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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-19 08:40:29

Where are those maps from, if I may ask? And is it OK if I use them for my project (grand strategy)?
Found some them over the last 12 months or so from various random public domain sources. @theagentd got the water mask and normals map. Feel free to play with them as they're not mine in the first place... (apart from the "terrain" one). I should probably try and find where they came from and put them in the credits.

Cas Smiley

I did a bit of googling and found Nasas maps:
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-18 19:32:27

Where are those maps from, if I may ask? And is it OK if I use them for my project (grand strategy)?
3  Games Center / Contests / Re: [Idea] Would anyone be interested in a Pure Java game jam? on: 2015-08-19 08:52:23
What's the point in limiting it to "pure Java"? As if writing a game in "pure Java" didn't just mean that the native code was abstracted away from you?
4  Discussions / Miscellaneous Topics / Re: C# - Scripting host is not initialized error?? on: 2015-08-01 22:18:43
Universal applications for the Windows platform.
Hah, what a joke.

On topic though I'd guess that somewhere in the JSON parsing it wants to use a scripting language (JavaScript, perhaps?), and that .NET doesn't have an initialized host for that language.
5  Game Development / Game Mechanics / Re: Updated translate? (Extended Convo) on: 2015-07-15 18:04:46
You could use the Matrix4f class from JOML, it has a translate method.
6  Games Center / WIP games, tools & toy projects / Re: Pezna Story Engine - A tool for creating non-linear, complex stories for games. on: 2015-06-30 13:45:14
Are the variables you can set on a character dynamic? Or are you limited to a subset specified by you? Nice work, however.
7  Game Development / Newbie & Debugging Questions / Re: Runnable and Thread on: 2015-05-29 10:38:11
They say learn the essentials because you need to know the essentials before you can apply them. If you don't know how to apply the basic concepts of the language, you're going to have a hard time using it. Yes, people here help but they're not going to hold your hand while you learn the Java language - if that's what you want then you're probably not going to find it here. On the other hand, once you start needing help with more advanced things (like the optimal game loop) it is a great help because of the combined experience and knowledge.
8  Game Development / Newbie & Debugging Questions / Re: OSX 10.10 seems to have broken my games on: 2015-03-26 19:34:34
A lack of crash reports is rather ambiguous as a statistic  Pointing  Kiss

Absence of evidence is not evidence of absence.
9  Discussions / Miscellaneous Topics / Re: Good language for prototyping on: 2015-03-01 22:36:22
Scala and Slick2d is a match made in heaven for really quick development, I find.
10  Discussions / Miscellaneous Topics / Re: I published a game.... on: 2015-03-01 15:20:17
I can't conceive any scenario why it'd be on the front page of the store. Unless it becomes hugely popular it's not likely to end up there - and for your first game I doubt it has the potential for that.
11  Game Development / Newbie & Debugging Questions / Re: How can I make entities render once? on: 2015-02-23 12:18:55
Since stars are entities you could just add them to the entities list and not keep a separate list for them.
12  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-22 23:30:59
CopyableCougar4 has it right, I vote that you do it in that fashion next time.
13  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java OpenGL Math Library (JOML) on: 2015-02-22 23:29:18
Thank you so much for this! This makes OpenGL programming so much more convenient Cheesy
14  Java Game APIs & Engines / Engines, Libraries and Tools / Re: TGA Decoder on: 2015-02-22 23:28:34
Great! These things are sorely lacking from Java and interfacing with native libraries is a pain.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 21:51:41
I have 1871 actual mentions. I can make this all go away with the push of a button. You just have to give up your identity and everything you hold dear. Emo

PM me a slight alteration of your nick and I'll make it happen. Soon.
Actual as in 1871 mentions of him or 1871 mentions of you?
16  Discussions / Miscellaneous Topics / Re: Bit pissed off at uk school system... on: 2015-02-12 09:54:43
I am also a firm believer that if you voluntarily enter someone else's property (such as a house, business, or institution of any kind) then you also subject yourself to any rules that they impose as a condition of entering the property. Simple examples include removing your shoes before entering a person's house (if customary), or subjecting to a bag search upon exiting a shop. If you disagree with these rules, then you shouldn't enter the property.
Yeah right, because all children voluntarily go to school every day.
17  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-02-11 20:18:28
Nobody lost any medals, non-reifiable as they may be.
Oh I meant the social stats rankings, you know the medals next to the names. I used to actually have my name on them... back in 2012 or so.
18  Discussions / Miscellaneous Topics / Re: Just bought a whiteboard on: 2015-02-11 20:13:58
Also cue the inevitable "black boards are much better because x"
19  Discussions / General Discussions / Re: New feature: mentions in posts on: 2015-02-11 20:13:00
My last mention was in June 2014... I really should be more active on this forum. I lost all my unatonable non-reifiable medals too  Emo
20  Games Center / WIP games, tools & toy projects / Re: The Minecraft RPG on: 2015-02-08 20:01:35
Saying that you don't know what the story would be if it's not Minecraft-centered... Minecraft doesn't even have a story.
21  Discussions / General Discussions / Re: Worried, Scared. Life wasted? [YOU SAY!] on: 2014-10-31 15:47:20
Your 15.

