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1  Games Center / WIP games, tools & toy projects / Re: Unnamed RPG on: 2013-03-24 20:56:52
Do you plan on keeping the controlls that way? Meaning that you cannot go, for example down and left at the same time? Because if you do plan on allowing the player to do that you might run into new problems with the collision avoidance, just a heads up. (I did at least)
2  Discussions / General Discussions / Re: why are people trying to use Java2D to make games? on: 2012-12-25 22:13:44
Why argue about rape, people do what they want.

Why have elections, people do what they want.

Why do we need police, people do what they want.
3  Discussions / General Discussions / Re: why are people trying to use Java2D to make games? on: 2012-12-25 19:36:18
I guess it's also not too easy for a newbe to set up jars and natives in their IDE's...

I take it you never tried libGDX?  Cheesy
4  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-25 09:42:52
@Gjaller: I want to try DotA2, not sure if I would play it for that long though mind you.

With the game's lovely community in mind... probably not  Tongue

But of course, just add me on steam 000Sniper000 (shush, dont laugh, the account is very old and I was in the "Snipers are cool - age"
5  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-24 05:27:48
Well.. if I'm allowed another entry I wouldn't mind a shot at the mysterious "Huh?" game  Smiley

Still have those DotA2 keys, nice and fresh
6  Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?! on: 2012-12-24 01:51:34
I have all those games but "Bit Trip Beat" and "Rush", so I'd like to try those (or one of them at least). Gotta love indie games, and since you recommend Bit Trip Beat that's pretty much a cherry on top  Smiley

I myself still have 7 DotA2 Keys, so let me know if you'd like one.
7  Games Center / WIP games, tools & toy projects / Re: BOUNCE - 2D Platformer w/ destructable terrain on: 2012-12-22 01:46:29
Can you make it so you don't restart the whole game when you lose, it makes me ragequit.
You should make checkpoint levels that you go back to when you lose.

I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again.
8  Games Center / Showcase / Re: Guardian [FINISHED] on: 2012-12-20 07:12:20
Okay, new release available.

People who had trouble before may want to try again, as I have been fixing things.

Also some performance optimisations.

Congrats, it works now  Cheesy
9  Games Center / Showcase / Re: Guardian [FINISHED] on: 2012-12-20 04:59:20
I hope it's not too long

EDIT: Since you already looked at it, removed for better readability
10  Games Center / Showcase / Re: Guardian [FINISHED] on: 2012-12-20 04:19:33
Same thing. GTX 580

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#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5c13b133, pid=4132, tid=3616
#
# JRE version: 7.0_09-b05
# Java VM: Java HotSpot(TM) Client VM (23.5-b02 mixed mode, sharing windows-x86 )
# Problematic frame:
# C  [nvoglv32.DLL+0x77b133]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
11  Java Game APIs & Engines / Java 2D / Re: rounding issues with isometric mousex,y to tile on: 2012-12-16 18:36:46
Would be great if you would use the
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tags!
12  Discussions / Miscellaneous Topics / Re: What's your favorite game. on: 2012-12-15 14:55:21
I played a multiplayer match of Master of Orion 2 with two friends of mine yesterday, very awesome game.
13  Game Development / Game Mechanics / Re: How hard (or easy) is a foe? on: 2012-12-14 00:32:44
I was thinking about just comparing the sprite's width*height with the other sprite's width*height. Even less effort and more accurate  Cheesy
14  Game Development / Game Mechanics / Re: How hard (or easy) is a foe? on: 2012-12-14 00:25:21
Hmm... why should one entity automatically know that the opposing entity is stronger/weaker?

I think it should decide wheter or not to attack it by how intimidating it is, which is most of the time the opposing entities size. So why not make it simple and just compare the two entitie's sizes?
15  Games Center / Showcase / Re: New Project (So early in development I have no name for it) on: 2012-12-12 13:36:29
I get the same thing as with your Far From Home game.

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#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5bc3b133, pid=2560, tid=3276
#
# JRE version: 7.0_09-b05
# Java VM: Java HotSpot(TM) Client VM (23.5-b02 mixed mode, sharing windows-x86 )
# Problematic frame:
# C  [nvoglv32.DLL+0x77b133]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
16  Games Center / Featured Games / Re: Altitude on: 2012-12-10 22:43:45
Oh, I didn't know this was made in Java, I actually bought it when it came out. Great fun!
17  Games Center / WIP games, tools & toy projects / Re: [WIP] Izzy's Revenge on: 2012-12-10 18:26:16
Pretty good, but the first frames seem quite fluent to me whereas at the end it jumps to the final one.
18  Discussions / General Discussions / Re: Where are you from? on: 2012-12-09 13:03:30
have you ever seen something whiter than snow? snow is the whitest for me... the most perfect white in the nature. No yellow / green / red / blue / whatever tone...
are we white balanced by snow? I mean.. our eyes? :OOO

You've never seen yellow snow?  Cheesy
19  Discussions / Community & Volunteer Projects / Re: Looking for people (well, teenagers) who can help me with a project...? on: 2012-12-09 11:07:37
ravioli ravioli, give me the formuoli.



edit: It should be quite alerting to me, that I laughed like a madman while posting that.
20  Discussions / General Discussions / Re: Where are you from? on: 2012-12-09 11:02:46
The snow's really pummeling down in Adelaide, Australia.  Can hardly get out the front door, and when we do, we see kangaroos that can barely even jump around the snow is so deep and soft.  We're in for a white christmas this year!

