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1  Game Development / Game Play & Game Design / Re: Need Opinions - yes really - Game Control on: 2014-08-24 12:47:48
I really hated the controls in legends of yore. I hate on-screen buttons (because I can't feel them physically) and tapping on the screen was hard, since my phone display is not the biggest... (apart from that I like the game of course Wink )

I have no idea about how to go about attacking, but for movement I'd say tile-based and tap on the right side for going to the right and tap on the left side for going left.

Personally I don't like turn based that much... But it's really hard for me to decide. On one hand I really like action based games, but when I'm playing on the phone I'm interrupted very very often. So that'd be unfortunate...

PS: Was on a tour around germany this month, about 60 hours of sitting in trains. :/ Legends of Yore was nice to have on the phone Smiley thumbs up for that Cheesy
2  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 19:52:35
Have I ever mentioned that the universe runs in fixed time step?  Good enough for reality...good enough for the simulation part of your game.
LOL
3  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 16:33:20
The whole notion of 'choice' is ridiculous, let alone 'strategy'.

I dare you to nudge an electron in a glass of water to the left, by pure will.
I dare you to affect electrons in your brain by pure will.

We're here to enjoy the ride, so sit back and relax!

That has philosophical potential  Pointing

I pretty much agree, though Tongue
If I assume the world is like game of life: The initial conditions are the only thing needed to determine the outcome, then there is no "free will".
If I assume the world is somehow strange and due to quantum mechanics relies on randomness (Vertiasium argued that way), then I still don't know where the free will is coming from?!?

So I conclude, since I can't change the way the world works by thinking, I have no free will... Or: I need a better definition of "free will". (or "choice")
4  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-06 09:55:13
Here is a video showing a simulated universe.

https://www.youtube.com/watch?v=xP5-iIeKXE8

I... guess this was intentional?

Question is: Is a universe that has the same rules as ours simulatable? Though not our universe directly, but only with other initial conditions (assuming it's deterministic right now).
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-06 09:52:54
Hilbert curves!

What I doodle with at school
6  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-05 11:46:49
My argument is that it's effectively uncomputable.  The system in the system argument is also valid.  A simply analogy is that you can build a computer in "the game of life".  Which in turn can run it, but only at a smaller scale than itself. etc.

Related: https://www.youtube.com/watch?v=xP5-iIeKXE8

(Turn off noise, it's annoying)
7  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-05 10:45:13
So, the argument seems to be: "You can't simulate the our universe because this universe would have to contain itself and another (simulated) universe, which won't fit."

FTFY Smiley

Simulating any other universe still seems to be possible...
8  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-03 10:49:34
Quote
My question in my mind that seems like can't yet be answered is: Is our universe deterministic? Do the same initial conditions result in the same universe?

Yes, but the problem is that we cannot calculate that initial conditions. Read my previous post Cheesy

Yes, but I don't want to calculate the initial conditions. Read my previous post Cheesy

What do you mean by "that initial conditions"? The initial conditions of our universe? I don't want to.

Knowing that we can simulate a universe that is (maybe) similar to ours (has the same rules) and (maybe) also has intelligent life like ours opens new possibilities for arguing in a philosophical way to the question: "What is love life?" Cheesy
It means we could create life just like ours in a computer. It makes defining life and killing much harder. Is turning of the simulating computer killing/murder?
9  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-03 08:24:03
You know, I'm impressed that this topic is still going.

It's just _really_ interesting. (At least for me)

Short answer: no. You would need at least enough room to store the whole universe a second time to simulate it perfectly. Sorry for my lack of references, I don't remember who explained it the very first time in the history. Drenius and SimonH already explained that a bit better than me.

Yes, Drenius and SimonH already explained. And when I first created the Topic, I didn't have the simulation of our instance of our universe in mind, but the simulation of a universe with the same rules as ours (but it can have other initial conditions).

