Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (489)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / Miscellaneous Topics / Re: Why am I an idiot? on: 2006-12-24 00:23:45
i know exactly what ur talking about.. i havent graduated yet from university.. i started in computer science and when i was learning C++ i was reading and playing with more that what i was thought .. we learend console applications and i was already playing with opengl, glut and glut based GUI. when i started learning data structures in C++ i was more interested in what java is and how to use it, i was writing my data structures in java when my assignments r in C++ and end up not finishing my c++ project. when i did unix system programming i was more interested in how to daul install linux and windows together and how to hack and compile the kernel.. so the teacher introduce the course and i go off course to learn more stuff not covered in the course.

there is more to my story , the end is that im now senior in computer engineering and minor in computer science.. no degree yet. but im working as a software engineer, the recruiter was amazed with the stuff that i know and i passed all the interviews so i got hired.

few months ago i was going crazy about .net and mono, but when i heard that java is going GPL i went back to java , yet im trying to learn C# now. i have learned from my mistakes, first "keep it simple", then when u solve the problem u can look into how to make a better solution. but first solve the problem before anything else.

ur not an idiot, u just cant thing about one thing at a time, ur mind creates threads of thoughts that pulls u away from the main objective.

the solution is in ur mind buddy.

good luck to you.
2  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-20 16:28:49
please keep checking my thread at java.sun.com forum.. just search my name Bilal El Uneis Smiley . i have an update there and ill keep my new code there .

peace ..
3  Discussions / General Discussions / JGL.. java opengl,glu,glut api written in pure java on: 2006-12-17 19:38:35
http://graphics.im.ntu.edu.tw/~robin/jGL/, check it out.. this api written in pure java.. it is GPL ..

check it out, hopefully it can becoeme part of jre one day as it can run in software mode also if re-written usin java2D calls it can use opegl or d3d under the hood. and achive performance similar to jogl or java3D.

Bilal El Uneis
4  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-17 18:33:24
ok im trying to understand what u mean.. do u mean that i need to create a sperate class for event handeling and have a methode that determinds where the event came from and take action according to that ?

im looking into my design AGAIN. and i can see somthing interesting .. im using  board squars as object in board, that means that board squares is stand alone, but board requaires boardsquare as part of it , it is declared as an object withen the class. but if  i use inheretince instead of createing object , then the code may look cleaner, and easy transition to see what new features where added to class board.


im going to look again into those issues, i got the even handelign and all i need to know to get this working, but im looking into best design that is easy to follow and resue and maintain or modify by others who want to create their own chess board or checkers board or what ever board.

i enjoy ur openions Smiley .. thanks..

Bilal El Uneis
5  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-16 02:44:57
here is my code so far... i love to hear from u guys.. peace, Bilal El Uneis

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
200  
201  
202  
203  
204  
205  
206  
207  
208  
209  
210  
211  
212  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
256  
257  
258  
259  
260  
261  
262  
263  
264  
265  
266  
267  
268  
269  
270  
271  
272  
273  
274  
275  
276  
277  
278  
279  
280  
281  
282  
283  
284  
285  
286  
287  
288  
289  
290  
291  
292  
293  
294  
295  
296  
297  
298  
299  
300  
301  
302  
303  
304  
305  
306  
307  
/*
 * BoardSquare.java
 *
 * Created on December 8, 2006, 11:08 PM
 */


/**
 *
 * @author Bilal El Uneis
 * alexbohemia@yahoo.com
 */


import java.awt.event.*;
import javax.swing.*;

public class BoardSquare extends JPanel implements MouseListener
{
    public BoardSquare()
    {
        super();
        addMouseListener(this);
    }
   
    public BoardSquare(String name)
    {
        super();
        setName(name);
        addMouseListener(this);
    }

    public void mouseClicked(MouseEvent e)
    {
    }

    public void mousePressed(MouseEvent e)
    {
    }

    public void mouseReleased(MouseEvent e)
    {
    }

    public void mouseEntered(MouseEvent e)
    {
        System.out.println("wellcome to square " + getName());
    }

    public void mouseExited(MouseEvent e)
    {
    }  
   
    public static void main(String args[])
    {
        JFrame frame = new JFrame();
        frame.setSize(200,200);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(new BoardSquare("test square"));
        frame.setVisible(true);
    }
}





/*
 * Board.java
 *
 * Created on November 29, 2006, 11:04 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 * alexbohemia@yahoo.com
 */


import java.awt.*;
import javax.swing.*;

public class Board extends JPanel
{
    protected BoardSquare[][] squares;
   
