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1  Games Center / WIP games, tools & toy projects / Re: College Saga // BETA on: 2015-02-20 09:36:54
I thought 'Saga' was a patented word by the infamous software house starting with 'Z'.
2  Java Game APIs & Engines / Java 2D / Re: 2D game engine. on: 2015-02-20 06:28:58
I thought processing was about providing a graphical/reporting front-end for data-mining activities?
3  Discussions / Miscellaneous Topics / Re: Minecraft Java/LAN problem? on: 2015-01-11 12:56:52
I can ping the PC the opened it game to LAN.
I can also start multiplayer, add a server like '' and play on that successfully.

I just can't seem to join my kids LAN game when they play together. Sad

I'm not quite sure what this new HomeGroup versus WorkGroup settings are in win 8.1. I'm not even sure if it's that important as my modem/router is the one dishing out the addresses to devices...
4  Games Center / WIP games, tools & toy projects / Re: Army Men - a 3do fangame! on: 2014-12-30 06:39:20

Now, that's a name I've not heard in a long time.
5  Game Development / Networking & Multiplayer / Re: Open World Multiplayer Game on: 2014-12-30 06:33:42
I'm not understanding your sense of scale for this project.

Are you hoping to see every other zone regardless of which zone your in, or do you intend to simply show one entire zone (the one your currently in) and then transition into another zone when you step through some type of portal mechanic?
6  Games Center / WIP games, tools & toy projects / Re: Horizon (2D Free roam game) WIP on: 2014-12-30 06:26:02
I know what your probably thinking, god another 2D tile based game, but let me explain.

Blasphemer! Tile-based games are the best type of game.
7  Discussions / Miscellaneous Topics / Re: How alive is the forum? on: 2014-12-29 10:11:09
Been here a few years now. I quite like the pace of JGO. Not too spammy. It's a comfortable visit-once-a-day site imho.
8  Discussions / Miscellaneous Topics / Re: Minecraft Java/LAN problem? on: 2014-12-15 05:24:13
It's a generic error that we get in minecraft (similar to cannot connect to server). I think it maybe a ConnectionException of sorts, but you watch it as it tries and then time-outs. I'm not sure if there is a log file that I can look at it. There is one in the launcher app but I don't know how to get back to the launcher once you've started the game?

I'll come back with the exact message after work today.
9  Discussions / Miscellaneous Topics / Minecraft Java/LAN problem? on: 2014-12-15 04:06:00
I have 3 computers on a LAN at home. All 3 have minecraft installed as the family love to play together. Recently I upgraded one PC from an AMD dual-core to an Intel i7, and now I'm in network hell, in that 2 computers can join the same game but a 3rd PC won't.

All three are running JDK7u71, all 3 are getting the IP's from a modem router running DHCP. No mac address filters etc

All three can login into minecraft & play single-player Ok.

All three have windows firewall entries for both the JDK and for minecraft (JDK & minecraft installs did these on their own it seems).

All three are running the same version of Minecraft/Forge and misc mods.

2 PC's are running Windows 7 Ultimate.
1 PC is running Windows 8.1. <--- This is the one that cannot connect to a LAN game with the others.

Any ideas as to what else I should try?
10  Discussions / Miscellaneous Topics / Re: The C family, should I dig deeper? on: 2014-11-19 04:53:32
OP, definately learn C. Chasing rouge pointers teaches you to keep your house in order (which is something you tend to keep as you move onto other languages)

11  Game Development / Newbie & Debugging Questions / Re: Ways of keeping track of classes... on: 2014-11-11 05:10:48
If your hunting around for classes then it sounds like your packages need some thought/refactoring.
12  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-16 05:30:38
^ hahaha, totally agree. It would be so cool if he 'came back home' to JGO and continued to create posts on kooky side projects again.

ps: Regardless, I'm very happy for him...couldn't have happened to a nicer bloke! Onya n0tch!

pps: I hope he aint leaving java though. That would be sad imho.
13  Discussions / Miscellaneous Topics / Re: Sony's open source authoring tools on: 2014-05-28 17:03:55
Nice, but it's .NET code though...
14  Discussions / Miscellaneous Topics / Re: Advice on dealing with internet trolls? on: 2014-04-22 06:26:10
Here's my someone else's advice on dealing with internet trolls.
15  Discussions / General Discussions / Re: What hosting do you use for your websites? on: 2014-04-14 07:33:16
Dreamhost: recommend.
Hostrocket: I do not recommend.
16  Discussions / General Discussions / Re: New feature: coding experience on: 2014-02-12 05:11:43
<rubs chin>

I switched from C to Java in '98 so that would make it....

