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Games Center / Featured Games / Re: Overbind
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on: 2013-05-17 12:11:04
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Wow ! Sorry guys, I did not see those posts before, I just saw them today (even if I go on JGO everyday  ). There are still many bugs within this game, and I'm sorry for this but I don't have the time required to fix them. And as I'm not planning to push this game any further, I will not go back into the code again. For the texture thing, well it's been a while so I don't even remember how I managed it. Maybe this is due to mipmapping, but there is no way to fix this without changing the code.. Thanks for the feedback anyway! I see that many of you enjoyed this game. This is encouraging 
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Games Center / WIP games, tools & toy projects / Re: Ant colony simulation
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on: 2013-03-21 20:49:54
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Whaou ! Nice ! At first, I was thinking that a game concept like this one was weird, but actually it gets really interesting, fun and quite addictive. I enjoyed it! Yet I saw some bugs (not only ants  ). Nothing really embarassing, but there is one thing that really bothered me while playing: if FPS falls down under its limit, then the game get slower. This is surely because of your gameloop which is not opimized . You should consider in game mechanism a delta time. There is a subject on this on JGO: http://www.java-gaming.org/topics/game-loops/24220/view.htmlKeep on programming, it's really nice 
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Games Center / Cube World Projects / Re: LWJGL BlockWorld
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on: 2013-03-11 22:01:12
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I've been trying to do the same thing as you're doing for a long time, could you possibly post some of your chunk code? I.E. the actual creation of your blocks and how you place them? I use , but thats horribly slow and I cant seem to figure out the offsets to correctly render the blocks. If you could help at all I would be very grateful! There is a post (a recent one) that can help you out on how to generate chunks and place them: http://www.java-gaming.org/topics/voxel-a-start/28942/view.htmlDon't hesitate to look into the "OpenGL Development" section of the site, you'll find many pieces of information. You can use display list (instead of VBO) for a start, it's a bit easier to understand and brings some really good performance.
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Games Center / Featured Games / Re: Overbind
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on: 2013-02-26 22:13:50
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Hey guys ! Nothing new about Overbind. Just a post here because I'm working on a new game now (It's been a while to tell the truth, I spent a lot of time thinking about the gameplay and the universe to make sure it will be original and niiice) . It is still using JAVA and LWJGL. As soon as I've got something I can show you, I'll make a new post in the WIP section. For the moment, you can follow me on Twitter @TimSpekler (I just created a new account, I'm a noob with this for the moment  ).
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Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus
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on: 2013-01-06 18:03:14
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You're level editor seems nice and clear, it's really promising! All the textures are gorgeous! You are doing a great job on it ! Last time I played your game, I really enjoyed it. Everything is well done, but the only point that bothered me was the fact that it is almost only focusing on shooting. But as I said, it's gorgeous. You really have means to make something big, and I hope for you it will be 
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-15 19:26:05
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I've decided to change the Linux file to a jar file. It should be easier. And I think I will install linux OS because I really need to try if everything is fine on this platform ! 
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-14 22:19:19
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Thanks for your report Longor1996. I was actually expecting some bugs as the editor was not made to be opened to everyone and I did almost all necessary modifications in one night  The first 3 bugs are related to the same bugs. So I corrected 2 bugs: one with "resume" button and one with the editor mode in play mode. You must download again the application to get the update. I did not mention one important thing: it is not possible to have multiple lava levels ! (well you can, but the lighting effect will be ugly  ). And also, you can not place more than 2500 magnet boxes (I think I don't check how many you place, so there might be a bug if you place 2501 boxes  .. I'll check this out)
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-13 23:15:19
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MAJOR UPDATE!!  You can now download the application for linux and windows. I'll put a download link for Mac later on. You can't play the Challenge mode with the application, BUT you can create worlds !! In the edit mode, press TAB to fly around and place blocks. Left click = place block. Right click = delete block. You can drag and drop to add/delete several blocks in the same time. Use arrows to change the element to add. I made a file loader so you can easily save your world and open world from anyone. Enjoy ! PS: Edit mode is only available for the application (not the applet)
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-12 23:45:46
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I just made an update to resolve the font problem. It is not perfect, but at least it won't be anoying  @Longor1996: You won't be able to go anywhere without knowing how classes are made as I use Serialization to save my objects. As I fixed serialVersionUID of Serializable classes, modification in class file does not make an incompatibility with previous saves. Plus I've written a "wrapper" to regenerate elements and improve compatibility. I am now thinking I should deploy the game as an application and make some modification to open the level editor to everyone. You would be able to save your map. I won't provide anything to share it, but you would be able to put the file in the correct location to play it. I'll try to do that this weekend, if I can  @Kroniz: I really don't want to obfuscate this game, but I appreciate your recommendation. Obfuscation would be a good way to protect my code, yet in most of the cases people won't be able to help me debugging my application. 