    /** Creates a new instance of Board */
    public Board()
    {
        setSize(800,700);
        setLayout(new GridLayout(8,8));
        squares = new BoardSquare[8][8];
        createSquares();
    }
   
    public Board(int h, int w)
    {
        setSize(h,w);
        setLayout(new GridLayout(8,8));
        squares = new BoardSquare[8][8];
        createSquares();
    }
   
    private void createSquares()
    {
        for(int i=0;i<8;i++)
        {
            for(int j=0;j<8;j++)
            {
                BoardSquare panel = new BoardSquare(""+i+""+j);
                panel.setBackground(getColor(i,j));
                add(panel);
                squares[i][j] = panel;
            }
        }
    }
   
    private Color getColor(int x, int y)
    {
        if((x+y)%2 == 0)
            return Color.WHITE;
        else
            return Color.BLACK;
    }
   
    public void addPiece(Piece p, int x, int y)
    {
        squares[x][y].add(p);
        paintAll(getGraphics());
    }
   
    public void removePiece(int x, int y)
    {
        if(squares[x][y].getComponentCount() > 0)
        {
            squares[x][y].remove(0);
            paintAll(getGraphics());
        }
    }
   
    public static void main(String args[])
    {
        Board t = new Board();
        //add pawns to board
       for(int i=0; i<8; i++)
        {
            t.addPiece(new Piece("Rpawn.gif"),1,i);
            t.addPiece(new Piece("Bpawn.gif"),6,i);
        }
        //add castles
       t.addPiece(new Piece("Rrook.gif"),0,7);
        t.addPiece(new Piece("Brook.gif"),7,7);
        t.addPiece(new MoveablePiece("Rrook.gif"),0,0);
        t.addPiece(new Piece("Brook.gif"),7,0);
        //add horses
       t.addPiece(new Piece("Rknight.gif"),0,6);
        t.addPiece(new Piece("Bknight.gif"),7,6);
        t.addPiece(new Piece("Rknight.gif"),0,1);
        t.addPiece(new Piece("Bknight.gif"),7,1);
        //add pishops
       t.addPiece(new Piece("Rbishop.gif"),0,5);
        t.addPiece(new Piece("Bbishop.gif"),7,5);
        t.addPiece(new Piece("Rbishop.gif"),0,2);
        t.addPiece(new Piece("Bbishop.gif"),7,2);
        //add queen
       t.addPiece(new Piece("Rqueen.gif"),0,4);
        t.addPiece(new Piece("Bqueen.gif"),7,4);
        //add king
       t.addPiece(new Piece("Rking.gif"),0,3);
        t.addPiece(new Piece("Bking.gif"),7,3);
        //create jframe and add the board to it :)
       JFrame frame = new JFrame();
        frame.setSize(800,700);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setResizable(false);
        frame.add(t);
        frame.setVisible(true);
        //test moving one piece to see if i can
       JOptionPane.showInputDialog("testing pawn move");
        t.removePiece(1,0);
        t.addPiece(new Piece("Rpawn.gif"),2,0);
    }
}






/*
 * Piece.java
 *
 * Created on November 29, 2006, 11:35 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 * alexbohemia@yahoo.com
 */


import javax.swing.*;

public class Piece extends JLabel
{  
    /** Creates a new instance of Piece */
    public Piece()
    {
        super(new ImageIcon("Bking.gif"));
        setName("Bking.gif");
    }
   
    public Piece(String image_file)
    {
        super(new ImageIcon(image_file));
        setName(image_file);
    }
   
    public static void main(String args[])
    {
        JFrame frame = new JFrame();
        frame.setSize(200,200);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        Piece piece = new Piece("Rking.gif");
        frame.add(piece);
        frame.setVisible(true);
        System.out.println(piece.getName());
    }
   
}





/*
 * MoveablePiece.java
 *
 * Created on December 8, 2006, 4:36 PM
 */


/**
 *
 * @author Bilal El Uneis
 * alexbohemia@yahoo.com
 */


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class MoveablePiece extends Piece implements MouseListener
{
    /** Creates a new instance of MoveablePiece */
    public MoveablePiece()
    {
        super();
        addMouseListener(this);
    }
   
    public MoveablePiece(String piece_name)
    {
        super(piece_name);
        addMouseListener(this);
    }

    public void mouseClicked(MouseEvent e)
    {
    }

    public void mousePressed(MouseEvent e)
    {
        System.out.println(getName() + " pressed..");
    }

    public void mouseReleased(MouseEvent e)
    {
    }

    public void mouseEntered(MouseEvent e)
    {
        System.out.println("u enterd " + getName());
        System.out.println("Parent is " + e.getComponent().getParent().getName());
    }

    public void mouseExited(MouseEvent e)
    {
    }
   
    public static void main(String args[])
    {
        MoveablePiece p = new MoveablePiece();
        JPanel panel = new JPanel();
        panel.setName("black panel");
        panel.setSize(50,50);
        panel.setBackground(Color.black);
        JFrame frame = new JFrame();
        frame.setName("frame");
        frame.setLayout(new GridLayout());
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(300,300);
        frame.add(p);
        frame.add(panel);
        frame.setVisible(true);
    }
   
}
6  Discussions / Miscellaneous Topics / books u read to learn , and read for pastime on: 2006-12-12 21:21:59
ok .. so what books do u read?

1- programming books?

2- other books?

3- how do u learn more ?? google or read books?


for me:

1- ditel and ditel how to program, C++/java/C# , orielly mostly java.

2- math books , algebra and calculus.

