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1  Discussions / General Discussions / Re: BrowserQuest from Mozilla on: 2012-03-29 12:26:27
Yes, indeed, not it's working:)
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 12:39:41
So.. Riven.. what you are using? or you don't draw 3D?
3  Discussions / General Discussions / Re: BrowserQuest from Mozilla on: 2012-03-28 12:37:03
Why obviously? Chrome is google, not Mozilla
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 12:36:11
Ok.... is SDL has it? Could u tell me step by step how to configure <eclipse> to use it?
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 11:57:10
3. LWJGL already double buffers for you so you needn't worry about that Smiley

Sorry, this I want to quote:)
What do you mean by that?
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 11:16:15
Ok,
Thanks for help.
2. I can draw 2D boxes, circles, etc., but in some part of my game I must draw 3D models (for example inventory object), so there was my question
I don't see why you would want 3D objects as inventory models if the rest of your game is 2D. Heck, even having 3D inventory objects is very uncommon.

What do u mean by that?
7  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 11:15:39
I will try, thanks:)
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 11:10:38
I'm using orginal files for this game, so I need only render it:)
9  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 08:52:20
Well. I'm making a JAVA remake of the game which was make in 90's. It has map in 2d, but models (even inv. in 3D)
10  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL - How can I... (begginers questions) on: 2012-03-28 07:08:09
Ok,
Thanks for help.
2. I can draw 2D boxes, circles, etc., but in some part of my game I must draw 3D models (for example inventory object), so there was my question
11  Java Game APIs & Engines / Engines, Libraries and Tools / LWJGL - How can I... (begginers questions) on: 2012-03-27 22:41:12
Hi,
I'm just starting play with 3D kind something:) I choose LWJGL.
1. How can I do function like fade to white and fade to black?
2. Is it complicate to draw 3D model?
3. Can I draw something in back screen? (like drawing, but not display)

12  Java Game APIs & Engines / Java 3D / Re: Eclipse with SDL - how to on: 2012-03-26 22:00:43
I try this simple program (to check SDL):
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import sdljava.*;
import sdljava.video.*;

class HelloSDL {
   public static void main(String[] args) {
      final String caption = "Hello, SDL!";
      System.out.println(caption);

      try {
         SDLMain.init(SDLMain.SDL_INIT_VIDEO);
         SDLVideo.wmSetCaption(caption, caption);
         SDLSurface screen = SDLVideo.setVideoMode(640, 480, 24, 0);
         java.lang.Thread.sleep(2500);

      } catch (Exception e) {
         e.printStackTrace();
      } finally {
         SDLMain.quit();
      }
   }
}


When I run it it says:

Hello, SDL!
Native code library failed to load.
java.lang.UnsatisfiedLinkError: C:\JavaSDL\lib\SDLJava.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform

I load SDl.dll (64bit), but I can't find SDLJava.dll 64bits.
13  Java Game APIs & Engines / Java 3D / Eclipse with SDL - how to on: 2012-03-26 20:22:24
Hi,
If there is topic like that, please tell me (I didn't found any).

Could anyone told me step by step how to integrate my procet (existing) with SDL library for java (sdljava)?

Sorry for my english
14  Java Game APIs & Engines / Java Sound & OpenAL / MIDI and VOC files on: 2012-03-25 20:35:27
Hi
I'm new @ JAVA, so I have two question:
1. Can I (and how) play MIDI from string (or byte) (I don't have MIDI in file but @ string)
2. Can I (and how) play VOC files?

Edit:
Ok.. for 1)
InputStream is = new ByteArrayInputStream(Byte[] data);
Sequence mySeq;
mySeq = MidiSystem.getSequence(is);

2) is unknown for me:(
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