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1  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-16 05:30:38
^ hahaha, totally agree. It would be so cool if he 'came back home' to JGO and continued to create posts on kooky side projects again.

ps: Regardless, I'm very happy for him...couldn't have happened to a nicer bloke! Onya n0tch!

pps: I hope he aint leaving java though. That would be sad imho.
2  Discussions / Miscellaneous Topics / Re: Sony's open source authoring tools on: 2014-05-28 17:03:55
Nice, but it's .NET code though...
3  Discussions / Miscellaneous Topics / Re: Advice on dealing with internet trolls? on: 2014-04-22 06:26:10
Here's my someone else's advice on dealing with internet trolls.
4  Discussions / General Discussions / Re: What hosting do you use for your websites? on: 2014-04-14 07:33:16
Dreamhost: recommend.
Hostrocket: I do not recommend.
5  Discussions / General Discussions / Re: New feature: coding experience on: 2014-02-12 05:11:43
Hmmm...
<rubs chin>

I switched from C to Java in '98 so that would make it....




...oh gawd I'm old.
 Emo
6  Discussions / General Discussions / Re: Expect Stripped Implementations to be dropped from Java 8 on: 2014-02-12 04:23:28
I seriously doubt they would do that.

Why do you say that? Java is very comfortable in the enterprise space and has become quite a monster in the mobile market. Oracle aren't making as much money from this as they would like so surely you can see why they would attempt such a scheme (from a business point-of-view)
7  Discussions / General Discussions / Re: Expect Stripped Implementations to be dropped from Java 8 on: 2014-02-12 04:12:26
They basically want to break down Java into much smaller pieces with their reasoning being that most people don't use the extra bits. However, it also can be seen as a sneaky attempt to "monetize" (gawd, I hate that word) by charging for the extra pieces when people find a need to use them.
8  Discussions / General Discussions / Re: Simple JAR/Library repository on: 2014-01-30 09:42:38
Hmm, Some strange posts here. Maven doesn't need to become part of your project. It's more of a tool to assist you with creating your project (like using an IDE for example).
9  Games Center / Showcase / Re: [Alpha] Cantrips and Cooldowns on: 2014-01-03 09:01:47
I haven't looked at the game or watched the video but I sure as hell enjoyed reading your write-up about your experiences on building the game.
10  Discussions / Miscellaneous Topics / Re: Do you ever 'need to go deeper?' on: 2013-12-10 04:00:52
Strange.

I usually get IndexOutOfBound exceptions...
11  Discussions / Miscellaneous Topics / Re: Spambots attacking my forum, need information on building a more secure system. on: 2013-09-06 03:18:12

5. Make website and signature inputs on registration hidden. Ban anyone that POSTs something


I don't understand this point.

Also, your usage of the term 'honeypot' seems a little different to mine. A honeypot (for me) is something masqerading as a normal server/site but is actually a fascade for the owner(s) to monitor/follow/log user activity...kinda like watching labs rats in a maze. I don't see how this applies to securing forum software?
12  Discussions / Miscellaneous Topics / Re: I HATE coffee on: 2013-09-06 03:09:54
Nothing better than a smooth flat-white (or three) from the hipster cafe across the road.
13  Game Development / Newbie & Debugging Questions / Re: How to store an object type in a variable, and use it? on: 2013-08-14 14:38:59
good programmers write good code; great programmers steal great code

You have to be better than good to be able to even spot great code...
14  Games Center / WIP games, tools & toy projects / Re: Farming game on: 2013-08-01 09:14:32
But Mowin' before Hoein' is really funny ... hmm..

Yeah it is, but the problem is that Hoein' must happen first before one can Mowin'
15  Games Center / WIP games, tools & toy projects / Re: Farming game on: 2013-07-31 04:57:32
I love that it's pure java (ie: no additional frameworks)

Any plans to release the code for this WIP at some point?
16  Games Center / Showcase / Re: Tracks, Turrets, Armor, & Attitude on: 2013-07-14 15:48:35
Wow, I just took a look at your source code and boy was it complicated and unorganized.