3- the essintials from books but how to do things from google and the web.
7  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-08 16:58:49
im going to continue sharing my code on java forum at java.sun.com .. under game development section.. as it is easier to find that code if u google Smiley ..

peace.. i got the piece to move and repaint, now im trying to use mouse interaction for the move.

peace
8  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-06 01:48:51
once again i modyfied my solution .. made better use of inheritence and use JPanel instead of JFrame and then added panels to it.. now my code does update and move, as i used paintAll(graphics g) .. also i think my code looks more simple now, even a real biggener can follow. i also added main methode to Piece.java so that u can test it as a stand alone application, and see if it adds the chess piece Smiley .

so here it is Smiley .. peace

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
/*
 * Piece.java
 *
 * Created on November 29, 2006, 11:35 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Piece extends JLabel
{
   
    /** Creates a new instance of Piece */
    public Piece()
    {
        super(new ImageIcon("Bking.gif"));
    }
   
    public Piece(String image_file)
    {
        super(new ImageIcon(image_file));
    }
   
    public static void main(String args[])
    {
        JFrame frame = new JFrame();
        frame.setSize(200,200);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(new Piece("Rking.gif"));
        frame.setVisible(true);
    }
   
}


1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
/*
 * Board.java
 *
 * Created on November 29, 2006, 11:04 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */


import java.awt.*;
import javax.swing.*;

public class Board extends JPanel
{
    protected JPanel[][] squares;
   
    /** Creates a new instance of Board */
    public Board()
    {
        setSize(800,700);
        setLayout(new GridLayout(8,8));
        squares = new JPanel[8][8];
    }
   
    public Board(int h, int w)
    {
        setSize(h,w);
        setLayout(new GridLayout(8,8));
        squares = new JPanel[8][8];
    }
   
    public void createSquares()
    {
        for(int i=0;i<8;i++)
        {
            for(int j=0;j<8;j++)
            {
                JPanel panel = new JPanel();
                panel.setBackground(getColor(i,j));
                add(panel);
                squares[i][j] = panel;
            }
        }
    }
   
    protected Color getColor(int x, int y)
    {
        if((x+y)%2 == 0)
            return Color.WHITE;
        else
            return Color.BLACK;
    }
   
    public static void main(String args[])
    {
        Board t = new Board(800,700);
        t.createSquares();
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setSize(800,700);
        frame.setResizable(false);
        frame.add(t);
        frame.setVisible(true);
    }
   
}



1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
/*
 * Board2.java
 *
 * Created on November 29, 2006, 11:32 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Board2 extends Board
{
   
    /** Creates a new instance of Board2 */
    public Board2()
    {
        super(); //call the super contstructor
   }
   
    public Board2(int h, int w)
    {
        super(h,w);
    }
   
    public void addPiece(Piece p, int x, int y)
    {
        squares[x][y].add(p);
        paintAll(getGraphics());
    }
   
    public void removePiece(int x, int y)
    {
        squares[x][y].remove(0);
        paintAll(getGraphics());
    }
   
    public static void main(String args[])
    {
        Board2 t = new Board2();
        t.createSquares();
        //add pawns to board
       for(int i=0; i<8; i++)
        {
            t.addPiece(new Piece("Rpawn.gif"),1,i);
            t.addPiece(new Piece("Bpawn.gif"),6,i);
        }
        //add castles
       t.addPiece(new Piece("Rrook.gif"),0,7);
        t.addPiece(new Piece("Brook.gif"),7,7);
        t.addPiece(new Piece("Rrook.gif"),0,0);
        t.addPiece(new Piece("Brook.gif"),7,0);
        //add horses
       t.addPiece(new Piece("Rknight.gif"),0,6);
        t.addPiece(new Piece("Bknight.gif"),7,6);
        t.addPiece(new Piece("Rknight.gif"),0,1);
        t.addPiece(new Piece("Bknight.gif"),7,1);
        //add pishops
       t.addPiece(new Piece("Rbishop.gif"),0,5);
        t.addPiece(new Piece("Bbishop.gif"),7,5);
        t.addPiece(new Piece("Rbishop.gif"),0,2);
        t.addPiece(new Piece("Bbishop.gif"),7,2);
        //add queen
       t.addPiece(new Piece("Rqueen.gif"),0,4);
        t.addPiece(new Piece("Bqueen.gif"),7,4);
        //add king
       t.addPiece(new Piece("Rking.gif"),0,3);
        t.addPiece(new Piece("Bking.gif"),7,3);
        //create jframe and add the board to it :)
       JFrame frame = new JFrame();
        frame.setSize(800,700);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setResizable(false);
        frame.add(t);
        frame.setVisible(true);
        //test moving one piece to see if i can
       JOptionPane.showInputDialog("testing pawn move");
        t.removePiece(1,0);
        t.addPiece(new Piece("Rpawn.gif"),2,0);
    }
   
}
9  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-05 10:11:53
ok .. here is my new code, i ca now add all pieces to the chess board and show the board with those pieces, i can remove a piece and move it.. but it only removes and i need to minimize then maximize the window to so that i will show the new piece moved.. hmm., i need to look into that.

i used some nice chess pieces found on the internet and .. my board looks nice. but again, i need to fix this drawing thing, then i can start writing mouse handling stuff in another class..

suggestions are very very wellcomed Smiley and appriciated.

