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1  Games Center / Archived Projects / Re: CrashTV Update: Feedback Appreciated on: 2005-04-25 08:21:16
It wont let me register on that site ?
2  Games Center / Archived Projects / CrashTV Update: Feedback Appreciated on: 2005-04-24 22:06:20

Made a few improvements to my SmashTV clone. Download it here...

It works best on Windows, but should be ok on Linux also

Any feedback greatly appreciated Smiley

3  Games Center / Archived Projects / Re: Automated webstart-maker: need game authors on: 2005-04-13 22:49:00
Just tried to register and I got this error ...

Referer URL:/controllers/create-account

Throwable:java.lang.IllegalArgumentException: There is already a user with name = "chris_j_pook"
Line      Source File
115      In
38      ...called from
141      ...called from
251      ...called from
334      ...called from
534      ...called from
4  Games Center / Archived Projects / Re: CrashTV (Update) on: 2005-04-13 22:13:14
Right that might explain things...

Ill look in to a better timing mechanism.

5  Games Center / Archived Projects / Re: CrashTV (Update) on: 2005-04-13 11:27:35
Thanks for the quick reply...

Its linux Ive been having problems with. How slow exactly ?

Is it completely unplayable ?

6  Games Center / Archived Projects / CrashTV (Update) on: 2005-04-13 10:53:54

Ive added a few improvements to my CrashTV game...

Check it out here ...

Any feedback greatly appreciated, especially the performance and your system specs. Ive been having timing problems on some systems.


7  Java Game APIs & Engines / Java 3D / View Interpolator on: 2005-04-02 11:34:00

I have build up a 3D scene and would now like to move the view smoothly around from point to point,in order to see it from different locations.

I have looked at the Java3D example for Interpolator behavious and believe this is the way forward.

However I am trying to use the viwPlatform.setViewPlatformBehaviour() function to make the interpolator move the view platform around.

Is this the right way to go about it ?

Any help would be greatly appreciated ...


Chris Pook
8  Java Game APIs & Engines / Java 3D / Java3D viewer coords ? on: 2005-03-28 17:00:34

I am making an interactive walk though of my university campus and was wondering...

In my program I create a Canvas3D and then add building objects to it and move them to their correct locations using Transform3D. This is done only once at the start.

I have a  problem in getting the actual x,y coords of where the scene is being viewed from. I want a function like viewPlatform.getX() or something so I can find out where the virtual viewer is stood in the world. I will be using this to decide which building is closest.

The view starts out at 0,0 i assume... but because you can move using the mouse the coords will change. What I need is to be able to find them out at any time.

Any ideas ?


9  Java Game APIs & Engines / Java 3D / Texturing loaded models on: 2005-02-28 21:51:49
I am loading a .DXF object in to Java3D using a standard DXF loader. I would like to map a texture on to my model but I am not sure how, as all I load in is a Scene object. How do I go about doing this ?


               BranchGroup objRoot = new BranchGroup();

           Loader f = new Loader();
           Scene s = null;

           s = f.load("buildings/house.dxf");


Thanks for any help ...

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Archive (875 views)
2017-04-27 17:45:51
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
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2017-03-02 08:45:19

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2017-03-02 06:37:51 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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