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1  Game Development / Game Mechanics / Re: Balls stik in a wall or just fly throw on: 2006-12-11 17:12:27
Also funny is if i take a Capsule with length =0 it works too  Roll Eyes
2  Game Development / Game Mechanics / Re: Balls stik in a wall or just fly throw on: 2006-12-11 14:19:00
That was what im thinking too. but i did a 180° rotation to the right wall but the same Result accurs.

Now i tried it with Boxes and Capsules (dont know the right plural) and the result looks very greate!

Only the Spheres stik in the wall?. Cry
They stik also in other geoms hmm....

3  Game Development / Game Mechanics / Balls stik in a wall or just fly throw on: 2006-12-10 14:50:04
I wrote this little Joode test but it looks litle bit strange!!!
The balls stick in the right wall Huh If I make the wall of 1f width than some balls just fly throw and other stik in . The right wall works perfekt for me!
What did I wrong Huh
or didn't I ?

I'm using the SVN source from Joode and Xith.
thx for every kind of Help!! is the Physik Class Makes a 800x600 Canvas and display the balls and walls in it

4  Game Development / Game Mechanics / Character Moving with joode on: 2006-12-09 09:56:01
Hi I'm very new to joode, I'm trying to make a object move like a Human Charakter in the world of Joode.
How woud u realize it in Joode.

google shows me that:

is it the best and easyed method?
5  Java Game APIs & Engines / Xith3D Forums / Re: Movig Mouse on: 2006-10-31 14:21:00
I thing i have to get a deeper look in the Quake 3 Demo because we wonne create some kind of Firstperson shooter.  Cool
The main goals are funny, fast and free !

6  Java Game APIs & Engines / Xith3D Forums / Movig Mouse on: 2006-10-31 11:27:34
Hi I'm new to Xith.
is there a easy way to move the mouse?
I just find the way like this:

 Robot mouseRobot = new Robot();
 mouseRobot.mouseMove(200, 200);

but this is AWT specific!
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2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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