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1  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2014-06-02 04:12:07
Since my last post I've switched to using WebGL for the game, therefore I did not believe it made much sense to continue updates on this website.
2  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2014-01-04 18:10:06
Maybe start off without the automation and then later on the players gain the ability.

That seems like a fairly good idea!
3  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2014-01-04 06:29:54
I'd like some input from the fantastic people here at JGO.  Based on the information about this game I've presented so far, do you think I should give the player some less "god-like" abilities such as strategically flying a mission (being careful with fuel usage, etc.) to another planet by themselves?

I'm thinking maybe either you can do such things or have it done for you, but if you excel at the actions you can receive more benefits by doing it yourself.
4  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2014-01-04 03:05:47
Hmm...looking at the screens I decided to whip up a "space" image.

http://s13.postimg.org/jfnvnpqg5/space1.png

Larger so I will just give a link.

I like this idea but those planets really could use some aliasing.

That's a pretty cool image Smiley.  I agree, and as soon as I find a good way to implement that screen on both Android and Desktop, I'll be sure to do some anti-aliasing Wink
5  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2014-01-04 02:07:04
I apologize for being quiet lately.  I've been slowly re-writing all the code for the game in LibGDX, a library I'm not very familiar with.  My main problem is how difficult it is for me to design something that works well on both Android and PC.  I've been considering creating different guis for the two platforms in which the PC version is more in-depth, with all of the fancy graphics, while the Android version would be more about the information and options alone, as there is much less screen space on phones.  If anybody would like to help me out with designing the menus, styles, and layouts, I'd be very grateful.
6  Game Development / Game Mechanics / Re: Perfect 'Per-Vertex' Collision Algorithms? on: 2013-11-21 04:42:49
Any polygon can be created through the use of triangles.  If you can separate the polygon into individual triangles, the amount of vertices doesn't matter.

Are you sure you want to write physics algorithms without a pre-constructed library?  I like to do all my physics myself, but I'm just a math geek!
7  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-21 04:31:04
Would you mind sharing how you did / where you got your star background.

im looking for something similar for the skybox for a game im making...

thanks
j.


This tutorial uses a method similar to how I created the basic stars in Photoshop for creating a starry background in an image.  I hope it helps!
8  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-21 01:15:46
The new generation system is almost complete!

Here's a somewhat more realistic solar system created by newer generation methods (I also made the sun white to add realism)
9  Games Center / WIP games, tools & toy projects / Re: Tile Infection on: 2013-11-16 06:47:22
This looks pretty cool!  Keep up the good work  Wink
10  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-16 01:13:38
The in-game font is just a 16x16 font I made in Photoshop.
The font in the potential title "Stellar Endeavor" is called "Ethnocentric"
11  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-16 00:43:19
Wow, the graphics on this are really nice. The online aspect isn't something I'm really interested in but it still looks fantastic.

Thanks for the feedback!  The multiplayer part of the game won't really be forced on you, as you have a pretty low chance of finding another player without searching and listening for signals.
12  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-15 05:33:10
I like "Stellar Endeavor".
I find a good way to get names for projects of any kind are through synonyms. Try looking up synonyms for adjectives that describe your game.

That's actually what I've been doing.  It's hard to find names I like that aren't already in use for something.
13  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-15 02:57:53
While working on the new generation system, I've been trying to think of possible names.

This is all I've come up with so far:
Galactic Endeavor
Stellar Pursuit
Galactic Venture
Stellar Endeavor


What do you guys think?  Any suggestions?
14  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-05 00:32:52
Posted a couple of small comments in the google doc.

So will players be able to trade resources with eachother/computer?

That's the plan, yeah.
15  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-04 23:47:35
I think that each planet should have a chance to have all of the resources but planets that are know for those resources will have a higher amount. Keep up the good work. Grin

That's already how the generation works, I'd just like a wide variety of resources available on the planet, and am hoping for some help with important resources.
16  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-04 23:41:53
I have started revamping the solar system generation system, and am trying to allow for a wide variety of planet types.  I would appreciate feedback and suggestions for my current planet compositions:

https://docs.google.com/document/d/17AaFL1oRBvW3nSU1niI037yexs7t_pduRbWylFcnaL8/edit?usp=sharing
17  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-02 05:21:40
I re-wrote my Perlin Noise terrain generator to use less memory, and have improved the terrain quality.  I have updated the image in the original post accordingly.
18  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-11-01 22:47:31
I'm hoping to have pre-pre-alpha nonsense going on early to mid December.

PS:  I updated the original post with the new planet view.  It looks much nicer now but I think it still needs work (especially the clouds).
19  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-10-30 00:42:04
Thanks for the suggestions!
Here's a link to the beginning of a game design document I've created:
https://docs.google.com/document/d/1sLMZ3B7yvqJzo9ToaXxYjTL98AKmX7FmQfAdXM6bmLc/
20  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-10-30 00:04:31
Lots of games of this type allow the player to choose the game speed within a range. Any excuse to program your own sliders. Just lending my support, super looking forward to seeing some new features.

This game is a online game with potentially many players, so I don't think there should be dynamic game speeds.
21  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-10-29 20:22:34
How fast do you guys think the game should run?  One year per minute? 1/2 per minute?  I want the game to run fairly quickly as I want gameplay to be somewhat quick so there aren't such large gaps between scientific discoveries and other events.
22  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-10-24 02:05:38
I quite like "Unbound".
It's suitably obtuse for the space 4X genre, yet has a double meaning, both of which are applicable to your game;
'released from the shackles of ignorance/home planet/solar system', and
'released into a universe without bounds'.


That sounds really good.  I may want to use that if you don't mind.

EDIT:  It seems that name is already in use.  That's a shame.
23  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-10-24 00:12:35
Thanks for the ideas!  (Galaga happens to be my favorite retro game)
I'll do my best to keep everyone updated.
24  Games Center / WIP games, tools & toy projects / Re: Galactic Progress on: 2013-10-23 23:51:23
This is just LWJGL with a little bit of help from Slick-util
25  Games Center / WIP games, tools & toy projects / Galactic Progress on: 2013-10-23 23:36:44
Galactic Progress* is a game focused around technological expansion.  This game is an online game, in which every player begins their civilization on a random planet, in a random solar system.  The player must fund research and improve technology, allowing them to explore the galaxy and prosper.  Resources can be mined from planets and their moons, allowing players to always have the ability to gain resources.  If you are able to make contact with other players, alliances can be formed, but so can enemies.

*Galactic Progress is a temporary name.

(Images edited 11/02/2013)

Here's what one of your solar system's planets may look like:



Here's an example of a solar system you may begin in:


A possible name for the game:
26  Games Center / Featured Games / Re: Overbind on: 2012-09-03 18:47:16
I'd play the game more but I honestly can't get past how slow the walking is  Cry
27  Game Development / Game Play & Game Design / Re: How can I make this unique? on: 2012-05-05 00:43:37
Thanks for the ideas, guys. 
28  Game Development / Game Play & Game Design / Re: How can I make this unique? on: 2012-05-03 23:08:47
Thanks, I'll definitely do the higher quality graphics.  A couple more suggestions *hint hint* would be nice though.
29  Game Development / Game Play & Game Design / How can I make this unique? on: 2012-05-03 22:21:07
I want to create a game that involves two main things - creating, and destroying.  This game will be 2D.  How can I make this unique, and not like terraria or minicraft?  Any ideas would help!
30  Game Development / Newbie & Debugging Questions / Re: Tile Collision on: 2012-05-03 02:06:19
I thought i needed to use a boolean though, so I can only allow jumping if there is a tile below the player, and only allow falling if there isn't.
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