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1  Game Development / Game Play & Game Design / Re: Best way to render glowing lines/rectangles on: 2012-04-18 10:29:26
One thing I am curious about (and the main reason I am writing) is that I really like your background. Is it made on the fly or is it a graphic? I also made some stars that twinkle for my game (on the fly, using transparency), but I didn't manage to figure out how to make the nice cloudy features.

Im pretty sure it's static, but lest hope not and that he share it (I dream too much?) Smiley!

lol, I really would like to help you but it was a lucky find on Google. I don't even know if I can legally use on my game, but since this is just a test and don't know if will ever reach the market who cares:-P
This is the image, maybe with a TinEye search more infos could be find out about it:

Thanks for the advices, I'm gonna try the GIMP way + screen size adapting. I'll let you know about the results!
PS: any suggestions for better paddles looking?:-)

2  Game Development / Game Play & Game Design / Best way to render glowing lines/rectangles on: 2012-04-18 01:06:48
Hey people!
I'm coding a simple "spacey" version of pong to introduce myself into Android and games developing. The game is fine and I'm doing some stuff to make it look better. This is a sketch image of how the game activity should look like:

As you can see I'll put some glowing bars on the sides and I don't know if it's better to just load the images into the game because they are just "background stuff" or make it with some Java Graphics function. I made a fast google search and as far as I understood blurring/glowing could be heavy for the CPU. (yea but maybe I could render it just once the game is started and save it into a image that will be draw into the game)

The other way is to make it with GIMP adjusting the bars for every screen size. (maybe just rendering it with a size relative to the screen height could be the solution, but I think there should be problems from handling the width of the resized glow for the correct wall bounce..)

Usually what's the best way to take in this case? Thanks for the advice!:-)
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2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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