My question in my mind that seems like can't yet be answered is: Is our universe deterministic? Do the same initial conditions result in the same universe?
10  Discussions / General Discussions / Re: wolfram & raspberry pi on: 2014-08-02 10:13:16
Nice! Always wanted to try it out, doing it today because of your reminder! Smiley

Installing atm.
11  Discussions / General Discussions / Re: Mobile Version of Forum on: 2014-07-31 07:38:41
In other news: GIFs are no longer embedded and turned into a link instead.
Ugh.. why so quickly? I don't like opening a tab or going forward-backward everytime I want to see a gif... They are embeddable for a reason Sad

I know it's harder to do, but a Klick-and-play (& load) for a gif would be the best compromise I think, but it's not that easy to implement :/
12  Discussions / General Discussions / Re: Component Systems: Artemis style systems vs. traditional fat entities on: 2014-07-25 15:22:25
Google says NO. Care to expand this acronym?
I think it means component architecture.

HA! I knew something Riven didn't know! Cheesy

Okay, I go back in my cave now.

(I really like this discussion and I really like the idea of Entity Systems, I wonder how well they work in haskell)
13  Games Center / WIP games, tools & toy projects / Re: Prophour23 - a fast-paced, randomized RTS on: 2014-07-23 13:16:26
A week ago my computer stopped working (beware of thunderstorms, guys!). I was unable to even turn it on...

wow!  Shocked
In my statistics you're quite unlucky, though... Lightning struck in a friend of mine's garden (~10m away from his desk) while he had his PC turned on. He said he heard noise on his headphones, but nothing's broken for him...

So yeah, my statistics consist of two individuals, but still Cheesy
14  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-07-20 19:09:59
Related videos from veritasium:
https://www.youtube.com/watch?v=zUDqI9PJpc8
https://www.youtube.com/watch?v=sMb00lz-IfE

Can somebody with a scientific background verify the correctness of the information in that video?
15  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-07-12 19:58:46
while (inspiration == procrastination){return null;}
I have a friend who once, when he learned programming, used "while" instead of "if". Serously... You're experienced! Cheesy
16  Java Game APIs & Engines / OpenGL Development / [Solved] VBO and Shaders on: 2014-07-11 21:49:54
Anyway thanks for everyone's help on this, how can I mark this thread as solved?

You don't need to do that, but you can put a [solved] in front of the title, either by modifing the first post and then modifying the title or by answering and editing the Subject line there, I don't remember... I'll try option 2 now, and if it didn't work you need to modify the first post Smiley
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-11 20:40:20
@Herjan

Reminds me of this game: http://sandbox.yoyogames.com/games/127938-tower-3

Loved it Smiley
18  Discussions / Miscellaneous Topics / Re: Minecraft: overwriting login database? on: 2014-07-11 17:08:30
it is simply not possible to login to the official mojang servers by simply modifying a few lines of code in the launcher.

It already happened. There are modified clients that make it possible to play in 'offline mode' with a choosable username. The dissappear from the internet often though, it might be because mojang tries to do a thing against them. :9
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-09 13:45:50
On topic, I messed around with logic gates and stuff. I was bored so I basically made a 16 bit adder, wrapped up in an integrated circuit (part of the program I use).

Oh boy, I love that stuff! Smiley

I started pretty much the same way. Maybe a year ago I was interested in how to build an ALU with RedPower and looked up how to build an ALU in Minecraft. I converted that to RedPower and built an ALU like that. But the same way I came across the program "Logisim". It's pretty awesome and very similar to the program you use (I think it's one of the programs that I tried out, but I didn't like it as much as Logisim), and started to build CPU's. I've now built an 8-bit CPU for the start, then moved on to 16-bit but didn't finish (I didn't like it since it was only a bitwise enhancement of the first CPU. The CPU was in no way _better_) and finally built a 32-bit CPU that (for the first time) was based on the von-Neumann-Architecture. Luckily, the von-Neumann-Architecture is exactly what we have to learn in school right now, so that's good for me Smiley

Here is the top-level "integrated circuit" of my CPU:


And here is the Control-Circuit for the individual instructions (except for ALU instructions like Addition, subtraction, etc. Those are handled elsewhere (in the ALU)):
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-07 20:28:21
Dedicated this and the last day to learning for a (relative to my level and age) hard maths exam tomorrow.

