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1  Games Center / Showcase / Re: SunnyDay on: 2015-03-25 02:51:20
I don't know what it is but you certainly did something right, I just had to finish it.

Apparently I got a score of -1625, nice. Took me 19 minutes and 217 deaths. That last level was a b*tch.
2  Discussions / Miscellaneous Topics / Re: What Anti-Virus are you using? on: 2015-03-22 02:37:48
If you are on a Windows machine and not using an antivirus, you are, ehmm, in the most kind terms, an idiot. Pointing

Looks like I'm an idiot then  Roll Eyes
3  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-26 06:26:11
From the reviews I read, Startopia seems to be a pretty interesting game. And apparently they don't really make these kinds of games anymore, so this might be a hidden gem to base a game off of?!

Anyways, I already got Trine 2 from HeroesGraveDev so I'll hold back on this one.
4  Game Development / Newbie & Debugging Questions / Re: LibGDX Displaying Textures on: 2015-02-23 23:23:43

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   @Override
    public void render(SpriteBatch sb) {
   
      sb.begin();
     
      sb.draw(someTexture, x, y, width, height);
     
      sb.end();
   }


Don't do that. That defeats the point of begin/end and results in terrible performance. You are supposed to begin and end the batch as less as possible, preferably once per tick. So basically begin() the batch, draw all your sprites, and then end() the batch.

syszee what you are doing is fine
5  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (now with download) on: 2015-02-21 22:02:58
Really odd behaviour if you jump onto ladders, chances are high that you fall off because the accelaration seems to swing back and forth really fast when I try to balance it out with A and D.
Got stuck on the box on level 3 because I pushed it into the pit without pushing the two circles in first. It was lying in the pit a tad sidewise and I was standing on it but couldn't jump or move. Had to exit back to main menu.
Oh and I exited the first level at the last milisecond and the exit was burning as I went out. Not really that much of an issue though.

Really charming art though, and the music fits very well aswell. Definitely something worth playing.
6  Game Development / Game Play & Game Design / Re: How to be a more creative writer? on: 2015-02-09 15:34:14
The only way to become a better writer is to write, write, write.

Reading helps a great deal aswell.
7  Game Development / Newbie & Debugging Questions / Re: +libgdx +box2d What can cause Tearing when rotating and moving a sprite? on: 2014-12-31 19:01:23
Try this

Make sure to also tweak the value to 0.01f, as he describes.
Just apply the function to your TextureRegions and you should be good.

edit: fixed link
8  Discussions / Miscellaneous Topics / Re: How alive is the forum? on: 2014-12-29 23:13:34
I don't know if you can count that towards the forum being alive, but there are also the lurkers that read pretty much every thread but only post something every half-eternity themselves (such as myself).
9  Discussions / General Discussions / Re: CopyableCougar4's Tiny Games on: 2014-12-21 09:14:29
"no main manifest attribute, in Circle Attack.jar"
10  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > NEW VIDEO: 3-Month-Mark Tech Demo! < on: 2014-08-01 05:00:22
Are you going to animate the water? I think it would look especially awesome if water is pouring into space. Would also make the world a bit more lively and less static.
11  Game Development / Networking & Multiplayer / Re: Storing all players on: 2014-07-10 16:36:52
Why not use a map and use the player's id as the key?
12  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-07 15:37:17
Mushroom just passes through the far right coin in level 1-13 without collecting it.
13  Game Development / Newbie & Debugging Questions / Re: wtf? eclipse and libgdx problem... on: 2014-07-06 06:22:12
I presume you watched this?

<a href="http://www.youtube.com/v/IBsvuT7MzpY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IBsvuT7MzpY?version=3&amp;hl=en_US&amp;start=</a>
14  Games Center / Featured Games / Re: Droid Assault now on Steam! on: 2014-06-30 12:11:44
If only the application(s) would grab my mouse in windowed mode. I blame you for accidentally minimizing the window and not hitting all of the glowing Saucers.
15  Games Center / Featured Games / Re: Droid Assault now on Steam! on: 2014-06-29 20:46:26
I'm sorry Cas, I have to apologize.. I think I just robbed you. I bought Droid Assault, Ultratron, Titan Attacks and Revenge of the Titans in the Summer Sale for 2,30€
16  Games Center / Featured Games / Re: FarSky on: 2014-04-23 16:47:55
Hey, Congrats!
17  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-17 02:03:27
I have not used an Anti-Virus Program for over 2 years now and the Windows Firewall is turned off. (Used Kaspersky Anti-Virus previously)

The only thing that protects me is my router firewall and yet my bank account is still not empty / my accounts are still in my possesion. I do have a feeling that I will pay for my light-heartedness at some point though  Pointing
18  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 19:41:55
Who's this Jason Anders guy anyway? Cool

Yeaaahh... quite the coincidence that a certain youtube account with certain techdemos uses the same name
Isn't it funny how consistent lies make them believable?

