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1  Game Development / Newbie & Debugging Questions / Re: Should the same objects be made in the same class? on: 2016-10-18 00:07:30
List<BadGuy> badGuys = new ArrayList<BadGuy>();

2  Games Center / WIP games, tools & toy projects / Re: Frequent Flyer, a small shoot-em-up game on: 2016-09-15 01:30:46
This looks very similar to an old arcacde game I used to play called "Time Pilot"..
3  Games Center / Android Showcase / Re: Morrowind on Android on: 2016-08-31 00:41:20
Yes, I understand. I remember that time well. VRML was also a trendy thing back then. I worked alongside one of the original Java3D devs for quite a few years (...such a long time ago..). This is why I was suprised you were still active in that framework/space.
4  Games Center / Android Showcase / Re: Morrowind on Android on: 2016-08-30 05:02:30
Was there any particluar reason why you chose to stay with Java3D?
5  Discussions / Miscellaneous Topics / Re: Walking animation in Pokemon GO on: 2016-08-22 02:56:47
They probably just used a 3d modeling program like Blender or Maya and animated the walking by hand. Nothing special.

Is this a difficult thing to pick up and learn?
The truth is that I suck at pixel art (..and drawing in general)

6  Discussions / Miscellaneous Topics / Walking animation in Pokemon GO on: 2016-08-18 23:47:01
I really like how they did that.
Anyone have any info on the tools Niantic Inc used to do the walking?

(...if only there was a way to capture some of it to make an olskool isometric sprite-sheet.... )
7  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-11 00:27:08
Does anyone know what pet projects n0tch has been working on lately? ..or whether he's still tinkering in the java space?
8  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-10 12:34:19
I agree with princec. I also think that because minecraft was developed by such a small group, I'm  pretty sure it's actually written better than most large projects because something I've seen many times is the "too many cooks" effect.... things become a giant ball of string pretty quickly when a project changes hands a lot ...(regardless of how many software architects you throw at the project)

Overall... Minecraft is still great imo, I still play it with my daughters. Its a fun game which I still enjoy playing over many AAA titles. I still remember when n0tch started posting WIP pictures of it here, I remember all the bricks were white and thinking to myself "what the hell am I looking at?!!?" haha

Did the java-hate-machine, at least follow through with their all-time classic "...because java is slow" comment ?
9  Java Game APIs & Engines / Java 2D / Re: Better way to create Tiles on: 2016-08-07 10:59:59

I learned how to create my game's basics from here

I might be missing something but I'm seeing quite a few episodes on how to load & re-use tiles in this video series?
10  Game Development / Newbie & Debugging Questions / Re: getters and setters vs public vars on: 2016-08-01 05:33:56


// Clean way, using public variables.
speed.x += 4;

// Not so clean when you use getters and setters
speed.setX(speed.getX() + 4);

Using getters and setters like this will make your code look complex.


Don't 100% agree, if you think as methods being actions then you could "rename" your setters to something more meaningful like:


11  Discussions / General Discussions / Re: Robot Farm Game: Looking for testers on: 2016-06-29 01:55:23
12  Game Development / Game Play & Game Design / Re: request: receipe/materials approach? and/or design pattern? on: 2016-06-20 13:25:13
public enum Material {
 ItemA, ItemB, ItemC, ItemD

public enum Item {

import java.util.HashMap;

public class CraftCheck {
  private HashMap materials = new HashMap();
  private HashMap items = new HashMap();

  public CraftCheck() {

  private void sizes() {
    System.out.println("materials.size(" + materials.size() + ")");
    System.out.println("items.size(" + items.size() + ")");

  // add inventory here
  private void inv() {
    addMaterials(Material.ItemA, 10);
    addMaterials(Material.ItemB, 8);
    addMaterials(Material.ItemC, 15);

  // util method to load hashmap
  private void addMaterials(Material material, int amount) {
    materials.put(material, amount);

  private void check() {

  private void isCraftable(Item item) {
    if(Item.MagicSword.equals(item)) {

  private void tryMagicSword() {
    if((Integer)materials.get(Material.ItemA) > 5) {
      if((Integer)materials.get(Material.ItemB) > 3) {
        System.out.println("You can make a magic sword!");


  public static void main(String[] args) {
    new CraftCheck();
13  Game Development / Game Play & Game Design / Re: request: receipe/materials approach? and/or design pattern? on: 2016-06-20 12:21:13
Just one.

I'm starting to think that a plain HashMap object might be all I that need..
14  Game Development / Game Play & Game Design / request: receipe/materials approach? and/or design pattern? on: 2016-06-20 08:42:42
I have the annoying game on my mobile that I hate but strangely keep playing to pass the time.. (it's called brave frontier)

A part of it involves the collecting of materials as part of a crafting mini-game.

