A "deal worth €65K"... is that in hard cash or "equivalent" of €65K?
First, it's a little obscure what the winnings are. What exactly does it mean to win?
Second, it looks to me like Turborilla/Blue Systems just want to get their hands over a great game and not do any of the hard work. Who will hold the rights for the winning game?
Third, getting a team together is ridiculously difficult. I manage a ongoing game dev project along with 2 other people, but I've had to get rid of 4 people because they were simply not interested when it came down to doing actual work. Also, Markus created Minecraft all by himself, but that took him a bit longer than just over 1 month.
Fourth, "a prototype" really means I will be competing against fully functional working games, and I don't have a chance in hell convincing the judges that my inferior prototype, that makes little sense without reading a documentation, is a better game.
Fifth, why exactly do I need help in releasing my game, especially if it's so great?
Thanks for the questions appel, I'll try to answer them all:
Cash, as in the kind you receive over a wire of some sorts.
First: A contract with milestones for you to finish the game, payment at the start of each milestone. Milestones and payments agreed upon before signing the contract of course.
Second: You own the IP
Third: It's not that hard, unless you go asking people you don't know, on the internet. So do it yourself, purchase graphics and sound and music from professionals
with some of the money.
Fourth: You are supposed to hand in documentation/concept description also. Also, we can tell a finished COD-ripoff from an unfinished Braid.
Fifth: So release it on your own in the end, you are not tied up in any
way towards us by just applying.
Sixth: You get paid 65k EUR to realise the game of your dreams. (granted, then we take a fair share of the profits, but only on the first title)
Any more questions, just shoot. It doesn't matter if you feel a bit pessimistic.
Demonpants: Looking forward to playing your prototype