here is my code so far.

peace
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
/*
 * Piece.java
 *
 * Created on November 29, 2006, 11:35 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Piece extends JLabel
{
   
    /** Creates a new instance of Piece */
    public Piece()
    {
        super(new ImageIcon("Bking.gif"));
    }
   
    public Piece(String image_file)
    {
        super(new ImageIcon(image_file));
    }
   
}



1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
/*
 * Board.java
 *
 * Created on November 29, 2006, 11:04 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */


import java.awt.*;
import javax.swing.*;

public class Board
{
    protected JPanel[][] squares;
    protected JFrame boardFrame;
    protected Container container;
   
    /** Creates a new instance of Board */
    public Board()
    {
        boardFrame = new JFrame();
        boardFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        boardFrame.setSize(800,700);
        boardFrame.setResizable(false);
    }
   
    public void showBoard()
    {
        boardFrame.setVisible(true);
    }
   
    public void createSquares()
    {
        container = boardFrame.getContentPane();
        container.setLayout(new GridLayout(8,8));
        squares = new JPanel[8][8];
        for(int i=0;i<8;i++)
        {
            for(int j=0;j<8;j++)
            {
                JPanel panel = new JPanel();
                panel.setBackground(getColor(i,j));
                container.add(panel);
                squares[i][j] = panel;
            }
        }
    }
   
    private Color getColor(int x, int y)
    {
        if((x+y)%2 == 0)
            return Color.WHITE;
        else
            return Color.BLACK;
    }
   
    public static void main(String args[])
    {
        Board t = new Board();
        t.createSquares();
        t.showBoard();
    }
   
}




1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
/*
 * Board2.java
 *
 * Created on November 29, 2006, 11:32 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Board2 extends Board
{
   
    /** Creates a new instance of Board2 */
    public Board2()
    {
        super(); //call the super contstructor
   }
   
    public void addPiece(Piece p, int x, int y)
    {
        squares[x][y].add(p);
        squares[x][y].repaint();
    }
   
    public void removePiece(int x, int y)
    {
        squares[x][y].remove(0);
        squares[x][y].repaint();
    }
   
    public static void main(String args[])
    {
        Board2 t = new Board2();
        t.createSquares();
        //add pawns to board
       for(int i=0; i<8; i++)
        {
            t.addPiece(new Piece("Rpawn.gif"),1,i);
            t.addPiece(new Piece("Bpawn.gif"),6,i);
        }
        //add castles
       t.addPiece(new Piece("Rrook.gif"),0,7);
        t.addPiece(new Piece("Brook.gif"),7,7);
        t.addPiece(new Piece("Rrook.gif"),0,0);
        t.addPiece(new Piece("Brook.gif"),7,0);
        //add horses
       t.addPiece(new Piece("Rknight.gif"),0,6);
        t.addPiece(new Piece("Bknight.gif"),7,6);
        t.addPiece(new Piece("Rknight.gif"),0,1);
        t.addPiece(new Piece("Bknight.gif"),7,1);
        //add pishops
       t.addPiece(new Piece("Rbishop.gif"),0,5);
        t.addPiece(new Piece("Bbishop.gif"),7,5);
        t.addPiece(new Piece("Rbishop.gif"),0,2);
        t.addPiece(new Piece("Bbishop.gif"),7,2);
        //add queen
       t.addPiece(new Piece("Rqueen.gif"),0,4);
        t.addPiece(new Piece("Bqueen.gif"),7,4);
        //add king
       t.addPiece(new Piece("Rking.gif"),0,3);
        t.addPiece(new Piece("Bking.gif"),7,3);
        //show board
       t.showBoard();
        //test moving one piece to see if i can
       JOptionPane.showInputDialog("testing pawn move");
        t.removePiece(1,0);
        t.addPiece(new Piece("Rpawn.gif"),2,0);
    }
   
}
10  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-12-04 18:42:54
i havent looked or did anything extra on my code, im trying to learn jgl more "java gl using pure java" and also hacking it to understand how it is implemted and im using UDoc to get uml like diagrams from the jgl package , to understand it more. i will come back to my chess program "gui at this point" and maybe redo it using jgl and draw everything in 3D. but again this thread is my attempt at that and all i post here is my learning while im doing things ..

please be specific about what  bla_bla vs blaBla  means?? where in my code ur exactly pointing?

again, any suggestions and advices r very wellcome.. i learn from everyone. Smiley

peace
11  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-11-30 22:26:45
ok, now board2 can add, remove piece, so to move a pieace from one location to another u just call remove , then add to the new location.

im not sure i changed anything in board or piece , but here is the complete code again.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
/*
 * Piece.java
 *
 * Created on November 29, 2006, 11:35 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Piece extends JLabel
{
   
    /** Creates a new instance of Piece */
    public Piece()
    {
        super(new ImageIcon("king.gif"));
    }
   
}



1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
/*
 * Board.java
 *
 * Created on November 29, 2006, 11:04 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */


import java.awt.*;
import javax.swing.*;

public class Board
{
    protected JPanel[][] squares;
    protected JFrame boardFrame;
    protected Container container;
   
