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1  Java Game APIs & Engines / Xith3D Forums / Re: Problems getting started on: 2006-09-23 15:16:11
I've updated my graphics card drivers (GeForce 5200Fx), now it should support OpenGL 2.0 -- and the tests are running without any further parameters, i.e. the feature is now enabled and everything is fine. So it was a problem with my drivers. Anyway that issue should be addressed by the framework.

I'm documenting my personal "getting started" and maybe I make a document out of it, but I can't say that for sure now.

Concerning the Eclipse project issues: I made xith3d and xith-tk plug-ins, and added a dependency from xith-tk to xith3d. I'm currently developing a graphical editor plug-in using Java3D, but due to problems in the AWT-SWT-bridge on Mac OS X I want to port all that AWT stuff to SWT. Maybe I'll change to Xith3D and port Xith3D to SWT, but I'm not sure if I've got the time for that. On the other hand I really want my editor to work on Mac OS X :-) But if I'm going to use Xith3D, I'll use it as an Eclipse plug-in.

Since may own framework is using floats, I guess Xith3D will fit better than Java3D (I've read that using floats instead of doubles is one of the differences between Xith3D and J3D). I have to run some tests before I decide to change to Xith3D. What would you say are the main differences between Xith3D and Java3D, comparing the latest versions of both frameworks? Since I'm not developing a game or animations, performance isn't a problem in my case. But I need transparency and I found the Java3D transparency to be handled very difficulty. Also the quality of 2D text is very important.

2  Java Game APIs & Engines / Xith3D Forums / Problems getting started on: 2006-09-22 18:59:27
Hi all,

I've just checked out the latest CVS head of xith and xith-tk. I imported the projects into Eclipse,
while xith is already an Eclipse project, I made xith-tk one. Now I've got some problems getting started:

- the document seems to be outdated
- the getting started tutorial does not exist (?) (
- running the pure ant file (without modifying anything) fails in xith-tk, e.g."ant full" is not working
- I didn't find some demo classes, e.g. com.xith3d.test.CubeTest

Also I've got some questions concerning the files in CVS:
- why is xith3d.jar included in the repository since it's a build artifact, same is true
  for xith-tk
- hial.jar is included in xith-tk/lib and xith-tk/third-party. The first should be
  removed since it seems to be an elder version (at least the project is not compiling with that version)

When running a test (e.g. BaseTest), the program (or java) crashes after some time or it hangs with a gray screen.
After adding
it worked. Why did I have to add this and what can I do enable that feature? Unfortunately all web start demos aren't running, I guess due to this feature.

3  Java Game APIs & Engines / Xith3D Forums / Re: Xith3D for SWT (again) on: 2006-09-22 15:42:23
Sorry, I've found them in xith-tk. TK means toolkit?
4  Java Game APIs & Engines / Xith3D Forums / Re: Xith3D for SWT (again) on: 2006-09-22 15:34:29
Thank you all for the answers. So, I downloaded the latest version from the CVS. By CVS do you mean
I didn't found any demo files in the CVS. Are they gone?
5  Java Game APIs & Engines / Xith3D Forums / Xith3D for SWT (again) on: 2006-09-21 09:29:40
Hi all,

I'm looking for an implementation of a Java scenegraph which is working with Eclipse SWT instead of Swing, that is using an org.eclipse.swt.widgets.Composite instead of a java.awt.Canvas (or similar) and SWT events instead of AWT events. I'm currently using Java3D and the SWT_AWT bridge, but unfortunately this isn't working with Mac OS X.

I've found a thread here some time ago ( discussing that topic and I'm wondering if a solution exists by now. If it doesn't, do you know another scenegraph implementation working with SWT?

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