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1  Java Game APIs & Engines / Java 3D / Physics Modeling - Java3D suitability on: 2006-06-18 10:01:04
Hi there,

I have a question on Java 3D's applicability on a project I'm soon to embark upon. I need to do some physics modeling/simulation of cloths using a mass spring system (with some colision detection). Since I've yet to learn Java 3D I was thinking this might be a good time for that.

I've perused the docs a bit, and it seems it might be suitable for such a project (by using GeometryArray for instance). My question is thus, would Java 3D be suitable for such an endevaour or is it too high-level? I have also been comtemplating using JOGL, but with Java 3D all the basic stuff is taken care of (like matrix and vector classes, quaternions etc), and I can focus on the physics part.

Any opinions and comments are velcome. Thanks.
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