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1  Discussions / Miscellaneous Topics / Re: Preferred OS? on: 2012-07-20 09:18:15
Win7, what else?

OSX?
Have to buy Apple hardware just to run the OS?
Nothing more to say. Not my cup of tea.

Linux?
Tried plain Ubuntu and MiNT. No, no, a thousand times.
Awkward desktop, awkward user experience.
Awkward anything. This system just feels wrong to me.
2  Discussions / General Discussions / Re: Operator overloading on: 2012-07-18 11:02:43
Sweet as sugar? Depends on the mom being MILF or not, me thinks...
3  Discussions / General Discussions / Re: Operator overloading on: 2012-07-17 10:53:00
Okay... jokes aside. Cray is Tesla these days. IBM is the strongest FORTRAN player in the field. And Sun, no Sun never knew a shit about performance. And those Hadoop solutions on Cray... you exchanged throughput and scalability with performance. And what the f**k has this all to do with operator overloading? I just said, that for the real performance you don't use operator overloading but tight SSE loops.

Or so to say, if you do this, you are doing it wrong:

1  
for(int i = 0; i < count; i++) A[i] = B[i] + C[i];
4  Discussions / General Discussions / Re: Operator overloading on: 2012-07-17 10:47:48
You guessed correctly.
5  Discussions / General Discussions / Re: Kick Visual Studio in the face on: 2012-07-17 07:03:43
You found the Java Editor preferences dialog... congratulations.
6  Discussions / General Discussions / Re: Java Game Edition on: 2012-07-16 09:38:58
I don't get the point of what the OP wants to tell.
And what has this all to do with garbage collection?
Me wonders.
7  Discussions / General Discussions / Re: Operator overloading on: 2012-07-16 08:50:42
Operator overloading is a must for mathematical code.

Nope, operator overloading is just convinience stuff.
90% of mathematical high performance code is written in Fortran without any operator overloading.

And even in C++ it's just nice for prototyping, but for performance, you do something other.
Working on SoA or AoS with unrolled loops and SSE optimizations.
8  Discussions / General Discussions / Re: Ouya - Oh yeah? on: 2012-07-11 10:26:25
Until then it might be a fun toy, but not much more.

And that is a nice point, I will surely buy it just to have some fun code on it.
I think many Android/Java developers will be instant buyers.
9  Discussions / General Discussions / Re: Ouya: a $99 Android game console on: 2012-07-11 09:51:07
Either it's a complete win, or a total fail - market adoption is often russian roulette.
Hopefully, they operate long enough so I can get one of those little boxes.

I don't care about the games that get release for it.
For me, it's a new shiny little toy I can code for and have lot's of fun with :-D

For gaming, I use my XBox 360. It's simple as eating donuts for me:
No Halo, no fun!

And I don't think, you will get the same quality like on XBLA:
From Dust, Bastion, Insanely Twisted Shadow Planet... to name a few.

I expect a flood-fill of bad Snake clones on the Ouya marketplace.
90% of them written by ra4king.
The rest are Doodle Jump clones written by the same person.

 Grin
10  Discussions / Miscellaneous Topics / Re: Interfaces you'd like to see in the jdk on: 2012-05-03 05:53:41
java.lang
java.math
java.sql
java.util
java.net
11  Discussions / Miscellaneous Topics / Re: The artist dilemma... on: 2012-05-02 12:12:47
Indeed, found that out the hard way.
It seems like collaborations over the internet will fade away over time.

It would be nice, to have some local artist (and/or designer) at hand.
Finding one is the harder part... back in the days (without internet)
it was much simpler to find "real" people to work with... as you had
local computer club meetings and the likes. Good times.
12  Discussions / Miscellaneous Topics / Re: The artist dilemma... on: 2012-05-02 11:40:47
I know, I know...
13  Discussions / Miscellaneous Topics / Re: The artist dilemma... on: 2012-05-02 11:33:13
Sounds reasonable... but shame on my head, I'm unable to make an awesome game.
I'm just able to produce tech which makes awesome games possible.

I suck at game design  Undecided

Although it is quite tempting to do either a off-road racing game or some RTS or round based strategy game.
But then, racing games on PC? Can't imagine any fun in it after playing Mario Kart Wii with motion controls.
The RTS genre is quite tempting... at least from the coding point of view... but then, I completely suck at RTS games.
The good thing, booth can be handled with a rather simple rendering engine.
14  Discussions / Miscellaneous Topics / The artist dilemma... on: 2012-05-02 10:11:36
Howdy, I always wonder where you get your game art from.
As it seems to me that artist and coder two completely contrary species.
The one way you can go is hiring someone for lot's of money, no, nay, never.
The other way is going kevglass and doing lofi graphics.
But... I'm not into lofi  Grin

I for myself have completely given up on ever doing a good game - I'm bad at game design and even worse on graphics.
Or so to say, I deleted many engines and prototypes just because of missing art.
All I do currently, is laying out the tech, build a prototype, see if it work. Delete. Rinse. Repeat.
Fun in it's own way, as you have always new tech and ideas to play with, but no outcome.
Time to clean up the HD again... me thinks...

Opinions? Ideas? Hijacking artists?
15  Discussions / Miscellaneous Topics / Re: Who would you consider a programmer? on: 2012-05-02 09:26:31
Someone who thinks first and then starts programming, instead of copy-pasting snippets from the web, and then spamming a wellknown IRC channel with stupid questions...
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