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1  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-15 14:16:01
Some more information:
http://news.xbox.com/2014/09/games-minecraft-to-join-Microsoft
2  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-15 13:41:57
1 billion euro (taxes) is a lot of money, let's hope that they do something fun with it (especially Markus with his 71%) and that Microsoft doesn't ruin Minecraft Smiley

Notch won't be doing something fun with it (at least not for us), he doesn't want to make a next big hit: http://pastebin.com/n1qTeikM
Relevant tweets:
https://twitter.com/notch/status/511508079154696193
https://twitter.com/notch/status/511508557200498688
3  Discussions / General Discussions / Re: great article on good coding practice on: 2014-09-13 14:28:57
The really fun thing here is very few people need to actually work at any of this...it just come natural.

Yeah. For people like you and me...

I had to put up with a project that was written by guys who like to confuse you with their indentation... They knew how it worked, but they only applied it here and there. In the end it was a mess. When I started with Java I didn't have such problems...
4  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-12 21:36:24
so he sold it , I guess. I kind of feel a bit angry at his face , dont know why just do.

If I understood it correctly, there is no evidence of him having sold it yet.
5  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-09 10:46:24
Avg. 350, max 460

Before:
293 - 320 fps
looked like 310 at average

Intel Xenon E3-1200 (3.30 GHz)
GeForce Gtx 550 Ti
16 GB DDR3
6  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-09-04 08:40:32
Am I the only one who uses GHCI instead of Bash or Python for small throw-away command-line utilities?  persecutioncomplex
7  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-09-03 22:22:16
Languages are easy to learn, paradigms, not so much. If you wanna pick up another language, pick one up that has other paradigm's than those of Java. Learn some systems stuff, learn a Functional language, you are not gonna get much out of learning something like C# (Except another syntax under your belt) unless you are specifically learning it to use another tool (like unity).

Perfect. I absolutely agree. Couldn't say it better Smiley
8  Discussions / Suggestions / Re: Pre-WIP section on: 2014-09-03 20:47:16
Riven, did you know it's not a success?









 Grin
9  Discussions / Miscellaneous Topics / Re: What other programming languages do you use & why? on: 2014-09-03 16:53:23
I learned programming with GameMaker, though that was more like understanding the logic of games. "How can numbers represent something in a game world?" (I was young at that time Smiley ). I started with it because I wanted to make games, because World of Goo.
I moved on to Java, because Minecraft.
I tried out C++, because performance, but hell no.
Also learned Html (guys, it's not a programming language... It's like you'd say: "I programm Essays! And Pictures!". Yeah it has syntax, but that's not what programming is about Tongue ) and JavaScript, because Summer Internship and Web.
Learned Scala, because I thought it'd be cool. It was, but only after the second attempt (Don't simply translate Java into Scala syntax, that's not what learning is about). Got a little bit into functional programming style that way. Smiley

Finally (hehe) learned Haskell after repeated attempts, because Brother. My mind was finally able to understand what functional things are about.
I seemed more flexible in understanding things that are different and it felt easier to understand new things and therefore could easily learn scheme (guile / racket) (LISP dialect). I still love the idea of simplicity + extensibility. It works so well.
Tried to learn a little bit of languages with proofs in them, that is, at first, Idris and later Coq and Agda, but struggled to understand them. I'd need to invest much more time in that Smiley
Learned PHP, because school and school project. I'm currently taking a break of writing PHP code (for a program for my school).
And I recently learned about Mathematica and the Wolfram Language, which looks extremely exciting! Smiley
10  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Ive been practicing for 2 weeks and... on: 2014-09-02 21:02:11
Don't be prejudiced by the syntax. And if you don't like that, try out Clojure or scheme or Lisp Cheesy

Or ASM.
The pain.
The pain.

Joking aside, Lisp and it's family has one of the most wonderfully designed syntax I know of. And I'm not kidding.
11  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Ive been practicing for 2 weeks and... on: 2014-09-02 17:07:39
Now look at Haskell Tongue

I still think Haskell's syntax is just a huge, sadistic joke that's being played on all of us. Tongue

Don't be prejudiced by the syntax. And if you don't like that, try out Clojure or scheme or Lisp Cheesy
12  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Ive been practicing for 2 weeks and... on: 2014-09-02 12:38:21
The click occurs much quicker :p.

I looked at C# for the first time ever yesterday, after about 30 minutes of messing around I was like "this is the same shit, in a different order" lol.

C# is not another language. Not really.
13  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-09-02 12:26:39
new logo, new army editor, first demo !

How do I play the demo? I can try out the editor but I can't play. When clicking on "Clash!" I get a message: "Coming soon"... Huh
14  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-01 11:33:23
293 - 320 fps
looked like 310 at average

Intel Xenon E3-1200 (3.30 GHz)
GeForce Gtx 550 Ti
16 GB DDR3

I wonder why it runs faster on my PC compared to Gibbo?!  persecutioncomplex
15  Game Development / Game Play & Game Design / Re: Need Opinions - yes really - Game Control on: 2014-08-24 12:47:48
I really hated the controls in legends of yore. I hate on-screen buttons (because I can't feel them physically) and tapping on the screen was hard, since my phone display is not the biggest... (apart from that I like the game of course Wink )

I have no idea about how to go about attacking, but for movement I'd say tile-based and tap on the right side for going to the right and tap on the left side for going left.

Personally I don't like turn based that much... But it's really hard for me to decide. On one hand I really like action based games, but when I'm playing on the phone I'm interrupted very very often. So that'd be unfortunate...

