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1  Game Development / Game Mechanics / Re: [Box2D][LibGDX] Raycasting bug? on: 2015-08-14 11:43:33
from what I remember from box2d, the raycastcallback is called as many times as there is a hit detected, this way it gives you all the collisions between two points. Looking at your code it seems that you assume that it will call the callback only once on the first collision detected. The callback is called multiple times in no specific order, meaning that sometime the last call you will get will be the first collision, and sometimes the last ... random Smiley
2  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-31 09:13:15
@ra4king: yes your key remains valid, but if you still want to pay for it which is veeeery nice of you, you can buy it again on steam as a gift and offer it to a friend who had no initial intention to buy it Wink I've got no other way to receive payment at the moment.

@Slyth2727: thanks! Wink
3  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-30 00:23:30
Hey there !

Just passing by to let you know that Daedalus - No Escape is now available for purchase on steam !

Don't hesitate to come by and throw some love at the game ! Smiley

4  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-25 17:20:19
lol ok, I love your proposition Riven and now I want to know the result even it it's useless Cheesy

Here is the sha256 of :

And today I uploaded a new version, :

I used to calculate it.

cheers Smiley
5  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-25 15:11:13
Hey matanui159,

As I told you, for sure the zip is fine as it has been downloaded and tested by quite a lot of other players now. For a reason I don't get the file is being corrupted when you download it ...
Anyway you can get it from indiedb instead of my website:

I hope you will have no issue there.
By curiosity can you tell me in which country do you live ?

6  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-21 21:24:18
That's a bit scary Smiley I begin to wonder if I should sell the game on other platforms than steam as I was initially planning ... for sure steam is really handy for the deployment.

@matanui159: have you finally managed to download the demo ?
7  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-19 15:00:37
Hey, have you tried to download it again ? Maybe with another browser. Do you use some kind of download manager ? I already had someone with the same issue because of the download manager he was using.

The zip file itself is working fine, they are quite a lot of people who downloaded it without issues.
8  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-19 01:04:45
Hmmm I do believe .bat files also trigger the same response. You are correct the best way is to sign the EXE with a Trusted Root.

You have a good eye for UX by the way, I must say again the menus are very well done.

I found a bug in the Game Editor. When closing the window and having not saved the work, the window does not close after saving.

Thanks for the bug in the editor, in fact it was initially done on purpose, but I tested some other applications and indeed they all behave as you said it should and not as I did Smiley So it's fixed now.

For the bat files, from what I tested it seems to be ok (I had no issue with avast).
9  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-10-19 01:00:21
Congrats for your game being greenlit and funded ! Wink
10  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-10-14 22:54:19
Thanks for your feedback Wink

for the antivirus issue, as a workaround I now run the game with a bat file (instead of an exe generated with launch4j). The definitive solution would be to sign the exe (need to investigate this ....)
11  Game Development / Newbie & Debugging Questions / Re: Box2D Circle works but not pentagon Polygon? on: 2014-10-12 10:21:26
The coordinates of each vertice of the fixture are local coordinates, so you should not add (centerX, centerY) to them, as you already set the position of your body to (centerX, centerY).
12  Game Development / Newbie & Debugging Questions / Re: LWGJL - Black bars on textures on: 2014-10-05 15:10:36

I'm pretty sure you're using the slick2d texture loader ? If your texture is not square, it forces it to be (it creates a square texture with yours inside + black areas). So hardcoding your texture coordinates with 0, 1 .. will not work. From what I remember there should be a way to get the correct texture coordinates from the Texture class, just have a look at its methods, the name should be obvious Wink
13  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-09-29 10:11:34
ok cool. For the menu I did some tests yerterday ... not successful Smiley I've got another idea I need to test ... suspense

Your map is not so bad by the way, I played it, there are some interesting dark areas to hide Smiley
14  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-09-28 14:48:45
@ra4king: PM sent Wink You can then post your feedback here to share with others, as there is no risk to have a spoiler on the non existant scenario of the game Cheesy

Here is the feedback from Longarmx with my answers in blue:

So first, let me tell you that this game is amazing! It's one of the best games I've played in a while, and I'm glad I got this opportunity to test this for you.

