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Games Center / WIP games, tools & toy projects / Re: Unnamed RPG
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on: 2013-03-24 20:56:52
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Do you plan on keeping the controlls that way? Meaning that you cannot go, for example down and left at the same time? Because if you do plan on allowing the player to do that you might run into new problems with the collision avoidance, just a heads up. (I did at least)
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4
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Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?!
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on: 2012-12-25 09:42:52
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@Gjaller: I want to try DotA2, not sure if I would play it for that long though mind you.
With the game's lovely community in mind... probably not  But of course, just add me on steam 000Sniper000 (shush, dont laugh, the account is very old and I was in the "Snipers are cool - age"
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6
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Discussions / Miscellaneous Topics / Re: Free "Source" Steam Game For you?!
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on: 2012-12-24 01:51:34
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I have all those games but "Bit Trip Beat" and "Rush", so I'd like to try those (or one of them at least). Gotta love indie games, and since you recommend Bit Trip Beat that's pretty much a cherry on top  I myself still have 7 DotA2 Keys, so let me know if you'd like one.
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8
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Games Center / Showcase / Re: Guardian [FINISHED]
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on: 2012-12-20 07:12:20
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Okay, new release available.
People who had trouble before may want to try again, as I have been fixing things.
Also some performance optimisations.
Congrats, it works now 
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10
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Games Center / Showcase / Re: Guardian [FINISHED]
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on: 2012-12-20 04:19:33
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Same thing. GTX 580 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5c13b133, pid=4132, tid=3616 # # JRE version: 7.0_09-b05 # Java VM: Java HotSpot(TM) Client VM (23.5-b02 mixed mode, sharing windows-x86 ) # Problematic frame: # C [nvoglv32.DLL+0x77b133] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http:# The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # |
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14
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Game Development / Game Mechanics / Re: How hard (or easy) is a foe?
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on: 2012-12-14 00:25:21
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Hmm... why should one entity automatically know that the opposing entity is stronger/weaker?
I think it should decide wheter or not to attack it by how intimidating it is, which is most of the time the opposing entities size. So why not make it simple and just compare the two entitie's sizes?
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15
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Games Center / Showcase / Re: New Project (So early in development I have no name for it)
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on: 2012-12-12 13:36:29
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I get the same thing as with your Far From Home game. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
| # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5bc3b133, pid=2560, tid=3276 # # JRE version: 7.0_09-b05 # Java VM: Java HotSpot(TM) Client VM (23.5-b02 mixed mode, sharing windows-x86 ) # Problematic frame: # C [nvoglv32.DLL+0x77b133] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http:# The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # |
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18
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Discussions / General Discussions / Re: Where are you from?
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on: 2012-12-09 13:03:30
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have you ever seen something whiter than snow? snow is the whitest for me... the most perfect white in the nature. No yellow / green / red / blue / whatever tone... are we white balanced by snow? I mean.. our eyes? :OOO
You've never seen yellow snow? 
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20
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Discussions / General Discussions / Re: Where are you from?
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on: 2012-12-09 11:02:46
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The snow's really pummeling down in Adelaide, Australia. Can hardly get out the front door, and when we do, we see kangaroos that can barely even jump around the snow is so deep and soft. We're in for a white christmas this year!
Oh wow, I thought that was kind of a myth 
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23
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Games Center / WIP games, tools & toy projects / Re: Edge of the Universe
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on: 2012-12-04 07:28:47
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I notice that you get many errors where others do not in other threads. What OS?
I assume you are refering to the issue I had with someone's game. I didn't update my laptop for a while to prevent myself from playing on it during schoolhours  . So obviously the drivers were really out-dated, after updating it the said game worked. Anyhow I'm not on that said laptop, I'm back on my desktop computer. Yet, since my C: partition ran out of space I had to fiddle around with the partitions to increase the C partition's space which.... was a nightmare and I learned quite a bunch about partitions in the process. And now things are a little weird on my computer... for example, if I rightclick on the desktop the explorer.exe stops working. Long story short, my system right now is not really "average" so if I'm the only one to experience this problem feel free to ignore it. I just thought I shouldn't keep quiet about your game not working for me. That's in the level_1.sav file, I didn't alter anything http://textdump.net/read/1015/
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26
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Games Center / WIP games, tools & toy projects / Re: Edge of the Universe
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on: 2012-12-02 08:36:23
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It crashes for me as soon as I click the "1" 1 2 3 4 5 6 7 8 9
| Exception in thread "main" java.util.InputMismatchException at java.util.Scanner.throwFor(Unknown Source) at java.util.Scanner.next(Unknown Source) at java.util.Scanner.nextFloat(Unknown Source) at com.edge.engine.IO.loadLevel(IO.java:149) at com.edge.MenuScreen$10$1.perform(MenuScreen.java:155) at com.edge.Edge.update(Edge.java:121) at com.edge.Edge.run(Edge.java:72) at com.edge.Edge.main(Edge.java:43) |
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27
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Game Development / Newbie & Debugging Questions / Re: White lines / Tearing
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on: 2012-12-02 08:30:39
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Please post your entire Sprite-class or write up the way you use images in libgdx. Textures, AtlasRegions, how are you doing it. That'll make it much easier to give you a definite answer to the question.
I am using the Sprite-class that comes with slick, and you can either use Texture or TextureRegion for it. I use TextureRegion. - I applied the round method to both the camera and the render x, y values for every entity and that did the trick, thank you  1 2 3 4 5 6 7 8 9 10
| cam.position.set(MathUtils.roundPositive(player.x + (player.width/2)), MathUtils.roundPositive(player.y + (player.height/2)), 0); cam.update();
public void render(SpriteBatch batch){ sprite.setPosition(MathUtils.roundPositive(x), MathUtils.roundPositive(y)); sprite.draw(batch); } |
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29
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Game Development / Newbie & Debugging Questions / Re: White lines / Tearing
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on: 2012-12-02 07:19:23
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Try using Filter.Nearest for your images.
Can you elaborate please? The "Sprite" class I use doesn't seem to have a method in which I could pass a filter. This is how I render them: 1 2 3 4 5
| public void render(SpriteBatch batch){ sprite.setPosition(x, y); sprite.draw(batch); } |
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30
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Game Development / Newbie & Debugging Questions / [SOLVED] White lines / Tearing
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on: 2012-12-02 07:00:28
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Hello gents and.... gents. I recently started to experience white lines / tearing in my game and I dont quite no how to get rid of it. That's how it looks like:   The grass consists of little tiles and I already figured out that the camera (libGdx) isn't happy with the float values. The FPS are capped to 100. That's how I move the camera: 1 2
| cam.position.set((player.x + (player.width/2)), (player.y + (player.height/2)), 0); cam.update(); |
If I cast the x and y values to integer the tearing is gone, but the camera gets a little wobbly. So right now it's either a smooth camera and tearing, or no tearing and a wobbly camera. A little nudge in the right direction would be great 
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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