PS: Was on a tour around germany this month, about 60 hours of sitting in trains. :/ Legends of Yore was nice to have on the phone Smiley thumbs up for that Cheesy
16  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 19:52:35
Have I ever mentioned that the universe runs in fixed time step?  Good enough for reality...good enough for the simulation part of your game.
LOL
17  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 16:33:20
The whole notion of 'choice' is ridiculous, let alone 'strategy'.

I dare you to nudge an electron in a glass of water to the left, by pure will.
I dare you to affect electrons in your brain by pure will.

We're here to enjoy the ride, so sit back and relax!

That has philosophical potential  Pointing

I pretty much agree, though Tongue
If I assume the world is like game of life: The initial conditions are the only thing needed to determine the outcome, then there is no "free will".
If I assume the world is somehow strange and due to quantum mechanics relies on randomness (Vertiasium argued that way), then I still don't know where the free will is coming from?!?

So I conclude, since I can't change the way the world works by thinking, I have no free will... Or: I need a better definition of "free will". (or "choice")
18  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-06 09:55:13
Here is a video showing a simulated universe.

https://www.youtube.com/watch?v=xP5-iIeKXE8

I... guess this was intentional?

Question is: Is a universe that has the same rules as ours simulatable? Though not our universe directly, but only with other initial conditions (assuming it's deterministic right now).
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-06 09:52:54
Hilbert curves!

What I doodle with at school
20  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-05 11:46:49
My argument is that it's effectively uncomputable.  The system in the system argument is also valid.  A simply analogy is that you can build a computer in "the game of life".  Which in turn can run it, but only at a smaller scale than itself. etc.

Related: https://www.youtube.com/watch?v=xP5-iIeKXE8

(Turn off noise, it's annoying)
21  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-05 10:45:13
So, the argument seems to be: "You can't simulate the our universe because this universe would have to contain itself and another (simulated) universe, which won't fit."

FTFY Smiley

Simulating any other universe still seems to be possible...
22  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-03 10:49:34
Quote
My question in my mind that seems like can't yet be answered is: Is our universe deterministic? Do the same initial conditions result in the same universe?

Yes, but the problem is that we cannot calculate that initial conditions. Read my previous post Cheesy

Yes, but I don't want to calculate the initial conditions. Read my previous post Cheesy

What do you mean by "that initial conditions"? The initial conditions of our universe? I don't want to.

Knowing that we can simulate a universe that is (maybe) similar to ours (has the same rules) and (maybe) also has intelligent life like ours opens new possibilities for arguing in a philosophical way to the question: "What is love life?" Cheesy
It means we could create life just like ours in a computer. It makes defining life and killing much harder. Is turning of the simulating computer killing/murder?
23  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-03 08:24:03
You know, I'm impressed that this topic is still going.

It's just _really_ interesting. (At least for me)

Short answer: no. You would need at least enough room to store the whole universe a second time to simulate it perfectly. Sorry for my lack of references, I don't remember who explained it the very first time in the history. Drenius and SimonH already explained that a bit better than me.

Yes, Drenius and SimonH already explained. And when I first created the Topic, I didn't have the simulation of our instance of our universe in mind, but the simulation of a universe with the same rules as ours (but it can have other initial conditions).

My question in my mind that seems like can't yet be answered is: Is our universe deterministic? Do the same initial conditions result in the same universe?
24  Discussions / General Discussions / Re: wolfram & raspberry pi on: 2014-08-02 10:13:16
Nice! Always wanted to try it out, doing it today because of your reminder! Smiley

Installing atm.
25  Discussions / General Discussions / Re: Mobile Version of Forum on: 2014-07-31 07:38:41
In other news: GIFs are no longer embedded and turned into a link instead.
Ugh.. why so quickly? I don't like opening a tab or going forward-backward everytime I want to see a gif... They are embeddable for a reason Sad

I know it's harder to do, but a Klick-and-play (& load) for a gif would be the best compromise I think, but it's not that easy to implement :/
26  Discussions / General Discussions / Re: Component Systems: Artemis style systems vs. traditional fat entities on: 2014-07-25 15:22:25
Google says NO. Care to expand this acronym?
I think it means component architecture.

HA! I knew something Riven didn't know! Cheesy

Okay, I go back in my cave now.

(I really like this discussion and I really like the idea of Entity Systems, I wonder how well they work in haskell)
27  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-23 13:16:26
A week ago my computer stopped working (beware of thunderstorms, guys!). I was unable to even turn it on...

wow!  Shocked
In my statistics you're quite unlucky, though... Lightning struck in a friend of mine's garden (~10m away from his desk) while he had his PC turned on. He said he heard noise on his headphones, but nothing's broken for him...

So yeah, my statistics consist of two individuals, but still Cheesy
28  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-07-20 19:09:59
Related videos from veritasium:
https://www.youtube.com/watch?v=zUDqI9PJpc8
https://www.youtube.com/watch?v=sMb00lz-IfE

Can somebody with a scientific background verify the correctness of the information in that video?
29  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-12 19:58:46
while (inspiration == procrastination){return null;}
I have a friend who once, when he learned programming, used "while" instead of "if". Serously... You're experienced! Cheesy
30  Java Game APIs & Engines / OpenGL Development / [Solved] VBO and Shaders on: 2014-07-11 21:49:54
Anyway thanks for everyone's help on this, how can I mark this thread as solved?

You don't need to do that, but you can put a [solved] in front of the title, either by modifing the first post and then modifying the title or by answering and editing the Subject line there, I don't remember... I'll try option 2 now, and if it didn't work you need to modify the first post Smiley
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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