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1  Java Game APIs & Engines / Xith3D Forums / Re: World Rotating on: 2004-09-12 07:59:25
the transformation applied to the view point of my camera can be used to rotate a single object ,too?


>Odejava is more heavyweight than the Xith3D collision (a >whole library with native binaries in itself) so it's not an >exact replacement, I'd only recommend it if you utalised >many ODE features.

Are there other third party libraries for implementing a performant spheric / bounds collision or shoud i implement it by myself?

thanks


Grin
2  Java Game APIs & Engines / Xith3D Forums / World Rotating on: 2004-09-11 10:37:13
Hi, i'm a newbie of 3D and Xith3D engine. So i would ask to some 3d expert something about that!

1)Xith3D can help me to change the EYE of my camera or Do i have to calc the coords of my object manually? (rotating, translation etc..)

2)I haven't understood if the collision are poor implemented or full supported by the engine ?









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