Having a tilemap-based game I want to show a menu at the bottom or right side of the screen.
What would be the best way of implementing such a menu?
At the moment I have my own component classes (buttons, label,..) adding these objects to a manager class which calls their draw method (and also the draw methode of the tilemap object). But doing this it seems a bit overloaded to me and not very performance friendly.
What is the common way of realizing a menu or information panels beside the outstanding central tilemap?