    /** Creates a new instance of Board */
    public Board()
    {
        boardFrame = new JFrame();
        boardFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        container = boardFrame.getContentPane();
        container.setLayout(new GridLayout(8,8));
        create_squares();
        boardFrame.setSize(400,450);
        boardFrame.setVisible(true);
    }
   
    private void create_squares()
    {
        squares = new JPanel[8][8];
        for(int i=0;i<8;i++)
        {
            for(int j=0;j<8;j++)
            {
                JPanel p = new JPanel();
                p.setBackground(setColor(i,j));
                squares[i][j]=p;
                container.add(p);
            }
        }
    }
   
    private Color setColor(int x, int y)
    {
        if((x+y)%2 == 0)
            return Color.WHITE;
        else
            return Color.BLACK;
    }
   
    public static void main(String args[])
    {
        new Board();
    }
   
}



1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
/*
 * Board2.java
 *
 * Created on November 29, 2006, 11:32 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Board2 extends Board
{
   
    /** Creates a new instance of Board2 */
    public Board2()
    {
        super(); //call the super contstructor
   }
   
    public void addPiece(Piece p, int x, int y)
    {
        JPanel panel = squares[x][y];
        panel.add(p);
        panel.repaint();
    }
   
    public void removePiece(Piece p, int x, int y)
    {
        JPanel panel = squares[x][y];
        panel.remove(p);
        panel.repaint();
    }
   
    public static void main(String args[])
    {
        Piece p = new Piece();
        Board2 b2 = new Board2();
        b2.addPiece(p,0,0);
        JOptionPane.showInputDialog("put anything here");
        b2.removePiece(p,0,0);
        b2.addPiece(p,0,3);
    }
   
}
12  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-11-29 18:23:55
ok , i did some reseach , looked at more code from google Smiley, here is what i decided to do..

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
/*
 * Piece.java
 *
 * Created on November 29, 2006, 11:35 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Piece extends JLabel
{
   
    /** Creates a new instance of Piece */
    public Piece()
    {
        super(new ImageIcon("king.gif"));
    }
}



i then created a board, that does nothing but paint a board for you..

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
/*
 * Board.java
 *
 * Created on November 29, 2006, 11:04 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */


import java.awt.*;
import javax.swing.*;

public class Board
{
    protected JPanel[][] squares;
    protected JFrame boardFrame;
    protected Container container;
   
    /** Creates a new instance of Board */
    public Board()
    {
        boardFrame = new JFrame();
        boardFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        container = boardFrame.getContentPane();
        container.setLayout(new GridLayout(8,8));
        create_squares();
        boardFrame.setSize(400,450);
        boardFrame.setVisible(true);
    }
   
    private void create_squares()
    {
        squares = new JPanel[8][8];
        for(int i=0;i<8;i++)
        {
            for(int j=0;j<8;j++)
            {
                JPanel p = new JPanel();
                p.setBackground(setColor(i,j));
                squares[i][j]=p;
                container.add(p);
            }
        }
    }
   
    private Color setColor(int x, int y)
    {
        if((x+y)%2 == 0)
            return Color.WHITE;
        else
            return Color.BLACK;
    }
   
    public static void main(String args[])
    {
        new Board();
    }
   
}


finally i created board2 to use board  and has a feature of adding pieces to it.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
/*
 * Board2.java
 *
 * Created on November 29, 2006, 11:32 AM
 *
 */


/**
 *
 * @author Bilal El Uneis
 */

import javax.swing.*;

public class Board2 extends Board
{
   
    /** Creates a new instance of Board2 */
    public Board2()
    {
        super(); //call the super contstructor
   }
   
    public void setPiece(Piece p, int x, int y)
    {
        JPanel panel = squares[x][y];
        if(panel.getComponentCount()>0) panel.remove(0);
        panel.add(p);
        panel.revalidate();
    }
   
    public static void main(String args[])
    {
        Piece p = new Piece();
        Board2 b2 = new Board2();
        b2.setPiece(p,0,0);
    }
   
}


suggestions and comments appreciated
13  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-11-27 15:00:12
im trying to add chess piece to my board, then ill attempt to move the piece around , and after that i can create the whole board with pieces in it .. and that is it .. very simple.. as for rules on what is legal and what is not that is up to the logic code or the engine, in fact i might modify my code later on, to be Board.java that shows how to create simple Board , then ChessBoard extends Board that will show how to add pieces and allow moving them on the board. so that others who want to learn how to create a board for any other reasons can use the code . Smiley

ok, im trying to figure out how to add chess piece, but this is not working.. here is my code now..