You don't even know what fear is. Get on with it and enjoy the process.
He may not have as much experience as older people but his emotions are just as valid as anybody elses.
22  Discussions / General Discussions / Re: dart on: 2014-08-27 12:38:15
Dart has been around for a long time but it hasn't been very interesting from a game-dev perspective, well, ever.
23  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-02 21:23:50
Short answer: no. You would need at least enough room to store the whole universe a second time to simulate it perfectly. Sorry for my lack of references, I don't remember who explained it the very first time in the history. Drenius and SimonH already explained that a bit better than me.
Now I don't know very much about this topic, but what about compression?
24  Game Development / Game Mechanics / Re: Improving Texture Loading on: 2014-08-02 16:07:59

Maybe you should display something (a message with a progress bar for example) that doesn't need any resource stored in a file while loading a few files when the end user launches your game. You can still improve texture loading but imagine that you have to load a lot more images, you'll need to indicate that you're loading something instead of just showing a black screen.

I fully agree. Even if he got texture loading down to a few ms, he'd eventually reach a point where loading all his textures takes noticeable time. Unless of course his game consisted of a dozen or so images total. So a loading screen is more or less inevitable no matter how fast you load your textures.
25  Game Development / Game Mechanics / Re: Character Stats on: 2014-08-01 19:22:04
This is interesting. Most games use the armor stat to absorb a percentage of physical damage, though some use it as an extra health bar. If it's the latter, armor can usually not be restored once broken. Both kinds of games can have an armor penetration stat, though it works differently. In the first case, it reduces the percentage absorbed, and to be worthwhile it has to reduce the percentage enough that it's not swapped for a Damage stat. In the second case, it increases the amount of damage done to armor. Here, too, it needs to be balanced so that it's not prioritized away.

There are also other interesting concepts such as avoidance (dodging or parrying an attack, or an attack missing outright). The hardest part is to balance all these things against each other so that fights take a reasonable amount of time, otherwise the player might get bored due to fights being too long, or fights being too short.

A third way to do it, that'd be somewhat harder to balance and that I personally haven't seen much in the wild, would be to subtract the armor value from the attack value and deal the difference in damage to the entity. This would strike against casters (assuming you have magic in the game), and other characters with weak damage stats, such as tanks (assuming you have tanks in the game), and might leave them unable to do damage against some foes - not fun for the player.
26  Games Center / Archived Projects / Re: AWTEngine2D WIP | A 2D Engine using only AWT Canvas on: 2014-07-04 23:46:10
Thank you for linking this, I had no idea it existed.
27  Games Center / Showcase / Re: Flappy Taco | My first game on: 2014-06-13 19:58:41
Your pixel art is cool. The game seems easier than the actual flappy bird, but congrats on your first game. What game library did you use to make this?
From the outline showed in the YouTube video, it looks like a custom game loop - suggesting Java2D.
28  Game Development / Newbie & Debugging Questions / Re: objects existing beyond their scope on: 2014-05-30 00:28:39
Note: Scope and lifetime are not the same thing.
Clarification: scope is the amount of time you can count on the object existing - AKA how long it exists theoretically. Lifetime is how long is practically exists before it's garbage collected.
29  Game Development / Newbie & Debugging Questions / Re: Uniform locations return -1 on: 2014-05-24 19:01:52
   texLoc = glGetUniformLocation(world.getLightingProgram().programID, "sampler01");
Shouldn't you use t_diffuse as that is the variable name in the shader, when you access it? I've only a few hours experience with GLSL, so correct me if I'm wrong.
30  Game Development / Newbie & Debugging Questions / Re: Recursive rendering on: 2014-05-23 16:43:25
Really? I would think it's the other way around: when every node renders itself first and then calls the sub-nodes, the nodes furthest down are rendered last and those are the ones that you see.

Anyway, to answer your question, switch the places of the draw(this) and children.render() calls will reverse the order of rendering.
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Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
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2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
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2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
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2015-09-30 16:06:05

HotSpot Options
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2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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