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1  Java Game APIs & Engines / JOGL Development / Webstart Demos for 2.x Jogl do not work... on: 2010-12-28 20:44:43
Hi All,

The webstart demos for 2.x do not work. After download the demo launches and a window appears but nothing is drawn in the window. I am using java jre 1.6.0_21 and my os is Windows XP SP2.

Also, I had the console window open for webstart and no exceptions were listed in that window.

Thanks,
Tony
2  Java Game APIs & Engines / JOGL Development / Re: JOGL setting causes 100% CPU utilization... on: 2008-11-18 14:38:46
Hi All,

Many thanks for the reply. The app seems to respond with an error about requireing the openGL pipeline being needed and I tried disabling ddraw in conjunction with stting openGL pipeline being set to true but the problem persisted.

There were other issues where the skins seemed to go haywire and throw exceptions and I had video that would not update when I had muliple child windows and the non-video window was selected.

I will take another approach to solve my desired enhancement to use Java2D with JOGL.

Best Regards,
-Tony
3  Java Game APIs & Engines / JOGL Development / JOGL setting causes 100% CPU utilization... on: 2008-11-17 14:53:26
Hi All,

I was trying XTrans framework and ran across a setting required for XTrans but caused a 100% CPU utilization (even with all the XTrans code removed) for another important internet app called WorldWind for Java. I am running in 1.6.0_07 using JNLP and the properties XTrans needed which cause the problem for WorldWind is:

<property name="sun.java2d.opengl" value="True"/>
<property name="swing.bufferPerWindow" value="false"/>

Is there some other setting or config I could try that might be less an issue with Mutiple Java2D components/frameworks using JOGL?

Many Thanks,
-Tony
4  Java Game APIs & Engines / JOGL Development / TextureIO.newTexture() performance... on: 2008-11-16 07:15:28
Hi All,

I was using TextureIO.newTexture() and passing an BufferedImage into it and noticed the response time was around 100+ milliseconds. I was hoping for faster but not sure if there is some way to speed it up. Is that possible?
I am using the latest version of JOGL under WindowsXP and a AMD X64 5200+

Thanks,
-Tony
5  Java Game APIs & Engines / JOGL Development / XTrans framework question on: 2008-11-16 07:09:52
Hi,

I have a question regarding the framework put together for XTrans. Seems the standard method call to get the array of JInternalFrames for JDesktopPane returns 0 size. Is there some other way to get the references to the windows added to the DeskTopPane? I could create my own internal array but wondering if there is a better way.

Regards,
-Tony
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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