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1  Discussions / General Discussions / Re: Ludum Dare 36 on: 2016-08-29 22:29:25
Finished! Ha! Beat the whole forum ._.

The king is an imbecile. Very realistic game!

2  Games Center / WIP games, tools & toy projects / Re: A Space To Bloom - Free 4X Strategy Game on: 2016-08-25 14:58:23
Thank you. And wow there's a lot of stuff in there, I'm impressed!

It's great that you made a tutorial because I would have been completely lost without it, but the problem is I was still kinda lost. It's a great start but I think you have to go a bit more into detail with your explanations. For example you wrote something like "Don't forget to select a model for you building before you can place it" without actually explaining how to do that. Took me a while to figure out that I had to click on the little rectangle in the bottom right of the building selection.

Also what confused me a lot is that i have no idea what the buildings I'm placing actually do. Clicking on them doesn't do anything so how do I figure out what they are good for?

Besides the fact that it's a little overwhelming because there is so much stuff in your game, I think this has a lot of potential! Especially that you can design your own buildings is a pretty cool idea.
3  Games Center / WIP games, tools & toy projects / Re: A Space To Bloom - Free 4X Strategy Game on: 2016-08-24 23:12:40
Your project seems pretty impressive and I'm sure a lot of people would love to take a look at it, but you are salting your own soup with those ad-fly links.
4  Games Center / WIP games, tools & toy projects / Re: Tramantula Rising on: 2016-08-02 12:43:06
I'm sure it wont get greenlit, but I already paid the $100 submission fee so I'm submitting as many games as possible to there.

This could really hurt you in the long run. If you have a reputation of uploading ridiculous games people might not take you seriously when you try to upload an actually polished game in the future. Just a thought.
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LibZ - 2D Java Game Library on: 2016-07-27 15:41:53
Do you mind showing off some projects that have been created with your library? The "Games build with LibZ" link in your documentation leads to a 404
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Is it a good idea to make your own library to write less code in the future? on: 2016-07-21 21:15:22
I also use libGdx and when I have abandoned yet another game and start anew, I find myself copying half the code of the old game to the new one. It's not a bad idea to build yourself a library of reusable code. It's common practice.
7  Games Center / WIP games, tools & toy projects / Re: Questica -- Another Gosh Darn Pixel Game on: 2016-07-20 20:40:35
Yeah. Okay. Sure. Why don't you make a game in pixel art that looks absolutely stunning. But that's just not enough right? Here's a wild idea: Why don't you make it in M S  P A I N T

I quit.
8  Java Game APIs & Engines / Java 2D / Re: Changing the hue of an image on: 2016-07-04 10:14:42
Alternatively, if looping through the pixels is too slow for you (it was for me) and you are somewhat experienced with shaders: Here's one I've pieced together at the very bottom that does just that. Also changes the brightness.
9  Discussions / Miscellaneous Topics / Re: Is it possible to get sued by Donald Trump if..... on: 2016-06-24 19:53:13
In my game I have the words "Make Great America Again!" in the Main menu?

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I think you're golden.
10  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-23 17:05:15
The novelty will rapidly wear off and then the inconvenience, pomp and ceremony will become a chore and the whole thing will be put into a cupboard and gather dust, and in the meantime the number of people creating content for VR will shrink drastically when it turns out there's better ways to spend money on development.

So you might aswell jump the bandwagon now and get all the new and shiny things while the "golden age" of VR still lasts  Wink
11  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-23 16:13:49
I think a strategy top-down kind of game could also work really well for VR. All these little fellas running about at your command while you gaze at them from the sky like the god you are.

Has the added benefit that it's probably less nausea-inducing than 1st person and might be more suitable for most people. But yeah, 1st person has the bigger market for sure.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-04 22:36:05
Thank you! That is very encouraging  Smiley
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-04 19:27:11
Today was the deadline of my GameDev class in uni. We pretty much had months to develop a game. 3 days ago we (me + 2) started piecing together a multiplayer card game with Unity and we actually made it in time. Five months of university and i can still barely spell time management...

Turns out Unity is pretty great if you want fast results. The interface is also pretty nifty, and if you finally wrapped your head around how they chose to do things it's pretty fun to use.
That said, it did hurt my 'programmer's pride' a little to fill in text fields and drag around components. I think I'll stick to just code if I have the option to.

Also worked up the courage to put my amateur vocals on the internet for public listening. Wrote the lyrics myself. If you are a fan of piano, Attack on Titan, and.. amateur singing.. you might just like it.

Creative week!
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-29 17:38:10
@Gjallar I hope you went anyway!

I did not Sad
180 minute traveltime for a 30minute talk is a bit much.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-29 10:30:01
Mario Zechner aka @badlogicgames aka the godfather of libGDX is giving a talk for the Global Game Jam at my university today.
While I really want to attend this, i also just finished my last week of exams and want to do nothing else but play video games all day.

Sorry Mario, I choose videogames over you. I'm sure you understand.
16  Game Development / Newbie & Debugging Questions / Re: OpenGl Mesh Flickering/Broken Lines Between Vertices on: 2015-12-15 16:49:10
...And what theagendd is talking about is decreasing the size of your perspective fustrum...
...The fustrum is going to be really big and the values in the "Depth component" (Z Buffer) of the image will be skewed because of inaccuracies. The box is only taking up an extremely small part of that fustrum, which means part of the box will fight with the other part for who will be drawn.

You can fix this by shortening your fustrum...

