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1  Game Development / Newbie & Debugging Questions / Re: JOGL on Mac OS X using bundle gives instatisfiedlinkererror on: 2014-03-21 13:35:33
Thanks I found it!

2  Game Development / Newbie & Debugging Questions / Re: JOGL on Mac OS X using bundle gives instatisfiedlinkererror on: 2014-03-20 15:03:17
Thanks for the advice this is my first time asking this question so not sure which group I should post to.

I will post to the other group next but do you have exact details about the jar you mentioned like where to put the natives? I can jar up the two jars you mentioned using ant so they keep the paths relative to the jar root but just need to know the exact structure for the natives.

Many thanks!
3  Game Development / Newbie & Debugging Questions / JOGL on Mac OS X using bundle gives instatisfiedlinkererror on: 2014-03-19 18:19:18
Hi All,

I am bundling JOGL 2.x for the Mac OS X Mavericks and when I run the app in the bundle I get a linker error regarding native_awt. I am only bundling jogl-all.jar and not the native libs for jogl for the mac. I was told this was the right jar and not include natives because the jogl-all jar would try to use what is provided. Now I had to add the jdk to the bundle as required by Apple so not sure if JOGL would work. It works fine with only that jar for Java Web Start. I am using the newly released jdk 1.8.0 but I think that is not the problem since web start works fine with it.

Any clues? I am thinking someone here had to bundle a game for the app using JOGL and can tell me how they got JOGL to work from a app bundle. If so did you bundle the JOGL-All.jar and the native libs jar for the Mac? Or did you unbundle the jnilibs from the JOGL native bundle and include those in the .app bundle?

4  Java Game APIs & Engines / JOGL Development / Webstart Demos for 2.x Jogl do not work... on: 2010-12-28 19:44:43
Hi All,

The webstart demos for 2.x do not work. After download the demo launches and a window appears but nothing is drawn in the window. I am using java jre 1.6.0_21 and my os is Windows XP SP2.

Also, I had the console window open for webstart and no exceptions were listed in that window.

5  Java Game APIs & Engines / JOGL Development / Re: JOGL setting causes 100% CPU utilization... on: 2008-11-18 13:38:46
Hi All,

Many thanks for the reply. The app seems to respond with an error about requireing the openGL pipeline being needed and I tried disabling ddraw in conjunction with stting openGL pipeline being set to true but the problem persisted.

There were other issues where the skins seemed to go haywire and throw exceptions and I had video that would not update when I had muliple child windows and the non-video window was selected.

I will take another approach to solve my desired enhancement to use Java2D with JOGL.

Best Regards,
6  Java Game APIs & Engines / JOGL Development / JOGL setting causes 100% CPU utilization... on: 2008-11-17 13:53:26
Hi All,

I was trying XTrans framework and ran across a setting required for XTrans but caused a 100% CPU utilization (even with all the XTrans code removed) for another important internet app called WorldWind for Java. I am running in 1.6.0_07 using JNLP and the properties XTrans needed which cause the problem for WorldWind is:

<property name="sun.java2d.opengl" value="True"/>
<property name="swing.bufferPerWindow" value="false"/>

Is there some other setting or config I could try that might be less an issue with Mutiple Java2D components/frameworks using JOGL?

Many Thanks,
7  Java Game APIs & Engines / JOGL Development / TextureIO.newTexture() performance... on: 2008-11-16 06:15:28
Hi All,

I was using TextureIO.newTexture() and passing an BufferedImage into it and noticed the response time was around 100+ milliseconds. I was hoping for faster but not sure if there is some way to speed it up. Is that possible?
I am using the latest version of JOGL under WindowsXP and a AMD X64 5200+

8  Java Game APIs & Engines / JOGL Development / XTrans framework question on: 2008-11-16 06:09:52

I have a question regarding the framework put together for XTrans. Seems the standard method call to get the array of JInternalFrames for JDesktopPane returns 0 size. Is there some other way to get the references to the windows added to the DeskTopPane? I could create my own internal array but wondering if there is a better way.

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