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1  Discussions / General Discussions / Re: Would appreciate some advice on: 2015-07-10 10:55:52
Oh! There's more of us, go figure. That would be the TU Graz. So not quite the same  Smiley
2  Discussions / General Discussions / Re: Would appreciate some advice on: 2015-07-10 10:26:37
Thanks Riven!

Well... it has been three years since I made this topic. I was so done with school when I finally finished high school, that I absolutely did not want to continue with anything of that sort.

I did pretty much nothing for half a year, and then served my military time in the other half.
Apparently a break was all I needed, because I did end up deciding to give university a shot. And boy am I glad that I did..

It is absolutely nothing like high school. You are your own boss. No one cares if you don't show up to lectures. You decide yourself what is best for you.
Another great thing is that you meet like-minded people. There are others near you that have a passion for programming just like yourself, who knew? You don't have to exclusively sit and work on boring homework yourself.  Staring at three lines of code for an hour to figure out why it doesn't work has never been this fun! Share the pain.

Maybe the idea of university scares you because you think it might be too difficult for you. And I will not deny that it is a lot of work, quite a bit more than high school. But guess what? It is interesting work. It is exciting, fun work. Of course there will be some classes that you are not that interested in, but that is the minority. You chose this major! This is the stuff that you are passionate about! No more classes that cover the general stuff that everyone is supposed to learn. It's finally time to get down to the nitty gritty and learn the things that you actually want to learn about.

Here I am now, with four semesters on my back. I just successfully completed the hardest class of the major, Operating Systems. I had to implement locking (spinlock, mutex, condition variable,..), multi threading, forking, swapping, and other fun things into a very barebone linux-based os. Three years ago I wouldn't have even dared to dream about being able to do such things. If I can do it, you can do it!

This summer I will start working on my bachelor thesis. I'm part of the team that develops Catrobat, or more specific the android version of Pocket Code, which happens to be powered by libGDX! I actually just found out that Mario Zechner (badlogicgames) went to the same university as I do now.
Funny how things turn out  Smiley

TL;DR:
Take a break if you need it and then continue with university. You will not regret it.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-04 05:16:38
Took a morning run after ages of not doing any physical exercise. Someone please kill me.
4  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (so close to finished now) on: 2015-07-02 20:17:29
Feels more like a gameplay teaser than a trailer. I think it could be easily condensed to one minute, I doubt most people that browse through games on the market will watch a 2 1/2 minute video.
5  Games Center / Showcase / Re: SunnyDay on: 2015-03-25 02:51:20
I don't know what it is but you certainly did something right, I just had to finish it.

Apparently I got a score of -1625, nice. Took me 19 minutes and 217 deaths. That last level was a b*tch.
6  Discussions / Miscellaneous Topics / Re: What Anti-Virus are you using? on: 2015-03-22 02:37:48
If you are on a Windows machine and not using an antivirus, you are, ehmm, in the most kind terms, an idiot. Pointing

Looks like I'm an idiot then  Roll Eyes
7  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-26 06:26:11
From the reviews I read, Startopia seems to be a pretty interesting game. And apparently they don't really make these kinds of games anymore, so this might be a hidden gem to base a game off of?!

Anyways, I already got Trine 2 from HeroesGraveDev so I'll hold back on this one.
8  Game Development / Newbie & Debugging Questions / Re: LibGDX Displaying Textures on: 2015-02-23 23:23:43

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   @Override
    public void render(SpriteBatch sb) {
   
      sb.begin();
     
      sb.draw(someTexture, x, y, width, height);
     
      sb.end();
   }


Don't do that. That defeats the point of begin/end and results in terrible performance. You are supposed to begin and end the batch as less as possible, preferably once per tick. So basically begin() the batch, draw all your sprites, and then end() the batch.

syszee what you are doing is fine
9  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer (now with download) on: 2015-02-21 22:02:58
Really odd behaviour if you jump onto ladders, chances are high that you fall off because the accelaration seems to swing back and forth really fast when I try to balance it out with A and D.
Got stuck on the box on level 3 because I pushed it into the pit without pushing the two circles in first. It was lying in the pit a tad sidewise and I was standing on it but couldn't jump or move. Had to exit back to main menu.
Oh and I exited the first level at the last milisecond and the exit was burning as I went out. Not really that much of an issue though.

Really charming art though, and the music fits very well aswell. Definitely something worth playing.
10  Game Development / Game Play & Game Design / Re: How to be a more creative writer? on: 2015-02-09 15:34:14
The only way to become a better writer is to write, write, write.