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
/*
 * ChessBoard.java
 *
 * Created on November 26, 2006, 10:06 PM
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */


/**
 *
 * @author Bilal El Uneis
 */


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class ChessBoard extends JFrame implements MouseListener
{
    JPanel [][] squares;
   
    /** Creates a new instance of ChessBoard */
    public ChessBoard()
    {
        Container c = getContentPane();
        c.setLayout(new GridLayout(8,8, 1 , 1));
        squares = new JPanel[8][8];
        for(int i=0; i<8; i++)
        {
            for(int j=0; j<8; j++)
            {
                squares[i][j] = new JPanel();
                if((i+j)%2 == 0)
                    squares[i][j].setBackground(Color.white);
                else
                    squares[i][j].setBackground(Color.black);
               
                squares[i][j].addMouseListener(this);
                c.add(squares[i][j]);
            }
        }
    }
   
    public void addPiece(String piece_name,int i, int j)
    {
        JLabel piece_icon = new JLabel();
        piece_icon.setIcon(new ImageIcon(piece_name));
        squares[i][j].add(piece_icon);
        squares[i][j].repaint();
    }
   
    public void mouseClicked(MouseEvent e){ }
    public void mouseEntered(MouseEvent e){ }
    public void mouseExited(MouseEvent e) { }
    public void mousePressed(MouseEvent e) { }
    public void mouseReleased(MouseEvent e) { }
   
    public static void main(String args[])
    {
        ChessBoard test = new ChessBoard();
        test.addPiece("king.bmp",0,1);
        test.setSize(300,300);
        test.setResizable(false);
        test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        test.setVisible(true);
    }
   
}
14  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-11-27 14:26:50
if u try to copy and paste the code into text doc, then copy and paste it back here without using the insert code icon ull get the same result as what happend in my first post.. weird!!

peace
15  Game Development / Shared Code / Re: learning how to create chessboard in java on: 2006-11-27 14:24:38
wow, interesting , i swear my code has squares[j] = new JPanel();

i dont understand why it pasted with 1 d array.. let try this again.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
/*
 * ChessBoard.java
 *
 * Created on November 26, 2006, 10:06 PM
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */


/**
 *
 * @author Bilal El Uneis
 */


import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class ChessBoard extends JFrame implements MouseListener
{
    JPanel [][] squares;
   
    /** Creates a new instance of ChessBoard */
    public ChessBoard()
    {
        Container c = getContentPane();
        c.setLayout(new GridLayout(8,8, 1 , 1));
        squares = new JPanel[8][8];
        for(int i=0; i<8; i++)
        {
            for(int j=0; j<8; j++)
            {
                squares[i][j] = new JPanel();
                if((i+j)%2 == 0)
                    squares[i][j].setBackground(Color.white);
                else
                    squares[i][j].setBackground(Color.black);
                squares[i][j].addMouseListener(this);
                c.add(squares[i][j]);
            }
        }
    }
   
    public void addPiece(String piece_name,int i, int j)
    {
        Icon piece_icon = new ImageIcon(getClass().getResource(piece_name));
        squares[i][j].add((JComponent)piece_icon);
    }
   
    public void mouseClicked(MouseEvent e){ }
    public void mouseEntered(MouseEvent e){ }
    public void mouseExited(MouseEvent e) { }
    public void mousePressed(MouseEvent e) { }
    public void mouseReleased(MouseEvent e) { }
   
    public static void main(String args[])
    {
        ChessBoard test = new ChessBoard();
        test.addPiece("king.bmp",0,0);
        test.setSize(300,300);
        test.setResizable(false);
        test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        test.setVisible(true);
    }
   
}
16  Game Development / Shared Code / learning how to create chessboard in java on: 2006-11-27 05:48:53
this is my attempt to learn how to create a chess board, ill share my code here and add more as i learn more.. peace


/*
 * ChessBoard.java
 *
 * Created on November 26, 2006, 10:06 PM
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

/**
 *
 * @author Bilal El Uneis
 */

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class ChessBoard extends JFrame implements MouseListener
{
    JPanel [][] squares;
   
    /** Creates a new instance of ChessBoard */
    public ChessBoard()
    {
        Container c = getContentPane();
        c.setLayout(new GridLayout(8,8, 1 , 1));
        squares = new JPanel[8][8];
        for(int i=0; i<8; i++)
        {
            for(int j=0; j<8; j++)
            {
                squares[j] = new JPanel();
                if((i+j)%2 == 0)
                    squares[j].setBackground(Color.white);
                else
                    squares[j].setBackground(Color.black);
                squares[j].addMouseListener(this);
                c.add(squares[j]);
            }
        }
    }
   
    public void mouseClicked(MouseEvent e){ }
    public void mouseEntered(MouseEvent e){ }
    public void mouseExited(MouseEvent e) { }
    public void mousePressed(MouseEvent e) { }
    public void mouseReleased(MouseEvent e) { }
   
    public static void main(String args[])
    {
        ChessBoard test = new ChessBoard();
        test.setSize(300,300);
        test.setResizable(false);
        test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        test.setVisible(true);
    }
   
}
17  Java Game APIs & Engines / Java 2D / Re: jgl java gl written in pure java on: 2006-11-25 19:51:14
ok .. i dont know if i mentined i use netbeans 5.5.. any way does anyone know of a good uml diagram generator tht i can use with the jgl to extract how classes are inherited and that way i can see things visually with their methods before i surgically modify the code in those methodes Smiley

peace ..
18  Java Game APIs & Engines / Java 2D / Re: jgl java gl written in pure java on: 2006-11-25 09:55:03
wow, interesting .. from 50 using java2D to about 2000 fps in slick using lwjgl.. nice. but agian , jgl can be used where hardware accelaration is not supported , and if supported i think java2d can do well, hopefully in the future better pipline and better performance can be achived in java2d
19  Java Game APIs & Engines / Java 2D / Re: jgl java gl written in pure java on: 2006-11-25 09:47:34
about java2D being slower than opengl.. i doubt that, if its accelarated using opengl or d3d it shouldnt.. but again maybe some operations more algorithmitic "bad spelling", so uses cpu to compute before sending output to GPU.. i think if u stick to simple operations like lines, triagle and polygons u wont see much difference, .. just my openion.