I've been thinking about writing a small app where I simply enter the materials I have and the app calculates what items I can craft (via recipies)

The problem thought is that these items can then become materials for other items and so forth, so there is an element of recursion going on.

I initially thought that I could used Java's TreeNode's but  I'm not so sure anymore.

Any ideas/comments/suggestions on how to tackle this?
15  Java Game APIs & Engines / Tools Discussion / Re: imgui on: 2016-06-01 10:33:03
I'm missing something here. So this is an alternative java front-end to an existing dev framework/engine right? (...that already had a front-end?). What was the benefit of re-making this in Java? I'm guessing that, in doing so, you have introduced new functionality?
16  Games Center / WIP games, tools & toy projects / Re: Mercenary Of Destiny - 2D Java MMORPG on: 2016-05-18 14:30:04
...using pure java.

I tip my cap to you.
17  Game Development / Newbie & Debugging Questions / Re: Design pattern for RPG skills (good, bad, horrible?) on: 2016-04-13 10:11:25
I would start by doing some reading around the composite pattern.
18  Game Development / Game Mechanics / Re: Loot tables on: 2016-03-29 09:32:45

<rubs hands with glee>

I'll try some of those after work. Thanks guys!

*big grin*
19  Game Development / Game Mechanics / Loot tables on: 2016-03-29 05:13:44
Anyone have any sample code or pseudo-code on how to implement these (nicely?) in Java.

I currently roll a rand(10)  that feeds a 10 case switch statement to test stuff, but now I need concept of rarity...

I've googled a bit but found nothing that resembled a lookup table structure (which is what I thought loot-tables were supposed to be based on??)
20  Discussions / General Discussions / Re: Forum is quiet on: 2016-03-13 15:10:10
I actually like the pace here.

21  Discussions / General Discussions / Re: Grass Texture on: 2016-02-25 07:04:03

I just chucked your grass texture into my game, it looks beautiful. Heres a screenshot:


Here's an end-level boss asset for you to use in your lovely looking game NegativeZero!
22  Discussions / General Discussions / Re: Unity3D/2D on: 2016-02-25 06:44:56
Has anyone tried Project Rider? It's basically ReSharper in IntelliJ, I don't know how anything else could compete with that.

Thanks for the heads-up Spasi.
I thought this link was their CLion project but it wasn't.

23  Discussions / General Discussions / Re: Android moving to Java 8? on: 2016-01-04 09:38:55
IntelliJ are moving entirely to Java8 as well!
24  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2015-11-18 09:17:41
ags1, just out of curiousity, have you seen or played the game 'Banished' ?
25  Discussions / General Discussions / Re: JGO IDE Survey on: 2015-11-03 05:23:13
IntelliJ masterrace reporting in...
26  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2015-10-26 06:24:49
Sometimes building a game *is* the game.
27  Discussions / Miscellaneous Topics / Re: Programming Laptops on: 2015-10-21 06:52:15

I just can't code on a laptop (for any length of time).

Need my multiple screens, my mechanical keyboard & super sensitive gaming mouse to get into the 'zone'...
28  Discussions / General Discussions / Re: Making Games for Nobody on: 2015-10-19 06:49:40
Which horrible behaviour from backers have you seen? Please can you explain to me what you meant?

Let me give you an example:

Dev: "Hello everybody, my vision for this project is to be a fun car game."

BackerA: "I backed you at god tier. I demand you add boats."

Dev: "Update: The project will now be a fun car-game with boats too."

BackerB: "This game needs dinosaurs. Who's with me?" Creates poll on project's forum. Thread hits 1000 pages.

Dev: "Update: The game will now be a fun car game with boats and dinosaurs.."

BackerC: "All the big AAA games have zombies. We have to have zombies too or your game cannot compete!" Another huge thread on project forum that spans many weeks.

Dev: "Update:The game will now be a fun car-game with boats and dinosaurs and zombies."

At no point did any of the "loudest" backers respect the original vision of the dev for this project.

(You know... the thing we all initially backed)
29  Discussions / General Discussions / Re: Making Games for Nobody on: 2015-10-16 05:50:40
I try to make games for myself, but always get side-tracked on some very specific game mechanic side project (the current one is yet another combat mechanic.. hehe).

I would never create a game for other people because I don't like people. I've seen some horrible behaviour from backers of certain kickstarters lately. The vision of game devs are just not respected, and backers treat the devs as voodoo dolls. No way would I willing walk into that kinda of furball.
30  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2015-10-16 05:31:47
Ha ha, I'm considerably older Smiley

I'm probably one of the oldest people on the forum

I doubt that very much young ags1...
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