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1  Java Game APIs & Engines / OpenGL Development / Does LWJGL support reverb through the OpenAL bindings? on: 2006-06-27 14:23:45
Or some other implementions which can be used with LWJGL OpenAL.
2  Java Game APIs & Engines / J2ME / Re: Emulator closing prematurely in Netbeans 5.0 on: 2006-06-14 12:36:08
I had the same problem, the reason why my emulator didn't worked was becuse of that my user files where in under a map called "├Ągaren". And the emulator does not like non english letters. When I changed my user directory it worked.
3  Java Game APIs & Engines / Java Sound & OpenAL / Java Sound API vs JOALvs LWJGL, mobile port on: 2006-06-14 11:56:50
I am making a game, where I should implement reverb, panning, volume and maybe pitch altering. The game should be relativelty easy to port to java mobile in the future. Which is best to use for sounds, Java Sound API,  JOAL or lwjgl?
Pages: [1]
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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