I have a question on Java 3D's applicability on a project I'm soon to embark upon. I need to do some physics modeling/simulation of cloths using a mass spring system (with some colision detection). Since I've yet to learn Java 3D I was thinking this might be a good time for that.
I've perused the docs a bit, and it seems it might be suitable for such a project (by using GeometryArray for instance). My question is thus, would Java 3D be suitable for such an endevaour or is it too high-level? I have also been comtemplating using JOGL, but with Java 3D all the basic stuff is taken care of (like matrix and vector classes, quaternions etc), and I can focus on the physics part.
Any opinions and comments are velcome. Thanks.