Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (527)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 12
1  Games Center / WIP games, tools & toy projects / Re: Rubicon on: 2014-08-08 14:36:32
nice screen shakes
2  Games Center / WIP games, tools & toy projects / Re: [Android] Ping on: 2014-08-08 14:35:32
look interesting
3  Game Development / Networking & Multiplayer / Re: [Kryonet] Any way to avoid instanceof check? on: 2014-07-03 04:13:53
I don't use instanceof.  Instead I use an int value indicating type.  int comparison is cheaper than reflection or instanceof.

Still using "if" statements is also slow so you should use them only when you need them.  You can often replace the if chain with an an extended method of the same name.

if(o.type == o2.type)
{
...
}
4  Games Center / Showcase / Re: Dyad on: 2014-06-27 01:45:36
nice
5  Games Center / Showcase / Re: Drohtin - The indie strategie Game on: 2014-06-20 20:54:08
Looks like it could make a nice RTS game.
6  Games Center / Showcase / Re: RebelChick - Now Available for Android & IOS on: 2014-06-20 20:47:57
cute
7  Java Game APIs & Engines / Android / Re: What's the average size of a 3D game? on: 2014-05-18 20:11:18
ZeptoRacer 3D is 760k
Tank Massacre 3D is 1064k
Neon Puck 3D is 1475k
Evil Kitty 3D is 35MB 25MB is for music

So it depends on your game.  You can make a 32k 3d game or you can make a 32 gig 3d games.  It is up to you.

For Android I recommend the less than 4mb and double that every 18-36 months.
8  Discussions / General Discussions / Re: New Personal Virtual Reality Headset System – ANTVR KIT on: 2014-05-14 22:13:47
Add a power jack that does not need batteries and I am in.  3 hours is just not useful.
9  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-05-08 09:05:03
No but people try anyways:

http://motherboard.vice.com/en_us/read/this-is-the-most-accurate-simulation-of-the-universe-ever?utm_source=motherboardfb

10  Games Center / Showcase / Re: Spoony Fish - Android (more than just another Flappy Bird Clone) on: 2014-04-29 14:51:07
The video is great.  I need videos like that for my game. Such polish.
11  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.21 on: 2014-04-28 11:50:25
The settings are usually for video settings like directx vs opengl.
12  Games Center / WIP games, tools & toy projects / Re: Helibomber SDX on: 2014-04-21 23:35:42
Looks like great arcade fun.
13  Games Center / WIP games, tools & toy projects / Re: GameLauncher v0.1 on: 2014-04-19 13:50:30
Settings/Options and verify files buttons are pretty common in such tools.
14  Games Center / Android Showcase / Re: Android: Nekronoid on: 2014-04-18 15:46:01
nice arkanoid
15  Games Center / Android Showcase / Re: Ubongo on: 2014-04-17 23:06:16
looks very polished.
16  Games Center / Android Showcase / Re: Android : New Game Jumpy Hoppy on: 2014-04-17 23:04:04
cute
17  Game Development / Networking & Multiplayer / Re: RTS game multiplayer on: 2014-03-28 04:01:00
You need:

1. Authoritative multi-player server
2. Integrate your game with the server
    a. Lobby
    b. Chat
    c. Login
    d. Create Game
    e. Leave Game
3. Test
4. Deploy/Publish
18  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Making a game work for desktop AND android? on: 2014-03-17 11:10:14
I use the same input logic for all platforms. I just map the platform input into game input.  That way each new platform gets a mapping class based not just on platform but platform capabilities. Like Ouya has analog controls but not keyboard, mouse, orientation, or touch yet it is still Android.
19  Discussions / Miscellaneous Topics / Re: Planets³ - a 3D open-source voxel-based RPG on: 2014-02-25 22:23:20
The graphics are amazing
20  Games Center / Showcase / Re: Clicky Pixel - FlappyJam entry on: 2014-02-23 10:13:34
Great job. Better than the Flappy Bird.  The question now is how do you spend all that money.  I am kidding of course better doesn't mean $.
21  Games Center / Android Showcase / Re: Superior Tactics - Tactical Space Battles RTS on: 2014-02-16 10:50:29
nice
22  Games Center / Featured Games / Re: Sky Burner 2 - Operation Garuda (Sequel Game from Sky Burner - Independent Wars) on: 2013-12-16 21:47:06
nice SMUP.  The music is not really ideal for the game.
23  Discussions / General Discussions / Re: Excelsior JET AOT Java Compiling (sale) on: 2013-11-25 16:00:58
This is very nice.

Thanks to Excelsior.
24  Game Development / Newbie & Debugging Questions / Re: OOP Noob - Extending Classes, or How Else to Create Unique NPCs? on: 2013-11-16 16:31:48
composition over inheritance.
25  Game Development / Game Mechanics / Re: Multi threaded game loop on: 2013-10-28 20:06:22
Breaking things down like you have will actually slow things down for most systems and make things more complicated.

Instead use a different threads for sound, game loop, AI, and such.
26  Game Development / Performance Tuning / Re: Does this cause lack of Performance? on: 2013-10-12 09:39:41
String.valueOf, or Integer.toString(i) are still slow, but acceptable for most PC use.

For high end performance you need something like I a have in my Allbinary Platform, but it cost money (1 dollar) to use each year.

https://github.com/AllBinary/AllBinary-Platform/blob/master/j2me/lib/BasicMathLibraryM/src/main/java/allbinary/logic/math/PrimitiveLongUtil.java

Basically you can't create strings or stringbuffers in your main game loop everyframe unless you don't care about performance.
27  Games Center / Android Showcase / Re: [Ouya] XY Cannon on: 2013-09-25 06:14:23
nice
28  Discussions / General Discussions / Re: jME: What's the Catch? on: 2013-09-22 15:16:08
Never write code you don't need to write.

Never deploy code you don't understand.

 Smiley

I completely customized an open 3d game engine because all of the others where slow and or complex.

So while I use other peoples Hardware and VM I don't use anything outside of the of the JDK that I don't have the source code and don't understand that is deployed.

The catch with jME for me was performance and platform support.  It was to slow (that is not an issue on PCs) and does not support enough platforms (wanted Flash, HTML5, and J2ME as a possibility).
29  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [PlayN] How much is PlayN supported by Google? on: 2013-08-27 23:18:15
I use PlayN for HTML5 and Flash support for my AllBinary Platform.  It is a great project.
30  Games Center / Showcase / Re: Javatari Atari 2600 Emulator on: 2013-08-04 06:29:02
Very nice.  You could always make your own 2600 games now.
Pages: [1] 2 3 ... 12
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

PocketCrafter7 (12 views)
2014-11-28 16:25:35

PocketCrafter7 (7 views)
2014-11-28 16:25:09

PocketCrafter7 (8 views)
2014-11-28 16:24:29

toopeicgaming1999 (74 views)
2014-11-26 15:22:04

toopeicgaming1999 (64 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (28 views)
2014-11-24 19:59:16
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!