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1  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-08-31 20:05:14
Updated the OP to reflect the current state of the game.

Need this post to bump it 3 months up the list Smiley
2  Games Center / Archived Projects / Re: Chroma Cell Shoot 'em Up released! on: 2012-08-31 15:39:04
Quote
System requirements
 About 2GB RAM.

Holy crap balls

It doesn't use this much, but the guidelines for Greenlight said I had to write some "guideline system requiremens", so I just picked a number ._.
3  Games Center / Archived Projects / Re: Chroma Cell Shoot 'em Up released! on: 2012-08-31 14:57:35
The reason there's no Linux version is because... I didn't have a Linux computer to test it on ,_,

If you send me an email at oyvindbyhring@gmail.com or send a message to this user with your email address I'll export a Linux version and send to you. Would be nice to get it tested Smiley
4  Games Center / Archived Projects / Re: Chroma Cell Shoot 'em Up released! on: 2012-08-31 14:54:31
Are you actually drawing the quadtree there? Wow... looks reeeeally cool!

Yep!

Data is beautiful!
5  Games Center / Archived Projects / Chroma Cell Shoot 'em Up released! on: 2012-08-31 13:58:54
Some of you might remember the post I made about my game this spring when it was in early beta.

Now it's officially released!



It's made in Java using OpenGL rendering through the Processing library.

It got nominated for best sound, visual style, concept and "game of the year" in this years Norwegian Game Awards but sadly did not take home any of the prizes.

Link to game on Steam Greenlight where you can download, see videos and screenshots and more!

I'm now trying to spread the word about the game, and if you wish to support me, please thumbs up it on steam greenlight so I might one day get it published for real!
6  Game Development / Newbie & Debugging Questions / Re: Fake 3d with only Java 2d on: 2012-08-25 11:29:42
I haven't used java2d alot, but would something like this be possible?

Create an Image object 'ground' and draw all the ground tiles on this Image.

Create a new Image object 'groundOnScreen' and individually map each pixel on 'groundOnScreen' to a pixel (or some value based on nearby pixels) on 'ground'.

I made a quick illustration is paint:



Just mindstorming here, I don't know if you could actually do this with java2d :x
7  Game Development / Newbie & Debugging Questions / Re: KeyEvent.getKeyText() on mac on: 2012-08-25 11:12:45

Thanks for all the replies everyone Smiley

Or, for example, telling the user the name of the keys currently configured in a key binding editor. Clueless

This is exactly what I am doing.

I've been developing this game for the windows platform the entire time, and I'm just doing the finishing touches on the mac export now.

If I understood you all correctly, what I need to do is make my own method for translating keycodes to text?

Something like this:

if(keycode == KeyEvent.VK_SPACE){
    return "Space";
}
else {...

for the most relevant keys (Space, Enter, Shift, CMD, Alt++?
8  Game Development / Newbie & Debugging Questions / KeyEvent.getKeyText() on mac on: 2012-08-23 21:42:17
Hi!

I'm using KeyEvent.getkeyText() to return a string representation of a keycode in a game I'm making. For example, the keycode for enter should be translated to the string "Enter". This applies to space, shift, cmd and similar keys as well.

This works on windows machines, but not in osx for some reason.

KeyEvent.getKeyText(32); returns "?" on macs and "Space" on windows machines.

Help?
9  Games Center / Android Showcase / Re: Android - Brick Slammer on: 2012-04-26 08:51:35
Cool game!

The gameplay was really smooth and enjoyable, but perhaps a little bit easy Smiley

However, I never got bored when I played it, which is obviously the most important thing!

Unfortunately I had gotten so used to tapping the screen after clearing all the blue blocks to move on to the next level, that when the congratulations-message appeared after level 50 I only saw it for a split second before my fingers automatically tapped it away Sad
10  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-25 08:57:43
Quote
But what was your motivation for making the spawners larger?
People were confusing them for normal enemies. I needed to make them look like something else.

Quote
Again why have you changed it so the spawners die when you die? I guess I like my games to be tough. Probably because a game is much more addictive to me if I don't have to play for a really long time to beat my highscore.

