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1  Java Game APIs & Engines / JOGL Development / Eclipse plugin with jogl on: 2012-09-28 14:28:07
Hey Guys!
I've tried to use jogl in eclipse plug-in development, but unfortunately it did not work.
Does anyone have experience in this topic?

I googled a lot and tried e.g. this tutorials:

http://wadeawalker.wordpress.com/2010/10/09/tutorial-a-cross-platform-workbench-program-using-java-opengl-and-eclipse/
http://www.geofx.com/html/OpenGL_Eclipse/OpenGL_Eclipse.html

But I always get the following exception:

org.eclipse.e4.core.di.InjectionException: java.lang.ExceptionInInitializerError
   at org.eclipse.e4.core.internal.di.MethodRequestor.execute(MethodRequestor.java:63)
   at org.eclipse.e4.core.internal.di.InjectorImpl.processAnnotated(InjectorImpl.java:857)
   at org.eclipse.e4.core.internal.di.InjectorImpl.processAnnotated(InjectorImpl.java:837)
   at org.eclipse.e4.core.internal.di.InjectorImpl.inject(InjectorImpl.java:111)
   at org.eclipse.e4.core.internal.di.InjectorImpl.internalMake(InjectorImpl.java:318)
   at org.eclipse.e4.core.internal.di.InjectorImpl.make(InjectorImpl.java:240)
   at org.eclipse.e4.core.contexts.ContextInjectionFactory.make(ContextInjectionFactory.java:161)
   at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.createFromBundle(ReflectionContributionFactory.java:102)
   at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.doCreate(ReflectionContributionFactory.java:71)
   at org.eclipse.e4.ui.internal.workbench.ReflectionContributionFactory.create(ReflectionContributionFactory.java:53)
   at org.eclipse.e4.ui.workbench.renderers.swt.ContributedPartRenderer.createWidget(ContributedPartRenderer.java:141)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createWidget(PartRenderingEngine.java:889)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:623)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$6.run(PartRenderingEngine.java:511)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:496)
   at org.eclipse.e4.ui.workbench.renderers.swt.ElementReferenceRenderer.createWidget(ElementReferenceRenderer.java:74)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createWidget(PartRenderingEngine.java:889)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:623)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.StackRenderer.showTab(StackRenderer.java:1042)
   at org.eclipse.e4.ui.workbench.renderers.swt.LazyStackRenderer.postProcess(LazyStackRenderer.java:98)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:635)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:635)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59)
   at org.eclipse.e4.ui.workbench.renderers.swt.PerspectiveRenderer.processContents(PerspectiveRenderer.java:59)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:635)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.PerspectiveStackRenderer.showTab(PerspectiveStackRenderer.java:103)
   at org.eclipse.e4.ui.workbench.renderers.swt.LazyStackRenderer.postProcess(LazyStackRenderer.java:98)
   at org.eclipse.e4.ui.workbench.renderers.swt.PerspectiveStackRenderer.postProcess(PerspectiveStackRenderer.java:77)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:639)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:635)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.workbench.renderers.swt.SWTPartRenderer.processContents(SWTPartRenderer.java:59)
   at org.eclipse.e4.ui.workbench.renderers.swt.WBWRenderer.processContents(WBWRenderer.java:626)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:635)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.safeCreateGui(PartRenderingEngine.java:725)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.access$2(PartRenderingEngine.java:696)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$7.run(PartRenderingEngine.java:690)
   at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.createGui(PartRenderingEngine.java:675)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$9.run(PartRenderingEngine.java:961)
   at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
   at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.run(PartRenderingEngine.java:916)
   at org.eclipse.e4.ui.internal.workbench.E4Workbench.createAndRunUI(E4Workbench.java:86)
   at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:585)
   at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)
   at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:540)
   at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)
   at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:124)
   at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196)
   at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110)
   at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79)
   at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:353)
   at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:180)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:629)
   at org.eclipse.equinox.launcher.Main.basicRun(Main.java:584)
   at org.eclipse.equinox.launcher.Main.run(Main.java:1438)
   at org.eclipse.equinox.launcher.Main.main(Main.java:1414)
Caused by: java.lang.ExceptionInInitializerError
   at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:81)
   at com.ibm.threedcode.plugin.test.views.TestView.createPartControl(TestView.java:40)
   at org.eclipse.ui.internal.e4.compatibility.CompatibilityPart.createPartControl(CompatibilityPart.java:129)
   at org.eclipse.ui.internal.e4.compatibility.CompatibilityView.createPartControl(CompatibilityView.java:155)
   at org.eclipse.ui.internal.e4.compatibility.CompatibilityPart.create(CompatibilityPart.java:300)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at org.eclipse.e4.core.internal.di.MethodRequestor.execute(MethodRequestor.java:56)
   ... 99 more
2  Java Game APIs & Engines / JOGL Development / Re: gl_quads are rendered uncorrectly on: 2012-03-19 14:10:34
Thanks.
It works fine now  Grin
3  Java Game APIs & Engines / JOGL Development / Re: gl_quads are rendered uncorrectly on: 2012-03-19 13:02:19
Hi,
thanks! It is much better now.
Can I do something additional to that, because I think it is not good enough yet.
4  Java Game APIs & Engines / JOGL Development / Re: gl_quads are rendered uncorrectly on: 2012-03-19 09:30:18
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       public void init(GLAutoDrawable drawable) 
       {
          w = drawable.getWidth();
           h = drawable.getHeight();
           GL2 gl = drawable.getGL().getGL2();
           glu = new GLU();
           gl.glEnable(GL2.GL_SMOOTH);
           gl.glShadeModel(GL2.GL_SMOOTH);
           gl.glClearColor(0.0f,0.0f,0.0f,1.0f);
           gl.glClearDepth(1.0f);
           gl.glClearDepth(1.0f);                                    // Depth Buffer Setup
         gl.glEnable(GL.GL_DEPTH_TEST);                              // Enables Depth Testing
         gl.glDepthFunc(GL.GL_LEQUAL);
          gl.glEnable(GL.GL_LINE_SMOOTH);
           gl.glEnable(GL.GL_BLEND);
           gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
          gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_DONT_CARE);         // Really Nice Perspective Calculations
      }