Do you know how sometimes you discover that you've gone all your life misspelling a certain word and thinking it's correct? Sure has happened to me a couple of times. Also, it's frustum.
17  Games Center / Showcase / Re: AutoInvaders - LD34 Compo Entry on: 2015-12-15 16:41:48
Works like a charm, also looks quite appealing, but... I wouldn't pay for the soundtrack, let's put it that way.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-18 14:45:13
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Congrats @Sekaru !
19  Game Development / Articles & tutorials / Re: How to draw Tinto the Fox on: 2015-09-05 21:22:10
Did you bother to read the first sentence?
20  Discussions / General Discussions / Re: Would appreciate some advice on: 2015-07-10 10:55:52
Oh! There's more of us, go figure. That would be the TU Graz. So not quite the same  Smiley
21  Discussions / General Discussions / Re: Would appreciate some advice on: 2015-07-10 10:26:37
Thanks Riven!

Well... it has been three years since I made this topic. I was so done with school when I finally finished high school, that I absolutely did not want to continue with anything of that sort.

I did pretty much nothing for half a year, and then served my military time in the other half.
Apparently a break was all I needed, because I did end up deciding to give university a shot. And boy am I glad that I did..

It is absolutely nothing like high school. You are your own boss. No one cares if you don't show up to lectures. You decide yourself what is best for you.
Another great thing is that you meet like-minded people. There are others near you that have a passion for programming just like yourself, who knew? You don't have to exclusively sit and work on boring homework yourself.  Staring at three lines of code for an hour to figure out why it doesn't work has never been this fun! Share the pain.

Maybe the idea of university scares you because you think it might be too difficult for you. And I will not deny that it is a lot of work, quite a bit more than high school. But guess what? It is interesting work. It is exciting, fun work. Of course there will be some classes that you are not that interested in, but that is the minority. You chose this major! This is the stuff that you are passionate about! No more classes that cover the general stuff that everyone is supposed to learn. It's finally time to get down to the nitty gritty and learn the things that you actually want to learn about.

Here I am now, with four semesters on my back. I just successfully completed the hardest class of the major, Operating Systems. I had to implement locking (spinlock, mutex, condition variable,..), multi threading, forking, swapping, and other fun things into a very barebone linux-based os. Three years ago I wouldn't have even dared to dream about being able to do such things. If I can do it, you can do it!

This summer I will start working on my bachelor thesis. I'm part of the team that develops Catrobat, or more specific the android version of Pocket Code, which happens to be powered by libGDX! I actually just found out that Mario Zechner (badlogicgames) went to the same university as I do now.
Funny how things turn out  Smiley

Take a break if you need it and then continue with university. You will not regret it.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-04 05:16:38
Took a morning run after ages of not doing any physical exercise. Someone please kill me.
23  Games Center / Showcase / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-02 20:17:29
Feels more like a gameplay teaser than a trailer. I think it could be easily condensed to one minute, I doubt most people that browse through games on the market will watch a 2 1/2 minute video.
24  Games Center / Showcase / Re: SunnyDay on: 2015-03-25 02:51:20
I don't know what it is but you certainly did something right, I just had to finish it.

Apparently I got a score of -1625, nice. Took me 19 minutes and 217 deaths. That last level was a b*tch.
25  Discussions / Miscellaneous Topics / Re: What Anti-Virus are you using? on: 2015-03-22 02:37:48
If you are on a Windows machine and not using an antivirus, you are, ehmm, in the most kind terms, an idiot. Pointing

Looks like I'm an idiot then  Roll Eyes
26  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-26 06:26:11
From the reviews I read, Startopia seems to be a pretty interesting game. And apparently they don't really make these kinds of games anymore, so this might be a hidden gem to base a game off of?!

Anyways, I already got Trine 2 from HeroesGraveDev so I'll hold back on this one.
27  Game Development / Newbie & Debugging Questions / Re: LibGDX Displaying Textures on: 2015-02-23 23:23:43

    public void render(SpriteBatch sb) {
      sb.draw(someTexture, x, y, width, height);

Don't do that. That defeats the point of begin/end and results in terrible performance. You are supposed to begin and end the batch as less as possible, preferably once per tick. So basically begin() the batch, draw all your sprites, and then end() the batch.

syszee what you are doing is fine
28  Games Center / Showcase / Re: Grapple - Android 2D platformer (now with download) on: 2015-02-21 22:02:58
Really odd behaviour if you jump onto ladders, chances are high that you fall off because the accelaration seems to swing back and forth really fast when I try to balance it out with A and D.
Got stuck on the box on level 3 because I pushed it into the pit without pushing the two circles in first. It was lying in the pit a tad sidewise and I was standing on it but couldn't jump or move. Had to exit back to main menu.
Oh and I exited the first level at the last milisecond and the exit was burning as I went out. Not really that much of an issue though.

Really charming art though, and the music fits very well aswell. Definitely something worth playing.
29  Game Development / Game Play & Game Design / Re: How to be a more creative writer? on: 2015-02-09 15:34:14
The only way to become a better writer is to write, write, write.

Reading helps a great deal aswell.
30  Game Development / Newbie & Debugging Questions / Re: +libgdx +box2d What can cause Tearing when rotating and moving a sprite? on: 2014-12-31 19:01:23
Try this

Make sure to also tweak the value to 0.01f, as he describes.
Just apply the function to your TextureRegions and you should be good.

edit: fixed link
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List of Learning Resources
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2016-09-09 09:47:55

List of Learning Resources
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2016-09-08 09:47:20

List of Learning Resources
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2016-09-08 09:46:51

List of Learning Resources
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List of Learning Resources
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2016-09-08 09:45:41

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2016-09-08 08:39:20

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Rendering resources
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2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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