peace
20  Java Game APIs & Engines / Java 2D / Re: jgl java gl written in pure java on: 2006-11-25 09:44:17
did u download jgl from robin's site ?? the one he has up there is jgl2.4 beta 3 i think , and the source code for that doesnt compile under jdk1.6 and i dont know how it compiled under jdk1.1 , he has created objects with wrong name so the compiler cant find definition.. any way i fixed that on the copy i got + there will be some casting problems "warrnings " due to using newer and more strict java 1.5 and 1.6..

if u download the source code ull get folder with examples, look at example-app .. that has the examples using glut and can be compiled and run as application.. oh u might want to look at main methode and change Frame to JFrame and then add a mthode for close operation.

mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

he uses awt , and no closing operation or event handling is provided Smiley .

im still learning this api and i want to write the same program in C/C++ and java "using jgl"..

peace
21  Java Game APIs & Engines / Java 2D / Re: jgl java gl written in pure java on: 2006-11-25 07:49:35
yeah i visited the forum and the site, very interesting .. i sent email to robin and he said that he is going to add some new features and upload it soon, i dont know how soon. but for me i think that rewriting the drawing parts to use java2D will surely make better performance, because java2D uses opengl pipeline or d3d .. and it fits well with swing and awt. and again , supported where java2d api is supported , which i have always seen it supported even if the system was embeded like damn small linux.

im starting to learn opengl and glut, im reading the red book and i have wrote little demo in C, then translate it to java using jgl, there is little incompatibility in a sense that i didnt see my wire frame square in java, all i got is the black canvas  Sad . but im playing with it..

after i get good handle on this then convert to C++ "piece of cake" then C# using tao api.. and as i learn more then i can propebly with the help of others  Undecided change the jgl api to use java2D for drawing. ill post code of my java and C/C++ code using and learning opengl if any one wants to see Smiley.

peace
22  Java Game APIs & Engines / Java 2D / Re: jgl java gl written in pure java on: 2006-11-25 02:38:30
im not sure about performance hit reagarding an api on top of each other.. but im sure u guys heard that java is going open source and GPL. now the standard api that is provided is suppost to run on all platforms in since that u install the jre and it is avaialable..

here is a senario, i use damn small linux to do unix testing of my application, it runs totally from ram and it is only 50 mb, then i install jre and java3D api, everything goes well, but when i run my java3D application it doesnt because i dont have opengl or mesa installed.. that is becuase for this system to be small there is a lot of things omitted, it even uses small x server xvisa or somthing like that. but java runs fine because it can use software emulation when hardware accelaration is not there. so by having JGL in here i can still do opengl on linux and windows and any system that has jre for it.

i have tried some of the glut examples in JGL and  the performance was ok with softwar emulation. and i think if we can rewrite the drawing parts with java2D then we can gain more performance without having the fliker problem when an api uses gl and the component uses directX or direct 3D .. the case of jogl and java3D with swing.

any way .. if u download the source code it will not compile , it has errors.. i have them fixed so if u want it i can email it to u, i use netbeans 5.5 and jdk1.6 rc 1.

peace
23  Java Game APIs & Engines / Java 2D / jgl java gl written in pure java on: 2006-11-24 22:47:09
hi i came across this api, called jgl, u can google it, it is written using pure java, that means build on top of libraries provided with jre by default, nothing extra needed. it has gl calls and glut calls too. i have downloaded the source code which didnt compile at first. fixed it got rid of the warrning that is genarated due to outdated casting problem with jdk1.1.

the api and code is GPL. so we can basically modify it and so on .. any one interested in modifying the library to use java2d instead? this could provide good speed.

peace
24  Java Game APIs & Engines / Java 2D / Re: using java2d api to create fps on: 2006-11-16 03:10:08
i believe that java3d and any 3D api really simulate 3D and there is nothing that is read 3D when it comes to the screen as it is 2D surface, + the canvas is 2D surface.
25  Java Game APIs & Engines / Java 2D / using java2d api to create fps on: 2006-11-15 23:44:24
ok,

discuss.. java2d api can be accelarated using opengl and maybe direct 3d.. so that makes it as fast as java3D. can java2D be used to create high performance 3d app and games like quake 2 ??

discuss..

peace
26  Java Game APIs & Engines / Java 3D / how good is java3D for real time gaming like fps on: 2006-11-15 23:40:33
hi,

discuss why java3D is not or is good for game progamming in java , in particular first person shooter. compare it with jogl and lwjgl as they r the most famous.

i have tried java3D, not easy to learn at first, but then u come to appreciate the design. im not sure about performance. it integrates well with other java components. on the other hand jogl seems to be little buggy and not backward compatibe with previous versions. i have seen jake2 which is quake 2 ported to java using lwjgl and jogl and joal. never seen an fps written completly using java3D yet..

peace
27  Java Game APIs & Engines / JOGL Development / Re: jogl release in sep 14 on: 2006-11-15 19:19:55
does any one notice that  when doing 3D animation and placing the canvas in JFrame, we end up with flickering when ever the frame is moved?? i mean bad flickering ..

peace
28  Java Game APIs & Engines / JOGL Development / Re: jogl release in sep 14 on: 2006-11-15 12:22:00
ok .. i was looking and found this ... hope it can help others..

