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1  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.1 on: 2014-04-19 15:50:30
Settings/Options and verify files buttons are pretty common in such tools.
2  Games Center / Showcase / Re: Android: Nekronoid on: 2014-04-18 17:46:01
nice arkanoid
3  Games Center / Showcase / Re: [Android]Ubongo on: 2014-04-18 01:06:16
looks very polished.
4  Games Center / Showcase / Re: Android : New Game Jumpy Hoppy on: 2014-04-18 01:04:04
cute
5  Game Development / Networking & Multiplayer / Re: RTS game multiplayer on: 2014-03-28 05:01:00
You need:

1. Authoritative multi-player server
2. Integrate your game with the server
    a. Lobby
    b. Chat
    c. Login
    d. Create Game
    e. Leave Game
3. Test
4. Deploy/Publish
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Making a game work for desktop AND android? on: 2014-03-17 12:10:14
I use the same input logic for all platforms. I just map the platform input into game input.  That way each new platform gets a mapping class based not just on platform but platform capabilities. Like Ouya has analog controls but not keyboard, mouse, orientation, or touch yet it is still Android.
7  Discussions / Miscellaneous Topics / Re: PlanetsĀ³ - a 3D open-source voxel-based RPG on: 2014-02-25 23:23:20
The graphics are amazing
8  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-23 11:13:34
Great job. Better than the Flappy Bird.  The question now is how do you spend all that money.  I am kidding of course better doesn't mean $.
9  Games Center / Showcase / Re: [Android] Superior Tactics - Tactical Space Battles RTS on: 2014-02-16 11:50:29
nice
10  Games Center / Featured Games / Re: Sky Burner 2 - Operation Garuda (Sequel Game from Sky Burner - Independent Wars) on: 2013-12-16 22:47:06
nice SMUP.  The music is not really ideal for the game.
11  Discussions / General Discussions / Re: Excelsior JET AOT Java Compiling (sale) on: 2013-11-25 17:00:58
This is very nice.

Thanks to Excelsior.
12  Game Development / Newbie & Debugging Questions / Re: OOP Noob - Extending Classes, or How Else to Create Unique NPCs? on: 2013-11-16 17:31:48
composition over inheritance.
13  Game Development / Game Mechanics / Re: Multi threaded game loop on: 2013-10-28 21:06:22
Breaking things down like you have will actually slow things down for most systems and make things more complicated.

Instead use a different threads for sound, game loop, AI, and such.
14  Game Development / Performance Tuning / Re: Does this cause lack of Performance? on: 2013-10-12 11:39:41
String.valueOf, or Integer.toString(i) are still slow, but acceptable for most PC use.

For high end performance you need something like I a have in my Allbinary Platform, but it cost money (1 dollar) to use each year.

https://github.com/AllBinary/AllBinary-Platform/blob/master/j2me/lib/BasicMathLibraryM/src/main/java/allbinary/logic/math/PrimitiveLongUtil.java

Basically you can't create strings or stringbuffers in your main game loop everyframe unless you don't care about performance.
15  Games Center / Showcase / Re: [Android] [Ouya] XY Cannon on: 2013-09-25 08:14:23
nice
16  Discussions / General Discussions / Re: jME: What's the Catch? on: 2013-09-22 17:16:08
Never write code you don't need to write.

Never deploy code you don't understand.

 Smiley

I completely customized an open 3d game engine because all of the others where slow and or complex.

So while I use other peoples Hardware and VM I don't use anything outside of the of the JDK that I don't have the source code and don't understand that is deployed.

