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1  Game Development / Newbie & Debugging Questions / Re: Game is freezing and not working properly on: 2008-09-06 06:29:25
Not sure, but maybe it's the Thread.sleep() and division problems...
2  Java Game APIs & Engines / Java 3D / Re: Zooming Problem on: 2008-08-25 05:58:33
You can zoom by modifying the viewing frustum. Multiply the left, right, top, and bottom values by a zoom factor. The lower the zoom factor, the higher the zoom and vice versa... But it might just be the near clipping plane...
3  Games Center / Archived Projects / Re: A dozen stupid games! on: 2008-06-19 07:49:41
I corrected that bug. You deserve to be #1 forever.

He is a friend and comes from Finland. I can swear he does not know what a awt.Robot is.  Wink Must be pure stupidity then.

LOL Shoot is impossible I can only get 39
4  Games Center / Archived Projects / Re: Pac Man!!! on: 2007-06-01 07:43:27
Uh... why doesn't pacman teleport to other side when he hits the portal place??
5  Java Game APIs & Engines / Java 3D / Re: Ferrari3D: java3d racing game/simulation/tech demo on: 2006-07-03 23:43:05
Quote
There is one bug that I find really annoying, after loading, when the Canvas3D is created, you have to click it before the keylistener works (I partly solved it by warning on the loading screen). I'm thinking it may have something to do with the lightweight menu and the heavyweight Canvas3D transition. Has anyone else had this problem?

Maybe the Frame has focus at first. Either call requestFocus on the canvas in it's addNotify()-method or add the Listener to the Frame instead (you might have to set focusable to false on the canvas then).

...or you can use the java.awt.Robot class to move the mouse to where you want, press and release a mouse button. (but I think it is a little slower)
6  Discussions / Community & Volunteer Projects / Re: Can somebody help with my project? on: 2006-07-01 17:35:40
I'll help you out.... I have nothing else to do  Grin
7  Game Development / Newbie & Debugging Questions / Re: JOGL distance of rendered entities on: 2006-07-01 15:25:08
I see... thanks
8  Game Development / Newbie & Debugging Questions / JOGL distance of rendered entities on: 2006-07-01 06:37:08
Whenever I render anything about 10.0f away, it is not shown. Is there any way that you can set how far you see, or should I just scale down everything?
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gl.glBegin(GL.GL_LINES);
   gl.glVertex3f(-0.5f, 0.0f, -10.0f);
   gl.glVertex3f(0.5f, 0.0f, -10.0f);
gl.glEnd();

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