Oh wow, I thought that was kind of a myth  Cheesy
21  Discussions / General Discussions / Re: Where are you from? on: 2012-12-06 17:51:31
I'm from the land of libGdx  Wink
22  Discussions / Miscellaneous Topics / Re: Tech demos - undisclosed game on: 2012-12-04 09:25:10
That is quite pretty, looking forward to more.
23  Games Center / WIP games, tools & toy projects / Re: Edge of the Universe on: 2012-12-04 07:28:47
I notice that you get many errors where others do not in other threads. What OS?

I assume you are refering to the issue I had with someone's game. I didn't update my laptop for a while to prevent myself from playing on it during schoolhours  Tongue. So obviously the drivers were really out-dated, after updating it the said game worked.

Anyhow I'm not on that said laptop, I'm back on my desktop computer. Yet, since my C: partition ran out of space I had to fiddle around with the partitions to increase the C partition's space which.... was a nightmare and I learned quite a bunch about partitions in the process. And now things are a little weird on my computer... for example, if I rightclick on the desktop the explorer.exe stops working.

Long story short, my system right now is not really "average" so if I'm the only one to experience this problem feel free to ignore it. I just thought I shouldn't keep quiet about your game not working for me.

That's in the level_1.sav file, I didn't alter anything
http://textdump.net/read/1015/
24  Game Development / Newbie & Debugging Questions / Re: [SOLVED] White lines / Tearing on: 2012-12-03 14:57:36
Thank you for the insight  Smiley
25  Game Development / Newbie & Debugging Questions / Re: [SOLVED] White lines / Tearing on: 2012-12-02 11:45:37
Casting to Integer always rounds downward, so

5.2 becomes 5 and
5.8 becomes 5 aswell.

Mathutils.round() rounds properly, so

5.2 becomes 5 and
5.8 becomes 6.


Besides, I only casted the camera values to Integer and forgot about the render x and y values.
26  Games Center / WIP games, tools & toy projects / Re: Edge of the Universe on: 2012-12-02 08:36:23
It crashes for me as soon as I click the "1"

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Exception in thread "main" java.util.InputMismatchException
        at java.util.Scanner.throwFor(Unknown Source)
        at java.util.Scanner.next(Unknown Source)
        at java.util.Scanner.nextFloat(Unknown Source)
        at com.edge.engine.IO.loadLevel(IO.java:149)
        at com.edge.MenuScreen$10$1.perform(MenuScreen.java:155)
        at com.edge.Edge.update(Edge.java:121)
        at com.edge.Edge.run(Edge.java:72)
        at com.edge.Edge.main(Edge.java:43)
27  Game Development / Newbie & Debugging Questions / Re: White lines / Tearing on: 2012-12-02 08:30:39
Please post your entire Sprite-class or write up the way you use images in libgdx. Textures, AtlasRegions, how are you doing it. That'll make it much easier to give you a definite answer to the question.

I am using the Sprite-class that comes with slick, and you can either use Texture or TextureRegion for it. I use TextureRegion.

-

I applied the round method to both the camera and the render x, y values for every entity and that did the trick, thank you  Smiley

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cam.position.set(MathUtils.roundPositive(player.x + (player.width/2)), MathUtils.roundPositive(player.y + (player.height/2)), 0);
cam.update();

//--

public void render(SpriteBatch batch){
     
   sprite.setPosition(MathUtils.roundPositive(x), MathUtils.roundPositive(y));
   sprite.draw(batch);
}
28  Game Development / Newbie & Debugging Questions / Re: White lines / Tearing on: 2012-12-02 07:24:28
"Filters to be used with Pixmap.drawPixmap" well bummer
29  Game Development / Newbie & Debugging Questions / Re: White lines / Tearing on: 2012-12-02 07:19:23
Try using Filter.Nearest for your images.

Can you elaborate please?

The "Sprite" class I use doesn't seem to have a method in which I could pass a filter.

This is how I render them:

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public void render(SpriteBatch batch){
     
      sprite.setPosition(x, y);
      sprite.draw(batch);
   }
30  Game Development / Newbie & Debugging Questions / [SOLVED] White lines / Tearing on: 2012-12-02 07:00:28
Hello gents and.... gents.

I recently started to experience white lines / tearing in my game and I dont quite no how to get rid of it.

That's how it looks like:





The grass consists of little tiles and I already figured out that the camera (libGdx) isn't happy with the float values. The FPS are capped to 100.
That's how I move the camera:

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cam.position.set((player.x + (player.width/2)), (player.y + (player.height/2)), 0);
cam.update();


If I cast the x and y values to integer the tearing is gone, but the camera gets a little wobbly.

So right now it's either a smooth camera and tearing, or no tearing and a wobbly camera. A little nudge in the right direction would be great  Smiley
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