       public void display(GLAutoDrawable drawable)
       {
           GL2 gl = drawable.getGL().getGL2();
           
           w = drawable.getWidth();
           h = drawable.getHeight();
           
           gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);         // Clear the colour and depth buffer
           
           gl.glViewport(0, 0, w, h);                                 // Reset The Current Viewport
         
           gl.glMatrixMode(GL2.GL_PROJECTION);                           // Select The Projection Matrix
          gl.glLoadIdentity();                                    // Reset The Projection Matrix
         
           glu.gluPerspective(45.0f,(float)w/(float)h,0.01f,1000000.0f);         // Calculate The Aspect Ratio Of The Window

           gl.glMatrixMode(GL2.GL_MODELVIEW);                             // Select The Modelview Matrix
          gl.glLoadIdentity();                                    // Reset The Modelview Matrix    
          drawScene(drawable);                                    // Draw the scene
      }

      public void reshape(GLAutoDrawable drawable, int x, int y, int w2, int h2)
       {
         GL2 gl = drawable.getGL().getGL2();
           
           w2 = drawable.getWidth();
           h2 = drawable.getHeight();
           
           gl.glMatrixMode(GL2.GL_MODELVIEW);
           gl.glLoadIdentity();
           // perspective view
          gl.glViewport(0, 0, w, h);
           gl.glMatrixMode(GL2.GL_PROJECTION);
           gl.glLoadIdentity();
           glu.gluPerspective(45.0f,(float)w/(float)h,0.01f,1000000.0f);
       }

       public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged)
       {      
       }
       
       public void drawScene(GLAutoDrawable drawable)
       {
          GL2 gl = drawable.getGL().getGL2();
          gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
         