Oh yes, I see. I especially liked the little touch when you edited the name out of a post I made once, you are truely a master of your craft
19  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 19:31:42
Who's this Jason Anders guy anyway? Cool

Yeaaahh... quite the coincidence that a certain youtube account with certain techdemos uses the same name
20  Games Center / WIP games, tools & toy projects / Re: WIP - Jeff on: 2014-02-12 17:09:08
Is it me or when I start the game I cannot move at all. I mean, I press ASDW, but nothing happens :O

I think the player is invisible. If I leave the F1 Help Screen open it moves around when I press WASD, and 'E' flashes up when I approach a usable object. Odd
21  Games Center / WIP games, tools & toy projects / Re: Wilderness To Home: The Basics on: 2014-02-01 21:14:25
No-Light version works for me aswell! Very cool so far, you should definitely keep going.
22  Games Center / WIP games, tools & toy projects / Re: Wilderness To Home: The Basics on: 2014-01-31 18:13:37
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Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no u
niform with name 'u_projTrans' in shader
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(
ShaderProgram.java:293)
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(
ShaderProgram.java:283)
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(Shad
erProgram.java:549)
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(Shad
erProgram.java:537)
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.setupMatrices(SpriteBatch.j
ava:1059)
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.setShader(SpriteBatch.java:
1090)
        at com.cig.survival.Game.render(Game.java:79)
        at com.cig.survival.WinterSurvival.render(WinterSurvival.java:46)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:208)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:115)
23  Games Center / Android Showcase / Re: Dungeon Madness on: 2014-01-30 16:31:36
Quite similar to the visuals of Mario's Project. Coincidence?
24  Games Center / WIP games, tools & toy projects / Re: Super Doctor Who! on: 2014-01-18 22:34:08
FileNotFound for level .xml's and pictures, forgot something?  Tongue
25  Game Development / Newbie & Debugging Questions / Re: [Particle System] - Particle "Plateauing" problem on: 2014-01-15 21:15:27
Would you mind posting your particleList and main class too please? I'd like to compile this  Cheesy
26  Discussions / General Discussions / Re: From super skinny to normal weight, anyone ? on: 2014-01-11 11:06:04
I went from 44kg to 78kg over 2 years.

-snip-

Oh wow... you went from 3rd place in a chess tournament to karate black-belt. (But seriously what was the medal for?)

Personally, I'm 1,78m (5'10) and weigh around 55kg.

A year ago I served my military time and had 53kg as i started. During that time I got up to 60kg, so I can confirm that exercising really does help (obviously). But when that was over and I went back to being a lazyass, my weight went back to 55kg, my current weight.
But you know what, I dont really care. I may look like a skeleton but I'm quite okay with that. Love your body (tm)
27  Games Center / Showcase / Re: [Alpha] Cantrips and Cooldowns on: 2014-01-02 08:43:55
Wow!

I just tried this and must say that it's very polished. The thought of trying to recreate the warlock map from wc3
already crossed my mind a couple of times. I'm glad someone actually went and did it  Cheesy

28  Game Development / Newbie & Debugging Questions / Re: Fast way of rendering Tiles. on: 2013-09-26 16:28:59
If you are doing tile-based rendering I would suggest using an Array instead of an ArrayList. That way you can access the tiles via an index and do not have to loop through every single one of them, Just the ones that are currently visible on the screen.
29  Game Development / Newbie & Debugging Questions / Re: A Strange window bug on: 2013-09-09 04:16:35
That happens because your delta-value doesn't update during the time you are dragging the window. And as you let go the delta value jumps to a high amount.

Simply make sure that your delta doesn't go over a certain amount in your update method.

if ( delta > 0.1 ) delta = 0.1;

That should do the trick !
30  Game Development / Newbie & Debugging Questions / Re: Extending the Color class on: 2013-09-08 00:08:25
Are you sure you imported YOUR Color class? Maybe giving it a different name would avoid confusion
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