Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 5
1  Games Center / WIP games, tools & toy projects / Re: [WIP] Diabolus Ex Machina on: 2013-05-17 14:15:35
upvoted Wink

I didn't know you were on greenlight, you should have posted a link here when you published, it could have bring some more votes/visibility.
2  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-05-17 12:06:48
Cool thanks all for your support/votes Wink

@kappa: Sure you're right. For the last six months I've been working on the editor and I didn't have much to show. Now that I'm back on the game I will publish more updates/videos/screenshots. I will need this to keep the greenlight page alive anyway Smiley By the way thanks a lot for tweeting about my game, that's really cool Wink

@sproingie: to tell the truth I'd really love to have a single player / campaign mode in Daedalus. But when I see what is left to do just for the multiplayer ... I think it will be too much work. I'm aiming the end of the year to have the game finished, if I have some time ( a lot actually Smiley ) before this date, I'll look into it ... or maybe I'll do this after the game release in the form of an addon ...

@heisenbergman: luckily this game doesn't have the same game mechanic as mine. It seems to be cool, and I'm not saying this only because of the blood and body parts Smiley


.. and I invite everybody to listen to Ultroman ! Cheesy


I always keep saying that I will post an update soon ... should be this week end Cheesy I was able to package the game for windows, linux and mac ( all with bundled JRE ) .. so you'll be the first ones to try it !

cheers
3  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-05-09 15:35:08
Cool, really nice work on getting to a point where you can showcase it on Steam Greenlight. Looks really nice.

Thanks, for sure I'm quite happy to have been persistant enough on this project to be able to at least try to be published on steam Smiley Being published on steam would be really amazing, but seeing the votes after two days on greenlight I think it will be really hard ...
4  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-05-06 13:51:53
Thanks for testing, this error is fixed for quite some time so it will be ok in the next release I'll post. Thanks for reporting anyway Wink

A bit of an announcement:

I just opened a post on steam greenlight so if you happen to have an account on steam please vote for me ! Smiley

http://steamcommunity.com/sharedfiles/filedetails/?id=143234929

I will post a new release here real soon, certainly next week

cheers
5  Game Development / Networking & Multiplayer / Re: Suggests for a 2d networked game on: 2013-04-24 11:39:41
For info in Daedalus, I use TCP only ( via Kryonet ). Clients and server are sending update messages to each over 20 times per second and messages are sent each time an event occurs (bullet is fired, item is picked, player dies, player respawn ... ) ... so at the end it's quite a lot of messages exchanged ( should try to put a counter to get a precise count per second Smiley ) And all of this is running pretty well, even over internet.
Using UDP seemed to be really complicated to handle, and I was afraid to reimplement TCP over UDP at the end ...

So for a bomberman, for sure go with TCP Wink
6  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-04-23 16:43:11
I don't know if this has been asked, any plans to open the source up?

no I don't plan to open source it, or maybe only if I'm not able to sell it Smiley

I was able to play it by removing the contents of the main() in the shader.
Very well done.  Game play is smooth, graphics are fantastic.  The bots kicked my butt.

ah ah cool ! Kicking butts is the main hobby of the bots, they like it Smiley
7  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-04-19 10:09:21
hmm I'm not really surprised by this error Smiley In fact I did something quite hacky in this shader as a quick workaround: testing the texture size using textureSize(...) to determine if a texture is binded .... But textureSize() is only available in GLSL 1.3 which is apparently not supported by your card. So I'm going to fix this in a proper way instead of relying on this dirty hack: I just have to always bind a texture even to draw solid colors ( I'll just bind a white texture in this case ... )

It will be fixed in the next update I'll post .. so you can keep your graphic card Wink

Thanks for testing !

EDIT: just realized that I already fixed this some time ago by just removing the fragment shader which basically does nothing .... Smiley I really should post a new version, the one here is quite old ...
8  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-04-18 15:22:14
I had the same fear, however, after setting my game up on a Nexus 7 (Tegra3 as well), I got these results.

Thanks for the figures Wink It seems that for the view, the FPS are capped to 60 ?
9  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-04-17 15:06:47
Thanks guys, I'm glad you liked it Smiley

