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1  Discussions / Miscellaneous Topics / Re: f.lux on: 2014-04-19 21:57:32
I've been using f.lux for several months now without noticing any problems, it turns on when the sun goes down - making me actually notice the sun going down nowadays. On my Mac, I've noticed that closing a LWJGL window disabled flux for a short time. I'm not sure if this is the case on Windows; I don't use my desktop computer at night.

Besides, Windows font rendering in Eclipse is terrible.
2  Discussions / Miscellaneous Topics / Re: What is your typing speed? on: 2014-02-13 09:59:16

I...
I am so sorry you had to see that.
*cries*

I'd say that your profile GIF loops too fast Wink
3  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-01-20 07:20:43
You should use a .gitignore file to remove the /bin folder from your repo.
4  Java Game APIs & Engines / OpenGL Development / Re: Do you need to dipose of stuff when exiting application? on: 2014-01-14 14:02:24
Er, opposite stance here. The OS releases everything when the process exits. Save yourself the hassle and just let it do it for you.

Cas Smiley
Yes - it makes the OS more robust. If it didn't, our computers would be at the mercy of C programmers and their memory management.
5  Games Center / WIP games, tools & toy projects / Re: 3D Randomly Generated World on: 2014-01-09 21:42:57
If you're using
System.getProperty("user.dir");
you will get errors if you try to double-click launch on Mac/Linux.

Solution:
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   public static String jarDir()
   {
      try
      {
         return new File(SomeClass.class.getProtectionDomain().getCodeSource().getLocation().toURI()).getParent();
      }
      catch(URISyntaxException e)
      {
         e.printStackTrace();
         return null;
      }
   }


I thought
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new File(SomeClass.class.getProtectionDomain().getCodeSource().getLocation().toURI()).getParent();
was a joke the first time I read it, but apparently it's legitimate. Java's such a complicated and bureaucratic platform - maybe that's why companies like it?
6  Discussions / General Discussions / Re: From super skinny to normal weight, anyone ? on: 2014-01-09 21:37:52
Try to be full at all times and have fat-rich foods in the house at all time. The more fat, the less you'll need to get the same number of calories. So you don't have to sit for excruciating amounts of time stuffing your face. You might want to put something edible next to your computer, at least for me, when I can sit and casually eat while doing something else it's much less boring.

Eat as much meat as you can.
Start working out your legs with your body weight some time before starting with weights - or you can be brutal and just take the soreness as it comes.
7  Game Development / Newbie & Debugging Questions / Re: lwjgl getTime and it's delta issue on: 2014-01-08 14:56:51
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int delta = (int)(currentTime * lastFrame);


Here is your problem.  The delta should be the difference between the times, not the product.  In mathematics, the Greek letter delta is often used for differences because, well, it's like a D for difference  Wink
And the negatives are probably because (long * long) cast to int will often overflow.
8  Game Development / Newbie & Debugging Questions / Re: Static Reference to Self on: 2013-08-21 17:37:38
Uh, isn't the Java ClassLoader lazy? Shouldn't that mean that the instance variable is initialized when the class is first used - that is, the same behavior as writing the singleton accessor lazily? I'm fairly certain that the ClassLoader loads classes as they are needed by the program, so the dependencies of the singleton should be loaded when it's constructed - so at the same time that it is initialized.
9  Games Center / WIP games, tools & toy projects / Re: HeroesGrave's 7dRTS Game on: 2013-07-25 21:41:06
To chime in on everybody saying that it's hard to see the difference, I imagine that if you play the game long enough, you learn what to look for. Also, I suggest that you add a pop-up when you hover over a unit, with the type of unit in it.
10  Discussions / General Discussions / Re: Java on PS4! on: 2013-07-25 10:52:38
Couldn't you use something like RoboVM (at least when it's out of alpha) for consoles?
11  Discussions / General Discussions / Re: The ignorance of the android industry about good porting solutions like Libgdx on: 2013-07-25 10:46:48
The real question is why Unity is not more popular amongst AAA studios and other interactive fields (i.e. digital advertising, digital storytelling). It fixes pretty much all these issues and ports to more platforms...