/*
 * Example 2:  Hello JOGL
 *
 * Draws a multi-colored triangle to the GLCanvas.  As in the previous
 * example, the GLCanvas is placed in a JFrame and made visible.  This
 * time OpenGL functions are called in the init, reshape and display
 * methods to set up the OpenGL environment and draw the triangle.
 * OpenGL commands can only be executed within the GLEventListener
 * methods (when called automatically).  The OpenGL context is not
 * current anywhere else, and OpenGL calls will have no effect.
 *   
 * It is recommended to always retrieve the GL object from the
 * GLDrawable parameter in the GLEventListener methods as opposed to
 * storing the object in a instance variable.  The reason for this is
 * that if it is stored in an instance variable, it is too easy to
 * use it to call OpenGL methods in places other than the GLEventListener
 * methods.
 *
 * Author: David Wolff
 *
 * Licensed under the Creative Commons Attribution License 2.5:
 * http://creativecommons.org/licenses/by/2.5/
 */

//package tutorial.b_HelloJOGL;

import java.awt.BorderLayout;

import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCanvas;
import javax.media.opengl.GLEventListener;
import javax.swing.JFrame;

public class HelloJOGL implements GLEventListener {
   
   /*
    * Set up the background color, and clear the modelview matrix.
    */
   public void init( GLAutoDrawable d ) {
      GL gl = d.getGL();
      gl.glClearColor( 0,0,0,0 );
      gl.glMatrixMode( GL.GL_MODELVIEW );
      gl.glLoadIdentity();
   }
   
   /*
    * Set up a simple orthographic projection, with a square
    * window.
    */
   public void reshape( GLAutoDrawable d, int x, int y, int width, int height ) {
      GL gl = d.getGL();
      gl.glMatrixMode( GL.GL_PROJECTION );
      gl.glLoadIdentity();
      gl.glOrtho( -1.0, 1.0, -1.0, 1.0, -0.1, 0.1 );
      gl.glMatrixMode( GL.GL_MODELVIEW );
   }
   
   /*
    * Draw a triangle.
    */
   public void display( GLAutoDrawable d ) {
      GL gl = d.getGL();
      gl.glClear(GL.GL_COLOR_BUFFER_BIT);
      gl.glBegin( GL.GL_TRIANGLES );
         gl.glColor3f(1.0f,0.0f,0.0f);
         gl.glVertex2d( -0.75, -0.75 );
         gl.glColor3f(0.0f,0.0f,1.0f);
         gl.glVertex2d( 0.75, -0.75 );
         gl.glColor3f(0.0f,1.0f,0.0f);
         gl.glVertex2d( 0.0, 0.75 );
      gl.glEnd();
   }
   
   /*
    * Create a JFrame containing a GLCanvas.  The GLEventListener
    * for the GLCanvas is an instance of HelloJOGL.
    */
   public static void main( String[] args ) {
      JFrame frame = new JFrame();
      frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
      
      // Create a GLCanvas object and place into the JFrame
      GLCanvas canvas = new GLCanvas();
      canvas.setSize(400,400);
      
      // Add an instance of HelloJOGL as the GLEventListener for
      // the GLCanvas.
      canvas.addGLEventListener( new HelloJOGL() );
      
      frame.getContentPane().add( canvas, BorderLayout.CENTER );
      
      frame.pack();
      frame.setVisible( true );
   }
   
   /*
    * Unused method.
    */
   public void displayChanged( GLAutoDrawable d, boolean modeChanged,
      boolean deviceChanged ) { }
}
29  Java Game APIs & Engines / JOGL Development / jogl release in sep 14 on: 2006-11-15 12:00:27
im talking about the latest release of jogl.. there is not enough examples and it seems that the older examples dont work on this api..

where can i get examples starting from simple window , to drawing lines and then cube and progress..

peace
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (18 views)
2014-08-28 18:26:30

CopyableCougar4 (26 views)
2014-08-22 19:31:30

atombrot (39 views)
2014-08-19 09:29:53

Tekkerue (36 views)
2014-08-16 06:45:27

Tekkerue (33 views)
2014-08-16 06:22:17

Tekkerue (22 views)
2014-08-16 06:20:21

Tekkerue (33 views)
2014-08-16 06:12:11

Rayexar (70 views)
2014-08-11 02:49:23

BurntPizza (47 views)
2014-08-09 21:09:32

BurntPizza (38 views)
2014-08-08 02:01:56
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!