Right now, I'm aiming only desktop via steam ( if I'm lucky enough to get greenlit ... and that's a big IF Smiley ). As I'm not using libgdx at all for the game ( only for the editor's UI ), having it ported to android may not be so simple. But for sure porting it to Ouya is very tempting Smiley I'm just a bit afraid by the performance of the tegra3 .. I have no idea how it compares to desktop GPUs, and I'm not sure it would be enough to run my game ( without reducing visual quality ... )
10  Games Center / WIP games, tools & toy projects / Re: [WIP] Isotröma (Tesseract 2) on: 2013-04-04 02:22:44
This looks very nice ! Do you plan to smooth the normals of your generated terrain to get rid of the sharp edges ?
11  Game Development / Shared Code / Re: Per-Pixel 2D Shadows on the GPU [LibGDX] on: 2013-04-02 16:06:23
In the wiki page on github you linked the demo source code, but forgot to give us the shader files Smiley (shadowMap.frag / shadowRender.frag / pass.vert)

if you scroll down a bit, you will find them Wink
https://gist.github.com/mattdesl/5286905#file-pass-vert
12  Games Center / WIP games, tools & toy projects / Re: Particle Editor Tool on: 2013-03-15 18:34:42
exporting as a spritesheet is a really good idea ! and seamless looping would be a nice option as well. It's quite difficult to find a nice tool to do this kind of thing with enough control ( I have tried some but they were very limited ... ), so I'm glad you're making this one Smiley

Keep up the good work !
13  Games Center / WIP games, tools & toy projects / Re: Ruins of Revenge on: 2013-03-02 13:39:42
Great !
The tileset is indeed really nice. Did you use JBox2d to handle physics ?
14  Games Center / WIP games, tools & toy projects / Re: Ruins of Revenge on: 2013-03-02 13:24:37
hi,

your youtube link seems to be dead Wink
15  Games Center / Showcase / Re: Arising on: 2013-02-23 18:00:22
Hi,

ok I tried it and it's pretty fun Smiley
Here are a few remarks in no specific order:
- I've got a bug: there's a black square rendered on top of your custom mouse cursor, as if the native cursor was still rendered ... but with a black square Smiley
- I think it would be cool to be able to scroll the map with the keyboard ( arrows )
- fullscreen !!! That would be cool too Smiley
- I'm not a big fan of the ingame menu:
  - it's difficult to open it without scrolling the map
  - when the menu is opened, the mouse is like "captured" by the menu, meaning that if I click anywhere in the screen it actually selects a menu option, it would be better I think to close the menu when clicking outside.
- when building something, it would be nice to be able to cancel after selecting in the menu but before clicking on the map ... maybe with the right click ..
- it's impossible to fire at a moving unit! This is quite frustrating because the enemy was keeping coming to my base, causing damages and then leaving with just a few lifepoints left ... and I wasn't able to kill them Sad
- maybe it's a bit early to ask this but I don't like when my units are pursuing automatically enemy units. With this it becomes rapidly a mess where all your units are just going everywhere in the map without control. It would be nice to give orders to the units like "stay in position!" Smiley
- I've found a bit strange to come back to the main menu between each mission. It was kind of "breaking" the mission flow.

Ah one more, click on text narration shouldn't end the story but complete current sentence Grin

+1 !

Otherwise I though it was really nice and fun, it was a good surprise to have a tutorial level at the begining and to have naration/cut scenes. The graphics are cool even if the tiles do not tile perfectly ( meaning that we see a break in the textures ) .. but that was a detail.

Good job !
16  Games Center / Showcase / Re: Arising on: 2013-02-22 15:31:47
congrats, the graphics are really cool ! I'll try it back home tonight Wink
17  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-02-22 10:28:15
Hi,

just a bit of an update with a video showing players casting shadows. I'm quite happy with the result so I though I could share with you Smiley
As always, I suggest you to watch the video in HD Wink

Otherwise, I'm still working on the editor, I think ( and hope ) I should be able to provide a fully featured demo soon ...

cheers

<a href="http://www.youtube.com/v/-Fj975hpmcM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/-Fj975hpmcM?version=3&amp;hl=en_US&amp;start=</a>
18  Games Center / 4K Game Competition - 2013 / Re: tiny_world on: 2013-02-16 20:51:29
Very nice ! Your game just took one hour of my time Smiley
19  Discussions / General Discussions / Re: [WIP] ZOOM on: 2013-01-30 22:15:19
- I have no idea how to import them... Any tips?

you can upload pictures in "My files" in the top menu Wink
20  Discussions / Miscellaneous Topics / Re: Simple JAVA / JavaScript parameter problem. getParameter returns null?! on: 2013-01-28 20:57:11
Normally such a method would be private, as it's just bad design to expose it.

sure

Quote from: Riven
True, but how often does that happen?

how often is not the point, it can or cannot happen ( sorry to be so binary Smiley ) ... and as you said "it is a guarantee that start() can only be called after the constructor was called" and you insisted on this point, I just wanted to say that it was a mistake ...

... but anyway the issue is fixed and everybody is happy Cheesy
21  Discussions / General Discussions / Re: New feature: picture of the day on: 2013-01-28 20:32:18
cool !

is it normal that I can see a picture of my game submitted even if I did not submit anything ? ( or maybe I'm a sleepwalker sleepposter Smiley ). The file is uploaded in "My files" but I've never uploaded anything in there either.

