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1  Game Development / Game Mechanics / Re: collision detection problem under extreme case. on: 2012-05-03 05:34:07
 :)i think i got this. thank all you guys replying, also thank PaulCunningham guiding me the right way.
2  Game Development / Game Mechanics / Re: collision detection problem under extreme case. on: 2012-05-01 04:35:06
How about line collision? Make a line from the old location to the new location. If that line intersects anything in its path, backtrack the ball and make it collide Smiley

yes,but if anything(walls) more than once along with the path.what which one is really contact first, how would you determine that?   Wink
3  Game Development / Game Mechanics / Re: collision detection problem under extreme case. on: 2012-04-30 12:36:27
sorry about that。i mean collision penetration。
4  Game Development / Game Mechanics / collision detection problem under extreme case. on: 2012-04-30 09:30:09
hi, your guys.during my game-programming time  have been encountering problem, collision detection problem.
such as the following case , for example. given two game object,one for "ball" that has inconstant speed to act under the wall, one for "thin wall"(line) that is static object used to block that ball. one time,suddenly, once ball's speed approach to big cause collision detection failed,that is ball run across the wall instantly, above the wall. it's definitely wrong. Sad

such as the collision detection problem, how would you solve this. thank you.
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