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-11 17:47:41
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Actually you can't. What I do is asserting a boolean that allows me to fly in levels, place as many blocks as I wish and save the world. This editor is not really user-friendly and is too "rulefree", so you can easily produce a bug if you don't respect some rules. As I know these rules, I don't have any problem, but this is the reason why I don't allow the editor to anyone. The .sav file is my save format. It's a binary format so you can't modify it just by editing the text. I'm sorry for the editor restriction. If I had to re-write the code entirely, this is one big thing that I would change so everyone could produce levels.
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-06 19:40:24
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@Troncoso: Thanks for warning me. I first thought this bug was related to GLSL, but now I've got the feeling the origin is texture loading. Did you have the same problem on the menu? (by the way, I made a small update of the texture loader, maybe the bug is fixed now, but I can't be sure  )
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Games Center / Featured Games / Re: Overbind
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on: 2012-11-02 15:32:24
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I am not using any glitches to get to the times. If you just keep on trying and use the fact that you can click squares while in the air to get an extra boost all times (and even lower) is possible  Mike  impressive !
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Games Center / Featured Games / Re: Overbind
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on: 2012-10-28 19:42:36
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- Starting a challenge by going through t... => fixed - After repeating #1 many times, the timer simp... => should be fixed as it depends on previous glitch - Story mode, after the above glitches, started... => fixed - Footsteps aren't stopped when going in menu => fixed Of course, when I say fixed, I refer to what I tested.. So there should be a way to get the timer behaving weirdly, but I don't find it! And if there were a glitch with the timer, why the best time would not be 0:00 or something really short  I don't get it
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Games Center / Featured Games / Re: Overbind
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on: 2012-10-28 15:08:12
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Hmm... I still get the same problem. I think it might be that it's not downloading the fixed version, I see the LWJGL screen "Checking for Updates" for about a second, then it goes straight to the game. Just a heads up, I sold my laptop on eBay, so come Monday I won't have it anymore which means I can't test if it works or not. Really hope this isn't too hard to fix, Overbind is reeeally fun!  Though if I may suggest something it would be to even out the spaces in the text. Some letters are almost overlapping others, and then some are really spread apart from the rest. Just a little suggestion, it's the little things that make everything seem nicer sometimes.  Agreed ! When I have time, I'll fix this character overlapping problem.. don't know when yet  For the bug, if LWJGL does not download the updated jar, of course there won't be any change (I don't have any idea why LWJGL is not downloading the new version though). But I can't see where there could be any bug now with GLSL, I really checked every steps and every access. (yet I learnt one important thing with bugs: never say never  ) Thanks for your support Screem ! Warn me of the result if you succeed in launching the update before tomorrow. If someone find the same bug on latest version, please report it.
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Games Center / Featured Games / Re: Overbind
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on: 2012-10-28 10:50:47
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Okay, so I updated the shader process to improve error detection (as I'm working on another project with more GLSL, I really needed to improve this part) and found the following error: GL_INVALID_ENUM I was actually accessing uniform variables in the shader while it was not loaded. I corrected this error, and was able to test the game on a ATI RADEON HD 2400.. and it works! So i hope you don't have the same error now. Please tell me if it 's okay now. In any case, thanks for your feedback !  I just want to say => GLSL error detection is a pain in the *** 
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Games Center / Featured Games / Re: Overbind
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on: 2012-10-28 09:19:29
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@cupcakey: you're right, that's... impossible... how do you do guys ? What's the trick ? Timer bug, collision bug..? @Screem: OMG !  I need to check this out right now !
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Games Center / Featured Games / Re: Overbind
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on: 2012-10-22 10:10:39
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Well, I own a nVidia GPU, and nVidia is really tolerant with GLSL. But AMD is not. I was only printing GLSL log file in error case, so I thought everything worked fine. Thanks to someone who told me he had a good AMD GPU and he had GLSL error in the log file, I searched why and decided to print GLSL log file in any case.. And it turns out I had some warnings, which are actually errors with AMD. GLSL is now warning free! (Which is normal  )
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Games Center / Featured Games / Re: Overbind
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on: 2012-09-30 22:42:34
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doesnt let me turn around...
Can you tell me if the mouse is correctly grabbed (mouse cursor should disappear when you click on the applet)? And what OS you're using? Thanks EDIT: If anyone has the same problem, any relevant pieces of information is welcome 
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Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus
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on: 2012-09-07 19:58:51
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I like your crosshair. It feels really better to play with it. I 've got the feeling that the sniper rifle may be a too much powerful weapon now, because it kills in one shot, is really precise and can be used at any distance (even if it makes time to reload)...
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Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus
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on: 2012-09-05 22:37:08
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It's a really really nice work! I did not find the "easy" AI hard at all (but maybe I'm too good  (or maybe you lowered the level)) I like the fact that you put the game in fullscreen mode when it starts. Yet I don't know if people like that generally ?.. I'll follow your project progress 
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Games Center / Featured Games / Re: Overbind
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on: 2012-09-04 20:41:49
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Thanks for your comments  @Wilds: for levels, I built my own level editor. But even with that, I can tell, it 's pretty long to build a new level.. And for lighting, I used the color attribute. Not always the best way to do it, but for a start it's good enough and it runs really faster than glLight (and you can have as many light as you want!!!)
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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