Or maybe I was a test case ? Smiley

cool feature anyway !
22  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-01-28 20:16:38
yes, any language will do as long as you have access to a low level graphics API like opengl or Direct3D ... so I'm really happy that LWJGL ( or JOGL ) exists in java otherwise for sure I would not have chosen this language to make a game ( and therefore I think I would never have made any game because I don't want to go back to c++ Cheesy

Anyway I'm glad you chose java thanks to me Smiley I hope we will see here a project of yours soon Wink
23  Game Development / Newbie & Debugging Questions / Re: Eclipse project file layout on: 2013-01-28 20:02:17
...also we've found that making /res a source folder means that Eclipse in its wisdom copies the contents of /res into /bin, which can lead to very strange bugs when for whatever reason the contents of /bin are not quite up to date. So what we do nowadays is we add /res in the launch classpath instead.

Cas Smiley

Thanks for the trick, it's always bothering me to refresh my project each time I touch a resource file Wink
24  Discussions / Miscellaneous Topics / Re: Simple JAVA / JavaScript parameter problem. getParameter returns null?! on: 2013-01-28 19:59:58
The constructor is the first thing of an instance to be called. All other non-static methods can only be called later. Therefore it is a guarantee that start() can only be called after the constructor was called.

In fact that's not completely true ... if the start method ( which is declared in the Applet class or an upper class as suggested by the @override ) was called in the default constructor of Applet, it would have been called before the constructor of CounterApplet Smiley
25  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2013-01-24 22:11:56

Nice ! I hope it will be successful Wink
26  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2013-01-08 12:18:29
I have exactly the same config here at work, and I have exactly the same exception.
I'm now using scene2d.ui for my game editor, so now I can tell a bit more: I have this exception only when using libgdx through the LwjglFrame. Using the LwjglApplication is working fine.
I tried to call Display.create(...) in LwjglGraphics.java ( with the debugger) with the exact same parameters as the ones I use for my game, and I got strange results: sometimes it worked and sometimes not ... Sad
27  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-01-08 00:47:56
Thanks for the nice words Smiley
Things might get a little less "shoot all you see" when I will introduce some more gamemodes ( at least CTF .. ) ... but I have to admit that I like this kind of game Cheesy ( big fan of Quake3 and Unreal tournament ... )

You really have means to make something big, and I hope for you it will be Wink

I hope as well Smiley I will try to put this on steam greenlight as soon as possible ... I will then know if standard gamers ( I mean not developpers Smiley ) can be interested in such a game in 2d .. suspense
28  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-01-06 13:01:55
ahah thanks for your comments Smiley

I'm happy you're still working on it. I lost the believe in it, when I tried to go on a server about 3 or 4 weeks ago, and no server was online :L anyways Smiley

oh yes don't worry, I will not give up ! I just stopped my servers because I had no one connecting for a few weeks ... and as it's a home server I prefered to shut it down Smiley

I still can't release the editor now, as it's far from being complete Smiley In its current state, you can only create/modify lights and respawn points. The map that is shown in the screenshots was done with the previous version of the editor, and just loaded in the new one Smiley I'm currently working on the floor brush ..
29  Games Center / WIP games, tools & toy projects / Re: [WIP] Daedalus on: 2013-01-05 23:57:02
Hi there,

just a bit of an update .. I'm currently working on the level editor. I restarted from scratch using libgdx scene2d.ui instead of SWT. It's working pretty well but I still have a lot to do. I'm quite impressed by how scene2d.ui works even if I was a bit surprised by how the events work ( I still am to say the truth Smiley ). Also the skining mecanism is really easy to use and powerful enough to do all I wanted to do Smiley

Here are some screenshots :





30  Games Center / WIP games, tools & toy projects / Re: [WIP] uRacer: The King Of The Drift (working title) on: 2013-01-01 23:33:44
the videos look very good !
I hope to see a playable demo soon Wink
Pages: [1] 2 3 ... 5
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (29 views)
2013-05-17 21:29:12

alaslipknot (39 views)
2013-05-16 21:24:48

gouessej (69 views)
2013-05-16 00:53:38

gouessej (68 views)
2013-05-16 00:17:58

theagentd (78 views)
2013-05-15 15:01:13

theagentd (72 views)
2013-05-15 15:00:54

StreetDoggy (113 views)
2013-05-14 15:56:26

kutucuk (136 views)
2013-05-12 17:10:36

kutucuk (136 views)
2013-05-12 15:36:09

UnluckyDevil (145 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.173 seconds with 20 queries.