Here are some minor issues/thoughts I had:
=> For the editor most of your questions find an answer in the help page available when clicking on the "?" icon in the right part of the toolbar
- I would like some way to rotate objects and other items with some keyboard keys (like q & e)
=> see help

- To me, rotation is backwards (ccw). Perhaps there should be an option to have rotations either clockwise or counter-clock wise)?
=> indeed, I'll find a way to fix this without messing everything up (need to keep compatibility with the existing maps Smiley ), but it should be easy

- I think that the scroll wheel should allow you to zoom (or some other control). I zoomed out with the zoom button, but could not figure out how to zoom back in.
=> see help

- Maybe some sort of undo / redo functionality?
=> I know it's missing but it's kinda hard to implement, particularly now because the editor is not coded in a way that makes this easy. So I won't do it before release but I clearly need to think about it for a future update.

- There should be some sort of picking functionality, where you can select an object in the world instead of having to find it in the inventory on the left.
=> see help for switching between creation/selection. Otherwise it's possible to select an item on the map, and then click on the "use as creation brush" button in the bottom right part of the editor

- When choosing a particle effect, maybe there should be a preview of the effect rather than just a black box.
=> indeed I shoud try to find a way to do this (the way I create these thumbnails makes it a bit difficult to do with the particles because they are animated Smiley )

If you think the help page is not clear on some points, please tell me Wink

- In my opinion, the text that shows who you killed should be white, and the text that shows you who killed you should be red. (so just switched around)
=> you're right, that's fixed
- It would be nice to have some sort of audio indication that the game is about to end. (Like "A player is about to win!")
=> true, I'll see to it, there's the same kind of message in quake3 now that I think about it Smiley (2 frags left ... 1 frag left ...)
- In the map "dm12 M," the small room with the two blasters and health is way op. Smiley Every game that I camped in there, I won.
=> true, I'll see what I can do Smiley

- The confirmation box (when you're quitting a game) doesn't fit the style of all the other menus. (It's light gray and not transparent)
oh man I changed this so many times lol I can't find a color/theme that is nice and remains readable Sad I should try again but I clearly agree on this!
- In the credits, libraries is spelled wrong Pointing
=> oups, fixed

Once again, I am very glad that I could test this for you, so I hope you don't feel like I didn't enjoy the game, because it was amazing!

Thanks a lot for your feedback, that's very valuable to me. You didn't tell anything so I conclude that you did not had any crash/issue with the game or editor ? That's good news
15  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-09-27 22:31:48
@Longarmx: PM sent, thanks for your help!

Come on people, don't be shy! Cheesy
16  Games Center / Featured Games / Re: Daedalus - no escape: searching for testers on: 2014-09-27 16:00:58

I'm searching for some people to test the game on steam before release. The goal is mainly to find remaining bugs, but if you have suggestions, they are welcome ( even if I don't plan to change major things before release ).

I would like people who already like the game, so that they will play it as much as possible, so if you don't really like Daedalus please don't apply Smiley Also I would prefer people located in europe as I intend to organize a multiplayer session at some point.

If you're interested please answer "wappapeleway" to this thread, and I will send you a steam key via PM Smiley
I will also need to know your system specs (GPU, CPU, memory, nb of screens and OS version)

What I expect from you is to just install the game, play with it and also with the editor, and to report back to me if you encounter issues/bugs/crashes. That's all Smiley

Let's limit this to the first 10 people answering for now.

There is no server up yet, so you will only be able to play single player ( or multi if you launch your server and you're lucky enough to have other people joining Smiley )

17  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-09-26 01:17:58
wooohoooo, I just discovered a small library called weupnp:

This small thing can open and forward ports on routers compatible with the upnp protocol.
I quickly integrated it into Daedalus, and it seems to work very well. Now it will be easier for players to host their own server without having to worry about ports Smiley

Just wanted to share even if I've found another entry on the forum talking about this:
18  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-09-22 09:53:06
This looks cool, good luck for your kickstarter ! Wink
19  Game Development / Networking & Multiplayer / Re: Check if UDP message was successfully received? on: 2014-09-22 09:00:52
Among all the links presents on, I recommend the link to this blog:

I used it to switch my game to UDP, it's very well explained.
20  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-09-21 15:53:28
@prinsec: sure I will Wink

@Longarmx: hell yeah !