Where did you see a link to source?
17  Game Development / Game Play & Game Design / Re: Mini Universe? on: 2013-07-02 15:53:40
Nerb,
Any thoughts on what units I should use to represent distance bewteen stars?
18  Game Development / Game Play & Game Design / Re: Mini Universe? on: 2013-07-01 07:59:32
HeroesGraveDev,
I'm not sure if there's anymore that I can say really. Let's say I wanted to map my universe as 5 stars in random locations. A basic 2D, looking down kinda map...

When I'm zoomed out I can see 5 pixels in their corresponding locations, but if I click on one star/pixel and zoom in (using the mousewheel), the distance between my selected star and the others will increase to the point where they will slide out from view, leaving just one star in the panel.

This isn't a an image zoom, but I can understand why it sounds like one, in that star/pixel doesn't get bigger...also there is no image.
I guess all I am trying to do is manipulating the actual distances between stars/pixels but I have no idea on what sort of data structure I would use to enable me to do this.
19  Game Development / Game Play & Game Design / Mini Universe? on: 2013-07-01 06:52:20

Requirement:
I want to use pure Java (1.6) with no additional frameworks.

Idea:
Swing? frame, black background.

A universe of a 100 'stars' (to begin with) which can simply show as white pixels for now (ie: no art)

Zoom in and out using mousewheel.

Stars/pixels are selectable via mouse click (perhaps highlight them with some sort of halo/ring, or paint as different colour?)

What sort of structures should I use to:
Hold the spatial data for the stars? (Keeping in mind that I may require 'clipping' to represent P.O.V when zoomed in/out unless that can be done another way?)
20  Discussions / Miscellaneous Topics / Re: What video games have you been playing lately? on: 2013-06-20 04:16:42
The occasional game of Terror From The Deep on my PC.
HayDay on my daughters iPad.
21  Discussions / General Discussions / Re: anyone tried an oculus rift? on: 2013-06-19 09:58:30
...considering they just picked up another $16million support. I think they'll do just fine.
22  Discussions / Miscellaneous Topics / Re: Yippieeee! Got my new Graphic card! on: 2013-06-19 09:54:30
http://gamingpc.reddit.com/
23  Discussions / General Discussions / Re: Arrrgg... sequence diagrams ... so hard to get motivated.. on: 2013-06-19 09:52:19
Yes. Change the first bullet point to 'Agile' and add 'Design Patterns' to the list & you've got a close representation of our sweatshop here.
24  Discussions / General Discussions / Re: ALIENS !! on: 2013-06-10 05:03:46
Swampgas!
25  Discussions / General Discussions / Re: Where's the posts I've replied to gone? on: 2013-06-10 03:58:16
I've had quite a few posts dissapear on me, and I suspect this will dissapear in 5.. 4.. 3..
26  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2013-06-04 12:26:53
A developer colleague has put me onto 'Front Line Assembly' and their album 'Airmech' has been on heavy rotation of late.
27  Discussions / General Discussions / Re: anyone tried an oculus rift? on: 2013-06-02 05:17:31
Here's me trying it.

Your a java coding 90yo grandmother!?!?!?

Respect!
 Wink
28  Discussions / General Discussions / Re: Your favorite platform games of the last five (5) years? on: 2013-06-02 04:59:54
None. I'm more of a isometric tile based kinda guy.
29  Discussions / General Discussions / Re: Xbox 720 - IllumiRoom, we'll be stacked in our living room for ever on: 2013-06-02 04:58:03
I'd rather wait until I'm old to get natural 'tunnel vision' before I'd pay to simulate it...
30  Discussions / General Discussions / Re: Migration to more modern forum? on: 2013-06-02 04:52:30
NO
No. (again)
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Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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