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1  Games Center / Android Showcase / Re: Dungeon Madness on: 2014-02-02 10:46:39
Btw, all of the assets were created by my artist.

Well tell him he's done a good job, the graphics are great!

It's actually "she", but I will. Thanks!
2  Games Center / Android Showcase / Re: Dungeon Madness on: 2014-01-30 16:43:03
Yeah, it is inspired by him. But no worries  Smiley

Btw, all of the assets were created by my artist.
3  Games Center / Android Showcase / Dungeon Madness on: 2014-01-30 16:24:37
Hello everbody!

I would like to show you my newest game called Dungeon Madness. The game was initially created in 17 days for desktop, then after a two months of polishing I released it for Android.

It is basically an RPG with I'd say rather interesting graphics. Target of the game is to kill mighty wizard, but you have to first get through 11 levels. You can gather new equipment, learn spells and specialize your character by assigning attributes (Attack/Defense/Vitality).

Go ahead at check it out at:

or visit Dungeon Madness website at:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Hope you like it!
Developed with LibGDX as everything these days...  Grin

Yeah, if anybody wonders, graphics are inspired by Mario's Tiny Dungeons. But he is aware of this, I sent him a tweet.
4  Games Center / Android Showcase / Air Dance on: 2013-05-23 19:52:05
Hello everybody,

I would like to present my game called Air Dance. Basically, this game is about tricky controls. Your flying machine has two rotors, when you press on the left part of screen, left rotor will fire and your machine will turn right. Same logic applies for right part of screen. When you press both you'll fly towards the direction you are turned in. Now this may sound easy, but it takes some time to get used to it. You'll go in randomly generated level with various obstacles. Also you can collect money and buy upgrades. You can play for a #hashtag, which means all of the score you earn will go under a #hashtag in online leaderboards. This means you can either play for yourself #my_name or for group i.e. #cancer_research.

The game was of course created in LibGDX. (Everything is made in LibGDX these times I guess.. Cheesy)

Thank you for downloading the game!
Juraj Pancik

Some screenshots:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
5  Games Center / Showcase / Re: Meteorites on: 2012-03-14 10:21:07
Hi, I will answer some of your thoughts

It would still be better as an applet - I personally hate downloading rar files.

Well, there is no applet because I actually don't know how to make an applet from processing code in netbeans. The game is for Android and therefore I haven't messed with applets yet (I'm new to Java, I grew on C++, so I don't know all the concepts of Java)

As mentioned elsewhere it definitely needs sound.

Yes, I understand now, I will work on it next week when I'll get back from trip.

Not sure if it's possible but could there be a computer opponent that could move and that you have to hit.

I was thinking about it, and I may add it when I'll have spare time

Could the space ship be also moved using the same mechanism as the meteors? This may make the game too difficult though.

I'm sorry, I don't quite understand this one, nevermind Cheesy

A build your own levels might be interesting and you could have a way of making them public.

And this is another thing that crossed my mind, but the problem is, how you assure that the levels created by people will be playable? (Or they won't be copies of other levels?) Maybe the best way would be to make online editor where you can submit your levels after you can complete them, and when I want to make an update, I'll go through few levels submited and pick the best ones.

Perhaps a sun graphic that sets fire to meteors (either destroys them or you get extra points for a flaming meteor).

Well, meteorites could get more interaction maybe, something like in angry birds, when you would click on meteorite, it would break into three pieces or something similiar.

Another of the wall idea might be worm holes where you go in one end and come out the other?

I'm not sure how is copyrighted blue/orange portal from portal 1/2 (I mean, the graphics). But I could ask my friend to draw me these portals in 2D, maybe animated, and they would do this kind of teleporting. The problem however is, that screen on mobile is small and if I want to put the whole level on it, it would be difficult to find a interesting use of portals there.

Also how about a little cross to say where you last fired?

I should have added this feature on release, but it's different using your fingers than mouse (with mouse, you are precise, with fingers you are not, so even if you saw where you clicked last time, it would probably be not so helpful)

Could some of the pencil drawings actually move and affect the game in some way?

Teoretically, they could, maybe som kind of a monster flying around and eating meteorites? Yes, that would work, but the problem is again with the screen size.
6  Games Center / Showcase / Re: Meteorites on: 2012-03-13 13:33:18
Here, I compiled the prototype for you, just run the "MeteoritesRemake.jar", this realease is under
Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)... just because this is prototype release.


It will probably work only on windows (haven't tested on linux/mac)

Resolution is 800x480 which is default for the application, enjoy!
7  Games Center / Showcase / Re: Meteorites on: 2012-03-12 18:06:53
Well, Hi, thanks for checking out the game.

About the sound, I just don't know from where to get sound and I thought this is a casual game, so it is maybe not so important (But I'm open to that, and If I find good audio source, I will add it).

About the bug, well, what happens is that Activity is ended on screen lock and then restarted on resume, everything is however saved after end, so I think it's not such a big deal. But, problem with it is that when you turn off screen multiple times, program will end because of not enough memory - because on Activity destroy, memory is not freed until application is ended. So thank you for bug report, I will definetly look into it Clueless
8  Games Center / Showcase / Meteorites on: 2012-03-12 17:01:31

so I just want to showcase my game I created with Java and Processing. Game is for android (I have windows prototype version also, If anybody would like to play it on computer, feel free to post here, I will upload it for you), it supports all different kinds of screens, Android from 2.2+.

Mostly bug free, levels optimized. But, you can't move to SD card and on big screens (about 1280x1024) you will see a little performance drop because of resizing pictures, I'm currently thinking of solution of adding preResized pictures, but I didn't have time to fix it.

I was thinking about releasing source code under creative commons license, but the code is not very nicely written, just starting java developers could get confused or get bad thoughts from it.

If you are interested in this game, and want to know what will continue, I'm not sure. I was thinking about adding new types of planets and more levels along them. Not sure Smiley

Few pics + video after the link, art is made by my friend from school.
Link to the market (or google play now Cheesy ):

I have google analytics implemented in the code, you don't have to have internet to play it, however, when you connect and play the game, some data will be sent to me. (Actually just how well did you finish level or which screens have you visited)


Youtube video:

Thank you for viewing!  Wink
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2017-12-05 19:38:37

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2017-12-05 19:37:39

Java Gaming Resources
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2017-12-05 19:36:10

Java Gaming Resources
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2017-12-05 19:33:10

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by elect
2017-03-13 14:05:44

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SF/X Libraries
by philfrei
2017-03-02 08:45:19

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