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1  Game Development / Game Mechanics / Re: [ODEJAVA] Problems limiting angles on: 2007-02-05 11:49:27
Thank you for your help but I find the error.

I don't set the bouncyness param to the hinge and the force of the motor was too big.

Now, with the bounce set to 1 and the motor force set to 10 all works.

Thank you very much. See you.
2  Game Development / Game Mechanics / [ODEJAVA] Problems limiting angles on: 2007-01-23 13:07:10
Hello guys!

I have problem when I limit angles on hinges or amotors. The problem is that it doesn't work. I have the next code:

1  
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hin0 = robot.joints.get(0);
hin0.setMinAngleStop(-(float)Math.PI);
hin0.setMaxAngleStop((float)Math.PI);


"hin0" is a JointHinge and I have a JointAMotor joining the same two bodies as "hin0" and with the same values in the dParamLoStop and dParamHiStop. The aMotor has a velocity and a force.

I have read the ode manual and I have searched information on the net but I don't know what is happening. Somebody knows how can I do?

3  Java Game APIs & Engines / Xith3D Forums / Showing joints on: 2006-11-23 16:53:55
Hi!

I'm proving ODEJava and Xith3d and it perfectly works. However, I don't know if it's my fault, Xith3d don't show any joints. When an object that it's joined with other fall, their behaviour is correct but I don't see the link.

How can I do for seeing this joint?  Shocked

Thank you!
4  Java Game APIs & Engines / Xith3D Forums / Re: Problems with JOGL on: 2006-11-23 16:47:11
and now I'm going to fight against ODEJava.
Well good luck. If you have any question about it, do ask (I worked with and on ODEJava a few years ago). Just a question, have you considered JOODE ? Last time I tested it it seemed pretty stable/useable : http://joode.sourceforge.net/


I think JOODE is dead. There isn't any documentation and I don't find sources anywhere...

Anyway, thanks for the advice! See you!
5  Java Game APIs & Engines / Xith3D Forums / Re: Problems with JOGL on: 2006-11-16 10:20:49
Ok, thanks to everybody.

This is working  Grin and now I'm going to fight against ODEJava.

Really, thank you very much.  Cheesy

6  Java Game APIs & Engines / Xith3D Forums / Problems with JOGL on: 2006-11-14 18:31:28
Hello guys!

I have problems with JOGL library. I have download the latest xith3d and I have install it with third-parties libraries and when I try to execute some demo I get this error:

Exception in thread "main" java.lang.NoClassDefFoundError: com/xith3d/render/jogl/RenderPeerImpl
        at org.odejava.xith3d.test.CarExample.initXith(CarExample.java:158)
        at org.odejava.xith3d.test.CarExample.<init>(CarExample.java:128)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
        at java.lang.reflect.Constructor.newInstance(Constructor.java:494)
        at java.lang.Class.newInstance0(Class.java:350)
        at java.lang.Class.newInstance(Class.java:303)
        at org.odejava.xith3d.test.RunDemo.main(RunDemo.java:155)

It seems that in xith3d package doesn't exit any package with the name jogl. Somebody knows what is happening? Thanks.

P.D.: I'm sorry about my poor English. I'm Spanish.
7  Game Development / Game Mechanics / Question about JOODE and ODEJava on: 2006-10-17 10:58:31
Hello!

First, excuse me for my poor english, I'm spanish... Grin

I'm thinking about developing a project using Java and I am very interested on using ODE in it. Could somebody tell me what is the situation of ODEJava or JOODE? Huh

Thank you very much!
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