...oh gawd I'm old.
17  Discussions / General Discussions / Re: Expect Stripped Implementations to be dropped from Java 8 on: 2014-02-12 04:23:28
I seriously doubt they would do that.

Why do you say that? Java is very comfortable in the enterprise space and has become quite a monster in the mobile market. Oracle aren't making as much money from this as they would like so surely you can see why they would attempt such a scheme (from a business point-of-view)
18  Discussions / General Discussions / Re: Expect Stripped Implementations to be dropped from Java 8 on: 2014-02-12 04:12:26
They basically want to break down Java into much smaller pieces with their reasoning being that most people don't use the extra bits. However, it also can be seen as a sneaky attempt to "monetize" (gawd, I hate that word) by charging for the extra pieces when people find a need to use them.
19  Discussions / General Discussions / Re: Simple JAR/Library repository on: 2014-01-30 09:42:38
Hmm, Some strange posts here. Maven doesn't need to become part of your project. It's more of a tool to assist you with creating your project (like using an IDE for example).
20  Games Center / Showcase / Re: [Alpha] Cantrips and Cooldowns on: 2014-01-03 09:01:47
I haven't looked at the game or watched the video but I sure as hell enjoyed reading your write-up about your experiences on building the game.
21  Discussions / Miscellaneous Topics / Re: Do you ever 'need to go deeper?' on: 2013-12-10 04:00:52

I usually get IndexOutOfBound exceptions...
22  Discussions / Miscellaneous Topics / Re: Spambots attacking my forum, need information on building a more secure system. on: 2013-09-06 03:18:12

5. Make website and signature inputs on registration hidden. Ban anyone that POSTs something

I don't understand this point.

Also, your usage of the term 'honeypot' seems a little different to mine. A honeypot (for me) is something masqerading as a normal server/site but is actually a fascade for the owner(s) to monitor/follow/log user activity...kinda like watching labs rats in a maze. I don't see how this applies to securing forum software?
23  Discussions / Miscellaneous Topics / Re: I HATE coffee on: 2013-09-06 03:09:54
Nothing better than a smooth flat-white (or three) from the hipster cafe across the road.
24  Game Development / Newbie & Debugging Questions / Re: How to store an object type in a variable, and use it? on: 2013-08-14 14:38:59
good programmers write good code; great programmers steal great code

You have to be better than good to be able to even spot great code...
25  Games Center / WIP games, tools & toy projects / Re: Farming game on: 2013-08-01 09:14:32
But Mowin' before Hoein' is really funny ... hmm..

Yeah it is, but the problem is that Hoein' must happen first before one can Mowin'
26  Games Center / WIP games, tools & toy projects / Re: Farming game on: 2013-07-31 04:57:32
I love that it's pure java (ie: no additional frameworks)

Any plans to release the code for this WIP at some point?
27  Games Center / Showcase / Re: Tracks, Turrets, Armor, & Attitude on: 2013-07-14 15:48:35
Wow, I just took a look at your source code and boy was it complicated and unorganized.

Where did you see a link to source?
28  Game Development / Game Play & Game Design / Re: Mini Universe? on: 2013-07-02 15:53:40
Any thoughts on what units I should use to represent distance bewteen stars?
29  Game Development / Game Play & Game Design / Re: Mini Universe? on: 2013-07-01 07:59:32
I'm not sure if there's anymore that I can say really. Let's say I wanted to map my universe as 5 stars in random locations. A basic 2D, looking down kinda map...

When I'm zoomed out I can see 5 pixels in their corresponding locations, but if I click on one star/pixel and zoom in (using the mousewheel), the distance between my selected star and the others will increase to the point where they will slide out from view, leaving just one star in the panel.

This isn't a an image zoom, but I can understand why it sounds like one, in that star/pixel doesn't get bigger...also there is no image.
I guess all I am trying to do is manipulating the actual distances between stars/pixels but I have no idea on what sort of data structure I would use to enable me to do this.
30  Game Development / Game Play & Game Design / Mini Universe? on: 2013-07-01 06:52:20

I want to use pure Java (1.6) with no additional frameworks.

Swing? frame, black background.

A universe of a 100 'stars' (to begin with) which can simply show as white pixels for now (ie: no art)

Zoom in and out using mousewheel.

Stars/pixels are selectable via mouse click (perhaps highlight them with some sort of halo/ring, or paint as different colour?)

What sort of structures should I use to:
Hold the spatial data for the stars? (Keeping in mind that I may require 'clipping' to represent P.O.V when zoomed in/out unless that can be done another way?)
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List of Learning Resources
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2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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