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1  Games Center / 4K Game Competition - 2011 / Re: Wolfenstein 4K [Work In Progress] on: 2010-12-01 16:24:08
That is definitely awesome. I can't wait to play it!
2  Games Center / 4K Game Competition - 2010 / Creating jars with kzip on: 2009-12-12 21:36:56
I have been trying to follow the instructions here, http://wiki.java.net/bin/view/Games/4KGamesDesign , for creating jars using kzip, but none of the jars I create work.  I keep getting errors about not being able to load the main class from the Manifest file, but when look into the jar, I can't find anything wrong.

This is the command line I am using:

kzip /s0 /r <NAME>.jar <NAME>.class META-INF/MANIFEST.MF


Does this work for everyone else?

Thanks, Casey
3  Games Center / 4K Game Competition - 2009 / Re: What kind of mouse do you have? on: 2009-02-22 19:39:14
I have 5 buttons plus wheel (wheel can also be pressed down so it is a 5 button mouse)

http://www.razerzone.com/p-69-razer-deathadder-gaming-mouse.aspx

4  Games Center / 4K Game Competition - 2009 / Invalid jar files after compression on: 2009-02-21 23:53:35
How do I compress a jar file with a manifest file and keep it executable? For example I was trying to use the following to create an executable jar:

1  
bjwflate -s 513 A.class META-INF\MANIFEST.MF


Whenever I try to run it it tells me the jar file is corrupt. This happens a lot after using certain optimizers as well. I also verified that I can create a jar file with the jar command and 7zip that runs ok.

Thanks,
Casey
5  Games Center / 4K Game Competition - 2009 / Re: Compressing PNG's on: 2009-02-21 22:49:30
moogie: Thanks for the links. I will try these out very soon!
6  Games Center / 4K Game Competition - 2009 / Re: Compressing PNG's on: 2009-02-21 22:15:29
Yeah, I know. But there must be a way, because Kevin Glasses 4k Hack game used just about as many images and he was loading from a file based on his source code. I must be doing something wrong during the compression phase.

On a side note I am using 7zip to compress the original files, than running the jar through ProGuard and have been using JoGA on the result from that. JoGA has been having problems with my jar's for some reason lately saying that it has detected the use of the reflection API, which I am not using...
7  Games Center / 4K Game Competition - 2009 / Re: Compressing PNG's on: 2009-02-21 22:06:16
I will give that a shot. I like that is command line since I can automate it easier than a gui program.
8  Games Center / 4K Game Competition - 2009 / Re: Compressing PNG's on: 2009-02-21 21:35:22
My current PNG is 256x32 pixels, saved as 8bit that contains 8 32x32 sprites.

Quote
As you should never have more than 1 file inside the jar, are you already combining these 2 png's into a single combined image?
(and then embedding this combined image inside the class file as a UTF8 encoded String or custom class attribute)

I currently have a single PNG, my class file and the manifest.  How do I embed this image inside the class file? Do you mean breaking it down into a hex array of bytes and building this image off of that?
9  Games Center / 4K Game Competition - 2009 / Compressing PNG's on: 2009-02-21 21:00:35
Hey, I am working on two entries right now for the contest, but am having trouble bringing the size of one my PNG's down. Any advice?
I was thinking about trying out SuperPackME but can't find it anywhere, the original site seems down and has been for about a week or two now.

Any ideas/suggestions would be most appreciated. Thanks.

- Casey
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