There's a mechanic in the game where the longer you keep spawners alive, the more points they give you when you kill them. In the previous version, the best strategy was to always "farm" a pink spawn point until you had 0 lives left, then use all your powerups and go snipe it. This way, you have to pay for your mistakes a little more in terms of getting a new highscore Smiley

Quote
Also it's not a problem as the user can change the default keys, but do you really think shift is a good default key for powerup? It's very awkward. The space key seems a lot more natural.

I agree 100%, but on some keyboards, the space key conflicts with the arrow keys. On my laptop for example, if I hold up + left or right + down the space bar doesn't work. This is a hardware problem, and it's almost impossible to make a key setup that works on _all_ computers, but the shift key is considered a "safe" key, and shouldn't usually have any conflicts.
11  Games Center / Showcase / Re: Dangerous Drive on: 2012-04-23 19:52:07
Congratulations on your first game!

Let there be many more to come :D

If you want to experiment with adding audio to the game, check out these sites:

http://www.anticulture.net/MusicGenerators.php :
Creates a random midi song each time you click a link. Convert to mp3, and you're good to go :)
Pretty hilarious results most of the time, but the Random Trance Music Generator might make some tracks that combined with your game will give you that good old 1990's nostalgia feeling :D

PS: the Hip Hop Beat generator for some reason only outputs songs that sound like theme music from some vampire castle in a computer game.

http://www.bfxr.net/
Creates random sound effects and lets you tweak their values.
I used this for almost all my sound effects in my latest game: Chroma Cell
12  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-22 21:35:34
Beta version 1.02 is now up for download at www.oyvindbyhring.net.

See the original post for more details Smiley
13  Games Center / WIP games, tools & toy projects / Re: Verse on: 2012-04-22 21:18:24
Yes I am on windows 7 64bits

Same. And no music Sad
14  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-22 07:40:05
I'm using windows 7.

...

Well done. I'll checking back for more updates.

Wow, thanks! You just made me a happy game developer :D

The exclamation mark is supposed to be a warning sign for where enemies are about to spawn next.
Most people who have tested the game for me in person have misunderstood what exactly is is/means in one way or another, so I think there is some small design flaw there that I haven't quite found yet.

My local version now has a small delay between dieing and the dialog for entering your name in the highscore appears. I also made a new, less obtrusive menu background animation and a 3 second countdown when you unpause the game. Hopefully I'll get some work done on customizable hotkeys soon, and release a new version :)
15  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-21 22:50:13
This game looks just awesome! Too bad I have a mac, though... Smiley I love the glow. How did you do that?

The glow effect is called "bloom". Basically, you take the rendered image, extract the pixels with a brightness value over a certain threshold into a new image, blur it, and add the blurred image as an overlay (in rough terms).

Then you get a transparent blur on the brightest parts of the image.
16  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-21 19:30:04
It works fine with the glow settings off. I'll let you know what I think after I've played it some more.

Good to know! That means there is something wrong with either the library I'm using or your hardware/drivers ;p

What OS are you using?

I got an error with this part of the code from another guy, but for him the whole game crashed horribly.
17  Games Center / WIP games, tools & toy projects / Re: Zone on: 2012-04-21 15:08:05
Controls?
18  Games Center / WIP games, tools & toy projects / Re: Verse on: 2012-04-21 15:05:10
Cute game :)

But why is it 6.5 MB? I think you might be importing a lot of stuff you never use.
19  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-21 14:35:58
You know how the buttons change color when you have the mouse over them? Well the buttons stay changed even when my mouse is over another button.

It will let me enter the settings. In the settings when I drag the slider, it does move but it doesn't erase it's previous position so there are trails. Also is the title still supposed to be on settings page? Cause it is.

It seems whatever is going on, it's just to do with it not erasing the previous image that was shown to the screen.

I _might_ have an idea about what is wrong. Try entering settings and moving the "Glow Intensity" slider to 0 (OFF). Does it work now?