A week and a half and I'm finally free from any school-related work until in about 3 months.

Got max. possible grade for that exam (15 credits) Smiley
21  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Library | Experimental release in development; test it out! on: 2014-07-04 09:45:48
Make the checkboxes' texture change, when you mouse-over. That makes the UI look much better and make it much more usable Smiley
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-02 17:20:43
Dedicated this and the last day to learning for a (relative to my level and age) hard maths exam tomorrow.

A week and a half and I'm finally free from any school-related work until in about 3 months.
23  Game Development / Newbie & Debugging Questions / Re: Sin and asine confusion on: 2014-06-27 15:57:29
Huh?  I don't quite get you, but this is what I think might help you:

1  
Math.toDegrees(Math.asin(Math.sin(Math.toRadians(5)))) = 5 in degrees
24  Discussions / General Discussions / Re: What's with unorganized code? on: 2014-06-27 15:54:39
Immutable is overrated for hard/soft realtime and system programming.

I'm gonna hop in as a haskell fanboy (for / right now).

I'm not going to say that Immutability is THE thing, but in the general case it has proven itself to be working good enough and with a lot of advantages in functional languages.

The nice thing about haskell is also not that it's only got immutable data, because it hasn't. Things that work better with mutability can use gems like ArrayST, which is still type-safe because of nice abstractions.

(Clearly I think that haskell's strong and almost-pure type system is the nice thing about it. Monads ruuule ;P )
25  Game Development / Newbie & Debugging Questions / Re: loading picture on: 2014-06-26 15:16:16
Why not use make use of Riven's hard work?
26  Game Development / Artificial Intelligence / Re: AI Challenge: '2048' on: 2014-06-24 18:28:00
The trick is to keep larger numbers in the bottom right or bottom left corner. Ultimately you should limit movement to left, right, and down. This is how I managed to get a decent score of 17,000 points. Smiley

Well. Time progressed. Your strategy is pretty much the same as ours. The 2048 has found that out a long time ago already, but it's fun to see people find out the strategy themselves Smiley

I myself have now a highscore of 55k+, but I know someone of our school has a highscore of 550k+, which is pretty much insane.
27  Game Development / Newbie & Debugging Questions / Re: [math] Calculate velocity on: 2014-06-19 08:42:41
You seriously think that multiplying by delta time will affect the performance? It's 2014, you can do millions of multiplications in just a single frame, doing one or two won't hurt performance at all.
I don't see how NOT multiplying by delta time would be useful. persecutioncomplex
Yes.  Lower complexity for computation and you're deterministic.

At no point he said "performance".
28  Discussions / General Discussions / Re: Java 8 on Raspberry Pi on: 2014-06-18 19:26:44
It's useful for setting up a webserver ment for not-too-much traffic Smiley
29  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-06-18 07:18:15
I'm I bit of a perfectionist when it comes to my programming. Honestly, I hated glitches and bugs A LOT until "Vanellope" (from Wreck -It) changed my mind. In some way, she helped me see bugs as a part of the process of programming, rather than something to try and eradicate completely. So, her avatar is a reminder for me to be patient with bugs, glitches, and apparently, "misunderstood" forum members who have a hard time searching for answers...  Yawn

Ooooooh nice. I watched that film not a long time ago and now I recognize the picture Smiley

I really recommend that film, it's an amazing fantasy Cheesy
30  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-06-17 21:16:14
I just picked it from the list of default avatars provided by SMF. Now I'm stuck with it, as everybody recognizes it's me when they see it.

Haha, I was so surprised when I saw your real life picture Tongue

EDIT: Btw, my picture is an avatar that I drew when I was 12 or 13, when I joined the Game Maker forums.
I drew it in the old game maker sprite paint program and exported it. I now stick with it everywhere, even though it doesn't look much like me (I'm not a ginger and I actually wear glasses).
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2014-08-01 16:20:17

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