@ra4king: cool a client ! thanks Wink Indeed I'm pretty happy with the result, I never thought it would take so long to get there .. but now it's done (almost) Smiley There are a lot of things I would like to add but I have to say stop at some point otherwise it will never be finished Cheesy
21  Games Center / Featured Games / Re: Daedalus on: 2014-09-19 14:36:36
Hey JGO !

just passing by to give some news, Daedalus will be available on Steam on 28th of october !
Here is the store page:

And there comes the latest (and certainly last Smiley ) trailer:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

22  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-30 16:32:31
windows 7
intel i7 2630QM
GTX 560M

between 74 and 82 FPS

and as opposed to theagentd, my CPU is not burning Smiley
23  Game Development / Networking & Multiplayer / Re: Sending Map data to client on: 2014-08-30 16:23:41

if you generate your map, the generation should be based on random numbers right ? In this case why not just send the initial seed used for the generation to all the clients for them to generate the same map on their side ? This way you'll send only one long which is quite cheap Smiley
If your generation is not based on a single seed maybe you could rework that Smiley
24  Games Center / Featured Games / Re: Daedalus on: 2014-07-17 01:04:21
Thanks, I installed the driver from the bottom of that page and it works properly now Cheesy

Cool that's great news! thanks for testing Wink
25  Games Center / Featured Games / Re: Daedalus on: 2014-07-16 15:59:45
intel graphics in the other laptop didnt work either. After messing around with configuring switchable graphics the ati card makes it work. Very nice atmosphere Cheesy looks like it would get pretty intense playing against other humans. It's too bad this type of game doesnt give a sense of fear of death to go with the grim atmosphere, it doesnt really feel like it matters if you die. perhaps you could experiment with a "last man standing" mode where if your skill level lets you down and you make a fatal mistake there is no room for error.

yes a last man standing mode is indeed in my mind already Smiley I'll try to put this up before the release.
For the intel related issue, I got an answer not very useful :

in case you still want to try to install the latest drivers, here they are Smiley
26  Games Center / Featured Games / Re: Daedalus on: 2014-07-16 00:21:49
If you can update your drivers, it would be great to confirm that the issue has been fixed or not on Intel side. On my side I think I already tested all I could.

I posted a comment on the intel bug report side just in case ...
27  Games Center / Featured Games / Re: Daedalus on: 2014-07-16 00:04:09
ok, thanks for trying Wink So I officially have no way to fix this now .. I will still make some tests next week but my hopes are quite low.
28  Games Center / Featured Games / Re: Daedalus on: 2014-07-15 13:07:46
ahah no pb, it seems that we're not in the same timezone Smiley (it's 3PM here in France). Good night Wink
29  Games Center / Featured Games / Re: Daedalus on: 2014-07-15 12:29:42
ok so I've got another possible fix, just uploaded it here:

Basically what I'm doing is just creating the GL context with a stencil buffer even if I don't use it (I use the stencil only on FBOs and not on the main buffer).
I've read it here but the issue is not exactly the same so not sure that this will change anything:

Can you please give it a try ?
30  Games Center / Featured Games / Re: Daedalus on: 2014-07-15 10:53:26
ok thanks, the issue here is the stencil buffer that is not working. I use the stencil for all the shadows, for the fog of war, and also to draw the background. That's why without stencil the game lokks like this Smiley
I already had one guy reporting me the issue and I've found this on the net at the time:

I did an attempt of a fix but obviously it doesn't work, so maybe Intel haven't fixed this, on my side I don't have a clue about what I can do.
Have you tried to use the stencil buffer yourself on your game maybe ?

Next week I will have access to a machine with a Intel HD GPU, so I may be able to find a solution, but I'm kind of pessimistic Sad

EDIT: by the way, do you have the latest drivers for your GPU ?
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