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1  Games Center / WIP games, tools & toy projects / Re: Preview of TT - Tile Tools on: 2013-04-13 05:59:21
Looking good.
One question though, the screenshot appears to show isometric tiles but the grid overlay isn't?
2  Games Center / WIP games, tools & toy projects / Re: [WIP] Diabolus Ex Machina on: 2013-04-13 05:55:44
Paradroid?
3  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2013-04-09 04:19:36
Future World Music - New Beginnings (no guitar)
4  Game Development / Newbie & Debugging Questions / Re: Sprites rendering in 2.5D raycasting engine on: 2013-04-09 04:13:30
So your using ray-casting to determine line-of-sight?
5  Games Center / WIP games, tools & toy projects / Re: Zweihander - BulletHell SHMUP on: 2013-03-21 15:11:09
I'm on Java 1.6.0_31 and couldn't open the project.
(IntelliJ was complaining that I need Java7?)
6  Games Center / WIP games, tools & toy projects / Re: SF Citybuilder- Buildings/Concept Art on: 2013-03-18 06:14:13
Absolutely brilliant artwork.

This game *needs* to happen.
7  Discussions / General Discussions / Re: I Switched to IDEA! on: 2013-03-11 03:30:46
I've been using IntelliJ since around 2000...
The new dark theme in the side panels was very welcome!

ps: you missed out on their fantastic deal on their 'end-of-the-world' sale. $50 for the pro version.

[CTRL]+[ALT]+U ftw!
8  Game Development / Newbie & Debugging Questions / Re: Vector2D class. float or double? [noob-alert] on: 2013-02-27 03:56:35
In most real world usages, look-up tables will be much slower than basic computation.

I disagree. Look up tables are usually faster because there is no computation needed.
9  Discussions / Miscellaneous Topics / Re: Is programming as a job boring? on: 2013-01-07 01:02:33
As a SSE with 25+ years under my belt, yes It does get very boring. So boring that I've seen quite a few good software engineers get very disillusioned and switch careers after 3-5 years. What I tell the younger ones these days is that they should try to offset the boring day-to-day business software with a few of their own projects at home to help keep the passion/interest up. It can be anything, it just needs to be fun/interesting for them to tinker around with. This sort of thing is a common trait for those of us who have been in software for a long time.
10  Game Development / Newbie & Debugging Questions / Re: Best Database? on: 2012-12-19 02:49:46
So your wanting to save binary images in your database?
11  Game Development / Shared Code / Re: For Java2D n00bs - Mixing Swing and a drawable canvas to make a boardgame on: 2012-12-13 05:02:02
Thankyou.
Will have a closer look at this after work tonight...
12  Discussions / General Discussions / Re: Where are you from? on: 2012-12-10 07:18:20
Australia.
13  Game Development / Newbie & Debugging Questions / Re: Scrolling game on: 2012-11-23 03:30:46
Umm, there is no need for a camera object in a 2D game.
2D games usually draw, or move tiles/sprites around in a off-screen buffer.
14  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2012-11-20 03:58:47
Currently?

Homeworld OST
15  Discussions / Miscellaneous Topics / Re: Age is just a number.... on: 2012-11-13 03:46:11
43yo
16  Discussions / Miscellaneous Topics / Re: What's your favorite game. on: 2012-11-12 04:50:38
1> Elite (Commodore 64, 1984) *
2> X-Com Enemy Unknown (PC, 1994)

* Which is why I'm still in shock to hear about Elite: Dangerous.

17  Game Development / Game Play & Game Design / Re: Searching for a Tile based map editor on: 2012-11-09 04:39:04
Woah. Wasn't tiled open source once? I faintly remember that you could look at the java source or am I getting confused with something else?
18  Discussions / General Discussions / Re: What's your preference is spacing on: 2012-11-06 09:02:43
I use the compacted version but with an indent of 2.
19  Games Center / WIP games, tools & toy projects / Re: My Current Project on: 2012-11-01 04:12:34
Too much Tron?

Nope.
+ throwing discs.
+ destructible environment.



20  Games Center / WIP games, tools & toy projects / Re: [WIP] - Space based first person shooter - Haxel on: 2012-11-01 04:08:56
Originality man. Originality.

I disagree.

Fun > Original.

21  Discussions / Miscellaneous Topics / Re: I also say Hello ! on: 2012-10-29 05:04:16
Yeah let's turn this whole forum into a reddit-style system! Pointing

So we can kill off any/all future java gaming posts.... to be replaced with inane karma whoring ones?  No thanks.
22  Game Development / Newbie & Debugging Questions / Re: Why all the file based games? on: 2012-10-29 04:52:43
Sounds like words of wisdom, but unfortunately it's not true. Everybody tries to be efficient, or the competition will take over. That includes coders, carpenters and bankers.

The level to which I disagree to the last part is immeasurable. In the old days effeciency was important so your showing your age with that statement Riven.. (LOL) Very rarely do you see a dev think about efficiency these days, most devs these days don't even think about efficieny and will happily introduce an entirely new (bloated) framework to avoid coding a class or two. And then after a few repeats of this cycle (when everything comes crashing down) they demand better computers.

:|
23  Game Development / Game Mechanics / Re: Elite-like spaceship movement on: 2012-10-29 04:10:16
This sounds like you need to learn about Quaternions Smiley

Don't see why.  I implemented an Elite-style controlled game with matrices perfectly well.

Demo?
24  Game Development / Game Mechanics / Re: Hexagons in game development on: 2012-10-26 06:02:53
Another plus is that hexes give a better representation for field-of-view for in-game characters.
25  Discussions / General Discussions / Re: Plan out or Dive In? on: 2012-10-24 08:14:31
Something like this: I carry around a notepad and draw lots and lots and lots of sketches/design/screens & gaming notes. Then when I get near my PC, I open up IntelliJ stare at whatever I was doing last time... immediately lose interest.... and then look at pr0n.  Grin
26  Game Development / Newbie & Debugging Questions / Re: Advice sought on stalled project on: 2012-10-19 07:11:15
Write the game for yourself to enjoy first, not for the purpose of selling.

27  Game Development / Newbie & Debugging Questions / Re: Java Lint ? on: 2012-10-19 06:01:46
Findbugs can find nasty multithreading bugs. It is a very nice tool, its memory footprint is just a bit too high :s

Interesting, I don't remember findbugs being that greedy.

FYI: down my way you cannot commit/check-in any code *without* running a findbugs over your changes (to prove that you did not introduce more bugs for that change-set)
28  Game Development / Newbie & Debugging Questions / Re: What "technique" is Notch using? on: 2012-09-28 04:43:05
jhallenberg,
Watch video #2 onwards from this thread here.
29  Game Development / Performance Tuning / Re: Using ThreadLocalRandom for random number generation on: 2012-09-28 04:38:40
^^^ You missed one...
If you're not using Java 7: use your own.

 Wink
30  Games Center / WIP games, tools & toy projects / Re: [Tool] DOPE on: 2012-09-28 04:35:09
Sheesh! You've virtually made your own CASE tool...
Pages: [1] 2 3 ... 9
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
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The invasion has landed! On Mars! And you're there to beat 'em!
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Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
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Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
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