I've had the pleasure of working with Unity for one project at university now. I went from dislike to curiosity and now finally, after using it, to loathing. It's dreadful.
I mean I am sure there are ways to use Unity more "sensibly" but from the start on its just a designers tool. Even things are threads are really hard to get working right. Often things happen and you simply dont know the cause / cannot debug.
I could write a whole paper on it now, but basically its a designers tool, kinda like Processing, and for that purpose its good: Getting a 3D prototype fast and test things out is fine. If you want to make something decent however, all that simplicity comes back to bite you, and someone who is even remotely skilled in games programming will be baffled at how things work in Unity(though not all things, Unity isn't the worst offender but its bad enough not to use it for big projects).

We might be the worst case of this, as we had little time, didn't read the Unity docs very much and expected to be able to make a game since we can make anything with opengl/libgdx. Well no such luck.

Thank you for writing this. I've never used Unity or wanted to use it, because it's not the tool for me, and it's not the right tool for many budding game developers. Now though, I've got hard arguments other than "it's not for you" to tell people to stay away from it.
12  Game Development / Newbie & Debugging Questions / Re: [LibGDX] How to add multiple actors/enemies? :) on: 2013-07-03 22:54:26
You sprinkle smileys like a teenage girl to her crush.
13  Discussions / Miscellaneous Topics / Re: My friend is being ruined by his religion. on: 2013-07-03 22:11:18
it's too easy to convert an atheist to be a religious person
This is just a prejudice. An atheist can have strong convictions and personally, you have absolutely no chance of converting me. There are more than 29% of atheists and about 63% of "non believers" in France (agnostics + atheists + anti-theists including people baptised when they were too young to complain but who don't believe in any god).
You definitely have it right. Most people who turn religious are people who weren't atheists, they were people who didn't care either way and got scared when some religious dude threatened them with an eternity in That Red Hot Place(tm).
14  Game Development / Newbie & Debugging Questions / Re: [S.O.L.V.E.D] MultiThreaded Server Freezes GUI upon bind() on: 2013-06-03 13:48:10
I saw the mess that was the title and immediately thought of GabrielBailey74, I was not disappointed.
15  Game Development / Newbie & Debugging Questions / Re: Why the & 0xFF? on: 2013-04-26 20:20:52
Ugh... found the answer in this thread...
16  Game Development / Newbie & Debugging Questions / Why the & 0xFF? on: 2013-04-26 20:16:21
Why are bytes in Java typically AND'ed with 0xFF? I've come across this thing multiple times when it comes to (primarily) graphics code, but also in file reading and things like it.
17  Games Center / Contests / Re: Ludum Dare 26 starting 26th April! on: 2013-04-26 18:32:08
I may participate, not sure at all though. Depends on whether the theme is simple enough for me to bother.
18  Discussions / General Discussions / Re: Wee, LWJGL 2.9.0 looks to be out soonish! on: 2013-04-16 19:53:27
Well, only a problem with OSX 10.8 and Java 7. So if you're using Java 6, then no problems Tongue
Well, disease is only a problem if you're alive, so if you're dead, no problems Tongue
19  Games Center / WIP games, tools & toy projects / Re: Xcylin: A sci-fi open world voxel game. on: 2013-04-16 18:59:52
Apart from the language choice (ugh, JavaScript), I think that you've made an excellent choice with the dynamic nature of the project.
20  Game Development / Newbie & Debugging Questions / Re: [LWJGL] Translate a gun at a fixed position in the screen on: 2013-03-04 21:51:01
I am using another OpenGL versions, so my code probably will not tell you too much, but I can always help from the theoretical side. Wink