The catch with jME for me was performance and platform support.  It was to slow (that is not an issue on PCs) and does not support enough platforms (wanted Flash, HTML5, and J2ME as a possibility).
17  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [PlayN] How much is PlayN supported by Google? on: 2013-08-28 01:18:15
I use PlayN for HTML5 and Flash support for my AllBinary Platform.  It is a great project.
18  Games Center / Showcase / Re: Javatari Atari 2600 Emulator on: 2013-08-04 08:29:02
Very nice.  You could always make your own 2600 games now.
19  Discussions / Miscellaneous Topics / Re: if you are not a programmer, what would you be ? on: 2013-06-12 20:55:10
Rich
20  Discussions / Miscellaneous Topics / Re: America's STASI on: 2013-06-10 11:23:00
Let's be to the point: What have we got to hide from them anyway?

Everything.  Anything you do will be used against you at some point.  

Maybe it will be breathing in public without a mask.  That is to say if they find you have not purchased a government approved mask then they may come and kill you for national security reasons for trying to spread disease.

They will just make up something based on the data they have or data they make up.
21  Discussions / General Discussions / Re: XBox One on: 2013-05-25 04:48:28
Quote
Disks will disappear within a few years.

They can pry my disks from my dead cold hands.

I don't think offline data storage will go away.  I can't wait until I can have 100 TB for 129 dollars in 6 years.
22  Discussions / General Discussions / Re: Arrrgg... sequence diagrams ... so hard to get motivated.. on: 2013-05-25 04:38:33
MDA via UML is the programming tool of the future for 20 years now and it probably will be for another 15.

Rational Rose tried hard, but the open source world now commands the future of MDA.

Class, Activity, Sequence, and other diagrams must generate and reverse engineer code correctly every time to work right.

I used Object Domain years ago and it could generate the skeleton code fine, but reverse engineering the code still has issues even today.

Someday it will be great.  Scratch + MDA = A complete visualization of the code in a way that syntax and generated code can't fail in the diagrams or program flows.  You will still need and old person like me with an IDE to do the low level code, but it will be very rare and easier to integrate.
23  Discussions / General Discussions / Re: XBox One on: 2013-05-24 01:25:58
I think the Xbox One has some nice features.  They put the focus on TV since that is probably the market they think will pay for the console.  Pushing the small developers away will destroy any long term growth regardless of how great the device might be.
24  Discussions / General Discussions / Re: Game Engine vs. A Game Library on: 2013-05-16 15:37:59
Platform = Same API for different hardware and OSs
Engine = Multiple Libraries
Library = like minded API abstractions
25  Discussions / General Discussions / Re: Programming on iOS on: 2013-05-07 18:31:23
Avian
26  Games Center / Showcase / Re: [RELEASED] Janken Game - Multi Platform JankenPo! on: 2013-05-07 01:33:02
Good job.
27  Discussions / General Discussions / Re: Why don't many of you use JMonkey Engine? on: 2013-05-04 17:20:52
I don't use it because it does not work on J2ME and HTML5 via GWT would be hard to add.

I use a 3D engine that I can use on Android, J2ME, J2SE, HTML5, and Avian.
28  Java Game APIs & Engines / Engines, Libraries and Tools / Re: SoundHelix music generator on: 2013-04-17 19:37:18
Nice tool.  Too bad it is GPL only.  Maybe you should make a commercial license.
29  Games Center / WIP games, tools & toy projects / Re: Preview of TT - Tile Tools on: 2013-04-14 00:59:10
I don't see a download.
30  Games Center / Showcase / Re: Sky Burner - Independent Wars on: 2013-03-15 11:38:10
nice
Pages: [1] 2 3 ... 12
 

Add your game by posting it in the WIP section,
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xsi3rr4x (55 views)
2014-04-15 18:08:23

BurntPizza (53 views)
2014-04-15 03:46:01

UprightPath (66 views)
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UprightPath (49 views)
2014-04-14 17:35:47

Porlus (66 views)
2014-04-14 15:48:38

tom_mai78101 (90 views)
2014-04-10 04:04:31

BurntPizza (151 views)
2014-04-08 23:06:04

tom_mai78101 (247 views)
2014-04-05 13:34:39

trollwarrior1 (204 views)
2014-04-04 12:06:45

CJLetsGame (211 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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