Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (702)
Games in Android Showcase (203)
games submitted by our members
Games in WIP (775)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 12
1  Discussions / General Discussions / Re: Excelsior JET Standard set free, first beta for Linux/ARM released on: 2016-09-30 18:05:05
Looks like you are correct.  My bad.  I only read through some of the sales info.

However, you could do a charity and/or sale with the 64 bit version as most people have 64 bit systems now.
2  Discussions / General Discussions / Re: Excelsior JET Standard set free, first beta for Linux/ARM released on: 2016-09-30 16:59:16
The free version is not for commercial use (I was wrong about that just needed to read all of the offerings).  So, I would still purchase if you had a big charity sale like before.  I don't use it commercially still, but I don't even mess with stuff that does not allow for it.

BTW, keep up the good work.  It is still the only closed source product I would even consider using for releases.
3  Discussions / General Discussions / Re: Excelsior JET Standard set free, first beta for Linux/ARM released on: 2016-09-29 23:47:33
Do you ever plan to do another sale/charity event?
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: WebGL4J - Simple GWT based WebGL wrapper for Java on: 2016-01-02 03:00:18
Nice.
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: WebGL4J - Simple GWT based WebGL wrapper for Java on: 2015-11-10 00:17:01
Nice project.
6  Games Center / Cube World Projects / Re: Elevox [a0.6_1] - A Multiplayer Voxel Game on: 2015-09-11 01:08:36
Nice game.
7  Games Center / WIP games, tools & toy projects / Re: Caromble! on Steam Early Access on: 2015-08-30 22:24:52
Looks good.
8  Games Center / Archived Projects / Re: Rubicon on: 2014-08-08 14:36:32
nice screen shakes
9  Games Center / Archived Projects / Re: [Android] Ping on: 2014-08-08 14:35:32
look interesting
10  Game Development / Networking & Multiplayer / Re: [Kryonet] Any way to avoid instanceof check? on: 2014-07-03 04:13:53
I don't use instanceof.  Instead I use an int value indicating type.  int comparison is cheaper than reflection or instanceof.

Still using "if" statements is also slow so you should use them only when you need them.  You can often replace the if chain with an an extended method of the same name.

if(o.type == o2.type)
{
...
}
11  Games Center / Showcase / Re: Dyad on: 2014-06-27 01:45:36
nice
12  Games Center / Showcase / Re: Drohtin - The indie strategie Game on: 2014-06-20 20:54:08
Looks like it could make a nice RTS game.
13  Games Center / Showcase / Re: RebelChick - Now Available for Android & IOS on: 2014-06-20 20:47:57
cute
14  Java Game APIs & Engines / Android / Re: What's the average size of a 3D game? on: 2014-05-18 20:11:18
ZeptoRacer 3D is 760k
Tank Massacre 3D is 1064k
Neon Puck 3D is 1475k
Evil Kitty 3D is 35MB 25MB is for music

So it depends on your game.  You can make a 32k 3d game or you can make a 32 gig 3d games.  It is up to you.

For Android I recommend the less than 4mb and double that every 18-36 months.
15  Discussions / General Discussions / Re: New Personal Virtual Reality Headset System – ANTVR KIT on: 2014-05-14 22:13:47
Add a power jack that does not need batteries and I am in.  3 hours is just not useful.
16  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-05-08 09:05:03
No but people try anyways:

http://motherboard.vice.com/en_us/read/this-is-the-most-accurate-simulation-of-the-universe-ever?utm_source=motherboardfb

17  Games Center / Showcase / Re: Spoony Fish - Android (more than just another Flappy Bird Clone) on: 2014-04-29 14:51:07
The video is great.  I need videos like that for my game. Such polish.
18  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.21 on: 2014-04-28 11:50:25
The settings are usually for video settings like directx vs opengl.
19  Games Center / WIP games, tools & toy projects / Re: Helibomber SDX on: 2014-04-21 23:35:42
Looks like great arcade fun.
20  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.1 on: 2014-04-19 13:50:30
Settings/Options and verify files buttons are pretty common in such tools.
21  Games Center / Android Showcase / Re: Android: Nekronoid on: 2014-04-18 15:46:01
nice arkanoid
22  Games Center / Android Showcase / Re: Ubongo on: 2014-04-17 23:06:16
looks very polished.
23  Games Center / Android Showcase / Re: Android : New Game Jumpy Hoppy on: 2014-04-17 23:04:04
cute
24  Game Development / Networking & Multiplayer / Re: RTS game multiplayer on: 2014-03-28 04:01:00
You need:

1. Authoritative multi-player server
2. Integrate your game with the server
    a. Lobby
    b. Chat
    c. Login
    d. Create Game
    e. Leave Game
3. Test
4. Deploy/Publish
25  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Making a game work for desktop AND android? on: 2014-03-17 11:10:14
I use the same input logic for all platforms. I just map the platform input into game input.  That way each new platform gets a mapping class based not just on platform but platform capabilities. Like Ouya has analog controls but not keyboard, mouse, orientation, or touch yet it is still Android.
26  Discussions / Miscellaneous Topics / Re: Planets³ - a 3D open-source voxel-based RPG on: 2014-02-25 22:23:20
The graphics are amazing
27  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-23 10:13:34
Great job. Better than the Flappy Bird.  The question now is how do you spend all that money.  I am kidding of course better doesn't mean $.
28  Games Center / Android Showcase / Re: Superior Tactics - Tactical Space Battles RTS on: 2014-02-16 10:50:29
nice
29  Games Center / Featured Games / Re: Sky Burner 2 - Operation Garuda (Sequel Game from Sky Burner - Independent Wars) on: 2013-12-16 21:47:06
nice SMUP.  The music is not really ideal for the game.
30  Discussions / General Discussions / Re: Excelsior JET AOT Java Compiling (sale) on: 2013-11-25 16:00:58
This is very nice.

Thanks to Excelsior.
Pages: [1] 2 3 ... 12
 
Lunch (85 views)
2016-12-06 16:01:40

ral0r2 (310 views)
2016-11-23 16:08:26

ClaasJG (445 views)
2016-11-10 17:36:32

CoffeeChemist (532 views)
2016-11-05 00:46:53

jay4842 (581 views)
2016-11-01 19:04:52

theagentd (613 views)
2016-10-24 17:51:53

theagentd (592 views)
2016-10-24 17:50:08

theagentd (530 views)
2016-10-24 17:43:15

CommanderKeith (526 views)
2016-10-22 15:22:05

Roquen (476 views)
2016-10-22 01:57:43
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!