          gl.glRotatef(rotate[0],1f,0f, 0f);
          gl.glRotatef(rotate[1],0f,1f, 0f);
          gl.glRotatef(rotate[2],0f,0f, 1f);
          gl.glTranslatef(trans[0],trans[1],trans[2]);
          gl.glScalef(scale[0], scale[1], scale[2]);
          float hfloat = 0.1f;
          float hcolor = 0;
          for(int i=0;i<coords.size();i++){
          if(coords.get(i).getRed()>1){
             coords.get(i).setRed(1);
          }
          if(coords.get(i).getGreen()>1){
             coords.get(i).setGreen(1);
          }
          if(coords.get(i).getBlue()>1){
             coords.get(i).setBlue(1);
          }
          if(coords.get(i).getX(1)>=1f||coords.get(i).getZ(3)>=5f){
             hfloat = 0;
          } else {
             hfloat = 5f;
          }
          if(light==i){
             hcolor = 0.5f;
          } else {
             hcolor = 0;
          }
          gl.glPushMatrix();
              //Koordinaten
            gl.glTranslatef(coords.get(i).getPositionX(),coords.get(i).getPositionY()+0.01f,coords.get(i).getPositionZ());                        // Move x,y,z
            gl.glBegin(GL2.GL_QUADS);      
             //back
            gl.glColor3f(coords.get(i).getRed()-0.2f+hcolor,coords.get(i).getGreen()-0.2f+hcolor, coords.get(i).getBlue()-0.2f+hcolor);
             gl.glVertex3f(coords.get(i).getX(3)+hfloat,coords.get(i).getY(3),coords.get(i).getZ(3)+hfloat);                        
             gl.glVertex3f(coords.get(i).getX(7)+hfloat,coords.get(i).getY(7),coords.get(i).getZ(7)+hfloat);                        
             gl.glVertex3f(coords.get(i).getX(6)-hfloat,coords.get(i).getY(6),coords.get(i).getZ(6)+hfloat);
             gl.glVertex3f(coords.get(i).getX(2)-hfloat,coords.get(i).getY(2),coords.get(i).getZ(2)+hfloat);          
             //left
            gl.glColor3f(coords.get(i).getRed()-0.3f+hcolor,coords.get(i).getGreen()-0.3f+hcolor, coords.get(i).getBlue()-0.3f+hcolor);
             gl.glVertex3f(coords.get(i).getX(4)+hfloat,coords.get(i).getY(4),coords.get(i).getZ(4)-hfloat);                    
             gl.glVertex3f(coords.get(i).getX(0)+hfloat,coords.get(i).getY(0),coords.get(i).getZ(0)-hfloat);                        
             gl.glVertex3f(coords.get(i).getX(3)+hfloat,coords.get(i).getY(3),coords.get(i).getZ(3)+hfloat);          
             gl.glVertex3f(coords.get(i).getX(7)+hfloat,coords.get(i).getY(7),coords.get(i).getZ(7)+hfloat);
             //right
            gl.glColor3f(coords.get(i).getRed()-0.4f+hcolor,coords.get(i).getGreen()-0.4f+hcolor, coords.get(i).getBlue()-0.4f+hcolor);
             gl.glVertex3f(coords.get(i).getX(2)-hfloat,coords.get(i).getY(2),coords.get(i).getZ(2)+hfloat);                    
             gl.glVertex3f(coords.get(i).getX(1)-hfloat,coords.get(i).getY(1),coords.get(i).getZ(1)-hfloat);              
             gl.glVertex3f(coords.get(i).getX(5)-hfloat,coords.get(i).getY(5),coords.get(i).getZ(5)-hfloat);          
             gl.glVertex3f(coords.get(i).getX(6)-hfloat,coords.get(i).getY(6),coords.get(i).getZ(6)+hfloat);
             //top
            gl.glColor3f(coords.get(i).getRed()-0.5f+hcolor,coords.get(i).getGreen()-0.5f+hcolor, coords.get(i).getBlue()-0.5f+hcolor);
             gl.glVertex3f(coords.get(i).getX(4)+hfloat,coords.get(i).getY(4),coords.get(i).getZ(4)-hfloat);                    
             gl.glVertex3f(coords.get(i).getX(5)-hfloat,coords.get(i).getY(5),coords.get(i).getZ(5)-hfloat);                    
             gl.glVertex3f(coords.get(i).getX(6)-hfloat,coords.get(i).getY(6),coords.get(i).getZ(6)+hfloat);
             gl.glVertex3f(coords.get(i).getX(7)+hfloat,coords.get(i).getY(7),coords.get(i).getZ(7)+hfloat);
             //front
            gl.glColor3f(coords.get(i).getRed()-hfloat+hcolor,coords.get(i).getGreen()-0.1f+hcolor, coords.get(i).getBlue()-0.1f+hcolor);
             gl.glVertex3f(coords.get(i).getX(1)-hfloat,coords.get(i).getY(1),coords.get(i).getZ(1)-hfloat);                        
             gl.glVertex3f(coords.get(i).getX(0)+hfloat,coords.get(i).getY(0),coords.get(i).getZ(0)-hfloat);                    
             gl.glVertex3f(coords.get(i).getX(4)+hfloat,coords.get(i).getY(4),coords.get(i).getZ(4)-hfloat);
             gl.glVertex3f(coords.get(i).getX(5)-hfloat,coords.get(i).getY(5),coords.get(i).getZ(5)-hfloat);
             gl.glEnd();                                          
          gl.glPopMatrix();

          }
       }



I used different deph test functions. I didn't help.
5  Java Game APIs & Engines / JOGL Development / gl_quads are rendered uncorrectly on: 2012-03-16 09:18:15
Hello Gentleman,

I have tried to render some figures which each consists of five quads.
Unfortunately they are shown wrong.
Does anybody have an idea, what the problem could be?



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