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1  Games Center / Cube World Projects / Re: Elevox [a0.6_1] - A Multiplayer Voxel Game on: 2015-09-11 01:08:36
Nice game.
2  Games Center / WIP games, tools & toy projects / Re: Caromble! on Steam Early Access on: 2015-08-30 22:24:52
Looks good.
3  Games Center / Archived Projects / Re: Rubicon on: 2014-08-08 14:36:32
nice screen shakes
4  Games Center / Archived Projects / Re: [Android] Ping on: 2014-08-08 14:35:32
look interesting
5  Game Development / Networking & Multiplayer / Re: [Kryonet] Any way to avoid instanceof check? on: 2014-07-03 04:13:53
I don't use instanceof.  Instead I use an int value indicating type.  int comparison is cheaper than reflection or instanceof.

Still using "if" statements is also slow so you should use them only when you need them.  You can often replace the if chain with an an extended method of the same name.

if(o.type == o2.type)
6  Games Center / Showcase / Re: Dyad on: 2014-06-27 01:45:36
7  Games Center / Showcase / Re: Drohtin - The indie strategie Game on: 2014-06-20 20:54:08
Looks like it could make a nice RTS game.
8  Games Center / Showcase / Re: RebelChick - Now Available for Android & IOS on: 2014-06-20 20:47:57
9  Java Game APIs & Engines / Android / Re: What's the average size of a 3D game? on: 2014-05-18 20:11:18
ZeptoRacer 3D is 760k
Tank Massacre 3D is 1064k
Neon Puck 3D is 1475k
Evil Kitty 3D is 35MB 25MB is for music

So it depends on your game.  You can make a 32k 3d game or you can make a 32 gig 3d games.  It is up to you.

For Android I recommend the less than 4mb and double that every 18-36 months.
10  Discussions / General Discussions / Re: New Personal Virtual Reality Headset System – ANTVR KIT on: 2014-05-14 22:13:47
Add a power jack that does not need batteries and I am in.  3 hours is just not useful.
11  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-05-08 09:05:03
No but people try anyways:

12  Games Center / Showcase / Re: Spoony Fish - Android (more than just another Flappy Bird Clone) on: 2014-04-29 14:51:07
The video is great.  I need videos like that for my game. Such polish.
13  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.21 on: 2014-04-28 11:50:25
The settings are usually for video settings like directx vs opengl.
14  Games Center / WIP games, tools & toy projects / Re: Helibomber SDX on: 2014-04-21 23:35:42
Looks like great arcade fun.
15  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.1 on: 2014-04-19 13:50:30
Settings/Options and verify files buttons are pretty common in such tools.
16  Games Center / Android Showcase / Re: Android: Nekronoid on: 2014-04-18 15:46:01
nice arkanoid
17  Games Center / Android Showcase / Re: Ubongo on: 2014-04-17 23:06:16
looks very polished.
18  Games Center / Android Showcase / Re: Android : New Game Jumpy Hoppy on: 2014-04-17 23:04:04
19  Game Development / Networking & Multiplayer / Re: RTS game multiplayer on: 2014-03-28 04:01:00
You need:

1. Authoritative multi-player server
2. Integrate your game with the server
    a. Lobby
    b. Chat
    c. Login
    d. Create Game
    e. Leave Game
3. Test
4. Deploy/Publish
20  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Making a game work for desktop AND android? on: 2014-03-17 11:10:14
I use the same input logic for all platforms. I just map the platform input into game input.  That way each new platform gets a mapping class based not just on platform but platform capabilities. Like Ouya has analog controls but not keyboard, mouse, orientation, or touch yet it is still Android.
21  Discussions / Miscellaneous Topics / Re: Planets³ - a 3D open-source voxel-based RPG on: 2014-02-25 22:23:20
The graphics are amazing
22  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-23 10:13:34
Great job. Better than the Flappy Bird.  The question now is how do you spend all that money.  I am kidding of course better doesn't mean $.
23  Games Center / Android Showcase / Re: Superior Tactics - Tactical Space Battles RTS on: 2014-02-16 10:50:29
24  Games Center / Featured Games / Re: Sky Burner 2 - Operation Garuda (Sequel Game from Sky Burner - Independent Wars) on: 2013-12-16 21:47:06
nice SMUP.  The music is not really ideal for the game.
25  Discussions / General Discussions / Re: Excelsior JET AOT Java Compiling (sale) on: 2013-11-25 16:00:58
This is very nice.

Thanks to Excelsior.
26  Game Development / Newbie & Debugging Questions / Re: OOP Noob - Extending Classes, or How Else to Create Unique NPCs? on: 2013-11-16 16:31:48
composition over inheritance.
27  Game Development / Game Mechanics / Re: Multi threaded game loop on: 2013-10-28 20:06:22
Breaking things down like you have will actually slow things down for most systems and make things more complicated.

Instead use a different threads for sound, game loop, AI, and such.
28  Game Development / Performance Tuning / Re: Does this cause lack of Performance? on: 2013-10-12 09:39:41
String.valueOf, or Integer.toString(i) are still slow, but acceptable for most PC use.

For high end performance you need something like I a have in my Allbinary Platform, but it cost money (1 dollar) to use each year.

Basically you can't create strings or stringbuffers in your main game loop everyframe unless you don't care about performance.
29  Games Center / Android Showcase / Re: [Ouya] XY Cannon on: 2013-09-25 06:14:23
30  Discussions / General Discussions / Re: jME: What's the Catch? on: 2013-09-22 15:16:08
Never write code you don't need to write.

Never deploy code you don't understand.


I completely customized an open 3d game engine because all of the others where slow and or complex.

So while I use other peoples Hardware and VM I don't use anything outside of the of the JDK that I don't have the source code and don't understand that is deployed.

The catch with jME for me was performance and platform support.  It was to slow (that is not an issue on PCs) and does not support enough platforms (wanted Flash, HTML5, and J2ME as a possibility).
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Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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