Reading helps a great deal aswell.
11  Game Development / Newbie & Debugging Questions / Re: +libgdx +box2d What can cause Tearing when rotating and moving a sprite? on: 2014-12-31 19:01:23
Try this

Make sure to also tweak the value to 0.01f, as he describes.
Just apply the function to your TextureRegions and you should be good.

edit: fixed link
12  Discussions / Miscellaneous Topics / Re: How alive is the forum? on: 2014-12-29 23:13:34
I don't know if you can count that towards the forum being alive, but there are also the lurkers that read pretty much every thread but only post something every half-eternity themselves (such as myself).
13  Discussions / General Discussions / Re: CopyableCougar4's Tiny Games on: 2014-12-21 09:14:29
"no main manifest attribute, in Circle Attack.jar"
14  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-08-01 05:00:22
Are you going to animate the water? I think it would look especially awesome if water is pouring into space. Would also make the world a bit more lively and less static.
15  Game Development / Networking & Multiplayer / Re: Storing all players on: 2014-07-10 16:36:52
Why not use a map and use the player's id as the key?
16  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-07 15:37:17
Mushroom just passes through the far right coin in level 1-13 without collecting it.
17  Game Development / Newbie & Debugging Questions / Re: wtf? eclipse and libgdx problem... on: 2014-07-06 06:22:12
I presume you watched this?

<a href="http://www.youtube.com/v/IBsvuT7MzpY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IBsvuT7MzpY?version=3&amp;hl=en_US&amp;start=</a>
18  Games Center / Featured Games / Re: Droid Assault now on Steam! on: 2014-06-30 12:11:44
If only the application(s) would grab my mouse in windowed mode. I blame you for accidentally minimizing the window and not hitting all of the glowing Saucers.
19  Games Center / Featured Games / Re: Droid Assault now on Steam! on: 2014-06-29 20:46:26
I'm sorry Cas, I have to apologize.. I think I just robbed you. I bought Droid Assault, Ultratron, Titan Attacks and Revenge of the Titans in the Summer Sale for 2,30€
20  Games Center / Featured Games / Re: FarSky on: 2014-04-23 16:47:55
Hey, Congrats!
21  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-17 02:03:27
I have not used an Anti-Virus Program for over 2 years now and the Windows Firewall is turned off. (Used Kaspersky Anti-Virus previously)

The only thing that protects me is my router firewall and yet my bank account is still not empty / my accounts are still in my possesion. I do have a feeling that I will pay for my light-heartedness at some point though  Pointing
22  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 19:41:55
Who's this Jason Anders guy anyway? Cool

Yeaaahh... quite the coincidence that a certain youtube account with certain techdemos uses the same name
Isn't it funny how consistent lies make them believable?

Oh yes, I see. I especially liked the little touch when you edited the name out of a post I made once, you are truely a master of your craft
23  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 19:31:42
Who's this Jason Anders guy anyway? Cool

Yeaaahh... quite the coincidence that a certain youtube account with certain techdemos uses the same name
24  Games Center / WIP games, tools & toy projects / Re: WIP - Jeff on: 2014-02-12 17:09:08
Is it me or when I start the game I cannot move at all. I mean, I press ASDW, but nothing happens :O

I think the player is invisible. If I leave the F1 Help Screen open it moves around when I press WASD, and 'E' flashes up when I approach a usable object. Odd
25  Games Center / WIP games, tools & toy projects / Re: Wilderness To Home: The Basics on: 2014-02-01 21:14:25
No-Light version works for me aswell! Very cool so far, you should definitely keep going.
26  Games Center / WIP games, tools & toy projects / Re: Wilderness To Home: The Basics on: 2014-01-31 18:13:37
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Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: no u
niform with name 'u_projTrans' in shader
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(
ShaderProgram.java:293)
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(
ShaderProgram.java:283)
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(Shad
erProgram.java:549)
        at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(Shad
erProgram.java:537)
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.setupMatrices(SpriteBatch.j
ava:1059)
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.setShader(SpriteBatch.java:
1090)
        at com.cig.survival.Game.render(Game.java:79)
        at com.cig.survival.WinterSurvival.render(WinterSurvival.java:46)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:208)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:115)
27  Games Center / Android Showcase / Re: Dungeon Madness on: 2014-01-30 16:31:36
Quite similar to the visuals of Mario's Project. Coincidence?
28  Games Center / WIP games, tools & toy projects / Re: Super Doctor Who! on: 2014-01-18 22:34:08
FileNotFound for level .xml's and pictures, forgot something?  Tongue
29  Game Development / Newbie & Debugging Questions / Re: [Particle System] - Particle "Plateauing" problem on: 2014-01-15 21:15:27
Would you mind posting your particleList and main class too please? I'd like to compile this  Cheesy
30  Discussions / General Discussions / Re: From super skinny to normal weight, anyone ? on: 2014-01-11 11:06:04
I went from 44kg to 78kg over 2 years.

-snip-

Oh wow... you went from 3rd place in a chess tournament to karate black-belt. (But seriously what was the medal for?)

Personally, I'm 1,78m (5'10) and weigh around 55kg.

A year ago I served my military time and had 53kg as i started. During that time I got up to 60kg, so I can confirm that exercising really does help (obviously). But when that was over and I went back to being a lazyass, my weight went back to 55kg, my current weight.
But you know what, I dont really care. I may look like a skeleton but I'm quite okay with that. Love your body (tm)
Pages: [1] 2 3 ... 8
 
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