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1  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-09-21 22:18:25
Thanks anyway, but I think I'll switch to obj files. I will write a loader myself, and, when I do, I will post it here.
2  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-09-21 02:56:05
Apparently there is a problem........ it loads perfectly the globe in the example program, but my 3DS model it does NOT load.

Apparently, it stucks at the public boolean load(String file), in the first command.

I know there are no problems with my model, for I made it in a 3D program...

Any sugestions? Do I need to publish my 3ds model?

Tiago
3  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-07-31 01:52:49
Wow, thanks a lot!  Cheesy

I hope I can repay ya all in the future  Wink
4  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-07-28 19:07:41
Thanks a lot!

It looks like it is exactly what I've been looking for...
5  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-07-26 19:51:05
Thanks again. I will take a look at it.

As soon as I get an answer, I will make it available.

 Grin
6  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-07-26 01:50:37
Thanks a lot.

I will take a look at it and post here whether it is the answer to my question or not.

Thanks again  Wink
7  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-07-24 17:52:48
I don't know wheter I made myself clear in the post above: each one of the links I put above contains a link with a solution for my problem which is in this very forum, but these links are unavailable due to forum maintenance...

Does anyone know when they'll be available? I really need that answer....
8  Java Game APIs & Engines / JOGL Development / Re: 3ds loader and drawer using JOGL on: 2006-07-19 17:37:04
Ok, but I thought that, being the 3ds format so popular, someone in the world might have had the same problem of loading and drawing them using plain JOGL....

Aparently, someone had this problem befor me. They are

http://www.java-gaming.org/forums/index.php?topic=3297.0
http://www.java-gaming.org/forums/index.php?topic=2306.0
http://www.java-gaming.org/forums/index.php?topic=2687.0

Unfortunately, the links with the solution are unavailable in the moment....

Does anyone have the contents of those links?

Thanks
9  Java Game APIs & Engines / JOGL Development / 3ds loader and drawer using JOGL on: 2006-07-18 19:00:17
Hello.

I DESPERATELY need a way to load and draw 3ds files using JOGL. I've searched this entire forum, and the only three threads that aparently could solve my problem are unavailable....

I don't want to use JID ou XITH or any other API, just plain JOGL.

I've tried to extract from the APIs above the classes to load and draw the 3ds files, but it is way too difficult to separate what I need...

Or else, do you sugest me to change the 3ds files to some other format? Is it easier to make my own 3ds loader and drawer based on C++ code (I didn't wat to do it, but if there isn't another way...)

CAN ANYONE HELP ME?Huh  I NEED TO LOAD AND DRAW 3D MODELS IN MY JOGL PROGRAM!!!!!!!
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