Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (789)
Games in Android Showcase (234)
games submitted by our members
Games in WIP (864)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / Java 2D / palette decisions for screen visibilty __ ? 2) maximum jpane layers?? on: 2006-07-27 18:44:53

I'm working on a MUD  game and need some general do's and dont's.  I'm making interior and exterior scenery, I start in 3dMAX
and render out rgb files, in photoshop. I can get these files down to like 600 bytes with 16 indexed colors. I'm still kind of in the dark
as far as palettes per png file and a master palette spanning all the png files. The game is at an early stage, so we haven't really nailed down
the graphic budget... well graphic anything, I can play the game in net beans with programmer "art" yuck ...( He's probably reading this )   Tongue The game is great though!

  • I noticed some games use a pretty narrow gradient range. Is there a good indexed palette to start with? or some  tones and saturations to aim for when creating a palette?     
  • Pane1 layers  This game will be a top down (non-isometric) game. we don't need any parallax clouds, so the layers  should be tiled scenery/ objects/ character animation/Spfx/ stats ...... Now say I had a layer that would greatly enhance the scenery, I have no idea how much extra layers bog down memory, but let's just say for arguement sake this layer contains a very low amount of graphic data but does something awesome that you can't do on one single layer.  I know a lot depends on the actual target mobile technology, but  I was just considering the practical/realistic route       
  • Thanks!!!
Pages: [1]
hadezbladez (2595 views)
2018-11-16 13:46:03

hadezbladez (928 views)
2018-11-16 13:41:33

hadezbladez (2551 views)
2018-11-16 13:35:35

hadezbladez (500 views)
2018-11-16 13:32:03

EgonOlsen (3675 views)
2018-06-10 19:43:48

EgonOlsen (4028 views)
2018-06-10 19:43:44

EgonOlsen (2440 views)
2018-06-10 19:43:20

DesertCoockie (3247 views)
2018-05-13 18:23:11

nelsongames (3293 views)
2018-04-24 18:15:36

nelsongames (4264 views)
2018-04-24 18:14:32
Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!