The bloom/glow/neon effect uses an offscreen graphics buffer, and it sounds like this buffer is not being drawn, but if you turn off that effect, everything is drawn on the same graphics object as the menu. (What a great sentence! ,_,)

20  Games Center / Archived Projects / Re: Android - Storm Captain on: 2012-04-21 10:29:35
Hi!

I tried the game today, and it ran without a problem Smiley

I thought the wind concept worked really well, and had a lot of fun crashing boats together and against rocks. I wanted to use the wind ability a lot more than the cannon.
 For me though, the game was a little bit on the easy side, so the first 5 or 6 levels it felt a little slow.
This is coming from someone who plays _alot_ of computer games; your average player might not see this as a problem.

The graphics were really nice, especially the level backgrounds

Something that struck me as odd, were the whirlpools not damaging enemies, and enemy ships "eating" rocks when they ran over them =p

PS: I played until I beat the Kraken boss.
21  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-21 08:46:48
It's bad news from me I'm afraid, It doesn't work properly at all. I click on it and I do get that grey screen for a while then the menu screen. If I start a game, the menu  screen stays where it is. I can HEAR the ship shooting, I just cant see anything but the menu screen.

I know this is going to sound terrible from someone who is trying to make a game but I don't know a thing about computers, or graphics cards or anything. But let me know if you need any information from me about my setup.

Oh but it looks stunning when I watched the video!

That's really weird :S

Are you able to enter the settings menu from the main menu and move the slider around?

22  Games Center / Showcase / Re: Arithbequick on: 2012-04-21 08:38:02
Good game!

On my final try I got 91 points on hard before I succumbed to the temptation of dividing by zero Sad


It didin't crash when you did that did it? It doesn't on mine, but I never thought that it maybe different on other systems.

Nope, didn't crash, I just got an X Wink
23  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-20 22:52:20
@ princec :

Did you run the game with two monitors? The other person with this bug had an external monitor connected (he was using a laptop) when he launched the game, but when he brought it over to my place the bug was gone.
24  Games Center / Showcase / Re: Arithbequick on: 2012-04-20 22:50:06
Good game!

I failed horribly the first two rounds, but got the hang of it by round three, and then it became pretty addicting!

On my final try I got 91 points on hard before I succumbed to the temptation of dividing by zero :(

One thing I would consider is to rethink the mechanic where you lose the game after three errors. Some times I felt like I lost only because I dragged my mouse too far after having done two errors before, even though my board was pretty clean. The first thing that came to mind was adding 1 or 2 penalty blocks when you make a mistake, or something that has more to do with the rest of the game idea.

A final point of critisism is the animation were the button falls down when you click it. It just makes the menus go slower without having a purpose.

I gotta say I got impressed as I was playing the game by how "into it" I got with such a simple and clean design. It also felt like playing the game for 5 minutes switched my brain from "sluggish forum mode" to "focused thinking mode", haha.

I did not notice any audio issues. I liked the block movement sound :)

25  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-04-19 09:49:18
Thanks for the feedback!

I've had that grey screen bug reported by someone else aswell. It sounds like it's something you've encountered before? If so, it would be great if you could point me in the direction of a fix :)

I'll take the gun sound problem into consideration. It's been the sound effect I've had he most trouble with, exactly because you hear it all the time :) For the next version I'll probably try to make it either lower in volume or make a new sound with a softer feel.

26  Games Center / Archived Projects / Chroma Cell - Vector Shoot 'em Up on: 2012-04-18 22:04:08
Some of you might remember the post I made about my game this spring when it was in early beta.

Now it's officially released!



It's made in Java using OpenGL rendering through the Processing library.

It got nominated for best sound, visual style, concept and "game of the year" in this years Norwegian Game Awards but sadly did not take home any of the prizes.

Link to game on Steam Greenlight where you can download, see videos and screenshots and more!

I'm now trying to spread the word about the game, and if you wish to support me, please thumbs up it on steam greenlight so I might one day get it published for real!

PS: since my new topic post got merged with the 6 months old one (where I showed off a beta version), the first 15 or so posts in this thread will not be relevant for this topic. Look at the dates of the posts to determine which were for the old post.
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