In short, you should:
-set your "standard" 3d rendering camera
-draw things like map, enemies etc.
-set contant 3d rendering camera
-draw 3d things which are always in the same place (gun)
-set constant 2d rendering camera
-draw 2d things which are always in the same place (interface)
You wrapping OpenGL in other methods is probably why the OP got confused.
21  Game Development / Newbie & Debugging Questions / Re: libGDX - It's so large? on: 2013-02-28 20:40:25
Furthermore I hate taxes anyway D:
Taxes take a chunk out of your monthly gain, but without them, your government couldn't afford to invest in health care, roads, pensions, and a whole lot of other services and infrastructure that you use. Without taxes, you would have to pay a lot of money for various insurances, even more than you already do. I consider taxes the least evil alternative there is.
I used to believe that, but more and more I think my wage is cut in half (France, I confirm) not for the good of the community, but to re-fill the banks so they can invest like crazy and make even bigger profits while we pay their debts.
Yes, that is true to some extent, and I think it is important that voters oppose this. Banks in general disgust me.
22  Game Development / Newbie & Debugging Questions / Re: libGDX - It's so large? on: 2013-02-27 23:28:13
Furthermore I hate taxes anyway D:
Taxes take a chunk out of your monthly gain, but without them, your government couldn't afford to invest in health care, roads, pensions, and a whole lot of other services and infrastructure that you use. Without taxes, you would have to pay a lot of money for various insurances, even more than you already do. I consider taxes the least evil alternative there is.
23  Game Development / Newbie & Debugging Questions / Re: libGDX - It's so large? on: 2013-02-27 20:42:22
People here seem to assume that: retail price * number of sales = profit
Pardon me for this unforgivable mistake.
24  Game Development / Newbie & Debugging Questions / Re: libGDX - It's so large? on: 2013-02-27 20:12:27
Steam Linux sales stats, units (all our Steam games, last 2 weeks):

Windows: 6,122
Mac: 399
Linux: 1,369

Cas Smiley

FWIW if you double those stats you can be a Swedish crown millionaire.
25  Game Development / Newbie & Debugging Questions / Re: What book is the best to start with in java game programming?. on: 2013-02-23 17:06:43
There aren't really that many good books on game programming with Java. I would advise you to pick up a book on Java and go into game development when you've learned how to use the language.
26  Discussions / Miscellaneous Topics / Re: Generalized Rant Thread on: 2013-02-18 17:30:19

Whats the problem of eating horses (forgetting about pets, including drugged horses).
Its tasty, so why not?

Edit: Ah, its metaforic haha Smiley
Well i don't see how people need to eat meat every day anyways.
Its just like needing chocolate every day, its tasty, but really bad.
Only meat isn't that bad for you, or your teeth, unlike chocolate.
27  Discussions / Miscellaneous Topics / Re: Generalized Rant Thread on: 2013-02-17 20:55:07
Quote
There's a thing called science and a thing called common sense. Most "wisdom" about food and health habits that comes to people from science is mostly fragmented, misinterpreted, over-hyped and generally total nonsense.

What your are calling science is just PR and marketing, branding their communications as "scientific".

That is not science. One has to try and learn how to tell bogus PR from the real thing. Tossing out all science is giving in to the PR bastards.
Isn't most common sense based on careful observation and experimentation anyway?
28  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2013-02-17 16:18:03
When you program, you end up by discovering that there is only one kind of program: the buggy ones. Bug-free programs do not exist. I love my buggy project. I go on fixing bugs, constructive comments and suggestions are welcome. As time goes by, there are less bugs in my game, it's not like it was becoming worse. I'm not in a hurry. I have nothing to sell, it's an hobby project.
Very well said.

Damn...I'm agreeing with gouessej? Must be the end times... persecutioncomplex Grin

I don`t know what contributions julien did to the open source community, but I'm pretty positive it was something more than spamming a java gaming forum with nonsense posts.
Although I believe that if I ever decided to write an FPS, this thread and Goussej's source code repo would be the first two places I would go. Maybe some Doom and/or Quake source code repositories as well.
29  Games Center / Archived Projects / Re: JCOD - Java port of roguelike library libTCOD on: 2013-02-16 22:46:31
Still TODO: Finish FOV and LOS, then start on pathfinding and BSP.  At that point I'm pretty much feature-complete as TCOD functionality goes.
I really need to write this down and use it when somebody asks me what exactly game programming is about.
30  Game Development / Newbie & Debugging Questions / Re: LWJGL Keyboard, what's going on? on: 2013-01-28 19:44:42
I wish they would have included variations of the collections classes that are tailored towards the primitives as well. Or just not failed so badly with generics.
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List of Learning Resources
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2014-04-18 03:17:39

List of Learning Resources
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Good Examples
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