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1  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-01-25 19:57:29
This board is intended for tutorials, not links to them.
2  Discussions / General Discussions / Re: How do you feel about selling out? on: 2015-01-16 05:48:31
Without these lazy & ignorant consumers, the Minecraft IP would be nowhere near as valuable to Microsoft's milking department.

Moooooooooo....
If you're going to revive old threads, you should probably improve your post quality Pointing
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-10 17:19:36
My game has a new ninja now!
Isn't that the ninja from Mini Ninjas?
4  Games Center / Cube World Projects / Re: Voxel Engine written in Kotlin + libGDX on: 2015-01-10 17:17:32
Moved Smiley
5  Game Development / Newbie & Debugging Questions / Re: Mouse coordinates all crazy? [Libgdx] on: 2015-01-07 02:10:41
even with only getting the input the mouse coordinates are crazy
Hard to help you when this is all the information you give. What's wrong with the mouse coordinates; what is your code doing and what is the desired output? If you want the player to follow mouse position you'll most likely have to unproject the mouse coordinates.
6  Game Development / Articles & tutorials / Re: AdMob tutorial for LibGDX Android prrojects on: 2015-01-06 23:37:00
This board is for actual tutorials, not links.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-06 04:18:36
Well I believe it was done to encourage game development. Not "game engine" development. The WIP was riddled with these tools instead of games. There's a huge discussion here: http://www.java-gaming.org/topics/new-rules-regarding-game-engines/35330/view.html
Note, if you have any comments on this topic please post in that thread and not this one.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-06 04:17:41
@SHC Don't know how you missed it
9  Java Game APIs & Engines / OpenGL Development / Re: lwjgl + sprite sheet on: 2015-01-06 04:16:43
In the future (generally) don't delete your post, just leave it here with the solution so maybe others with the same problem can find this post.
10  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-06 00:49:25
Forum should not be devblog for something that is never going to end up anywhere.

Then I must have mistaken the forum's purpose, and should probably go delete my WIP thread. I kind of feel embarrassed posting updates if the forum was meant for professional games that are going to "end up somewhere."
Remember that this thread is about game engines. Making multiple small WIP games is the path to successfully making bigger projects, but it's often different for game engines/libraries.
11  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-05 00:21:35
To surmise:

  • Incredibly ironic to encourage pirating and also claim to be an indie developer
  • Pirating is illegal and takes money away from developers, period.
  • Game developers are not entitled to give you anything other than what they explicitly promise
  • If you want people to listen to you seriously, then take our advice seriously

Overall, your behavior is immature, but it's not like you can't improve. I suggest you think before you post.

Now, everybody go back to your IDEs persecutioncomplex
12  Game Development / Networking & Multiplayer / Re: Read keyboard input for chat on: 2015-01-02 02:15:35
KeyListener?
13  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LibGDX Android setup on: 2015-01-01 06:37:24
I have that error in my IDE as well, but my android libgdx projects compile/run fine. Check under Properties -> Android, and see if you have an android version selected.
14  Games Center / WIP games, tools & toy projects / Re: Airships: Conquer the Skies on: 2014-12-30 08:34:36
Nice to see you've continued working on this project. The art style is great, and I think the gameplay has a lot of potential. Gave you an upvote on greenlight Smiley
15  Game Development / Newbie & Debugging Questions / Re: LibGDX interpolation on: 2014-12-30 08:31:49
Because I was trying to understand how interpolation, the concept, works in LibGDX. I was only using the Swing statement from earlier because it was something I found on a random example, after not being able to find any in depth explanations of interpolation in LibGDX. But I will keep looking.
Interpolation in libgdx, conceptually, is the same as interpolation anywhere else. I'm not sure if you don't understand interpolation as a concept, or how libgdx implements it.
16  Game Development / Newbie & Debugging Questions / Re: LibGDX interpolation on: 2014-12-30 08:29:05
I don't mean to come across as angry, it's just that I expect forum members to at least try to solve their own problems before posting about them. In this case, I don't see how you intend to learn what
1  
Interpolation.Swing(1).apply
does if you're googling "How to interpolate libGDX". Besides, most interpolation types are pretty self-explanatory.
17  Game Development / Newbie & Debugging Questions / Re: LibGDX interpolation on: 2014-12-30 08:18:45
Second google search link gives you the code on github (literally 2 lines). If you're using something blindly it's your own fault.
18  Game Development / Newbie & Debugging Questions / Re: LibGDX interpolation on: 2014-12-30 07:44:32
If you want to fade in (linear interpolation implied), then I'm not sure why you're using Interpolation.Swing. Secondly, you should probably learn how to use google, it's a powerful tool and will save you a lot of time. API
19  Discussions / Miscellaneous Topics / Re: Motorola Moto G, Any Problems? on: 2014-12-28 18:43:25
It's a pretty decent phone. Battery life is good and it has enough processing power to run something like Asphalt 8 without any issues.
20  Discussions / Miscellaneous Topics / Re: School writing project on: 2014-12-27 20:22:03
Any reason you're going around reviving all of these threads? Just got your CPR training or something?
It seems to be a common trend among the newbies. Newer members desperate to up their post count?
21  Discussions / Miscellaneous Topics / Re: Color Collision?? on: 2014-12-26 05:04:14
This is called collision masking among other names.
https://www.google.com/search?q=bitmask%20collision

Includes JGO post near the bottom  Pointing
Damn, JGO 2004 Tongue
Anyways, I assumed he was talking about box2d-like physics, maybe too quickly.
22  Discussions / Miscellaneous Topics / Re: Color Collision?? on: 2014-12-25 19:11:39
How would comparing rgb values be any different from comparing mass x velocity?
23  Discussions / Business and Project Management Discussions / Re: Recruitment for Team Technic on: 2014-12-25 17:59:32
i wasted 6 minutes on this image, that i will never get back! + uploading,posting,and typing all off this!
I think you may have mistaken JGO for 4chan. Don't need that kind of stuff here.
24  Games Center / Archived Projects / Re: Red Game 2D Engine (redone!) on: 2014-12-22 03:21:23
I can't find it tho...

I checked my projects on my profile and only found this topic and my old game engine's demo... (which I should delete)
I merged the two topics if you didn't notice...
25  Games Center / Archived Projects / Re: Red Game 2D Engine (redone!) on: 2014-12-22 02:35:59
I have changed the original post and it seems like my old one was already deleted...

But now can you actually have I look at it?
? Nothing has been deleted.
26  Games Center / Archived Projects / Re: Red Game 2D Engine (the redo!) on: 2014-12-22 02:12:53
That is from the "WIP Publication Reel"...

Yeah, and that's separate from the WIP board rules -
  • The topics in the WIP board are ordered by 'last reply' (usual forum behavior)
  • To request a migration to the Showcase board, it's usually enough to send a PM to one of the League of Dukes or explicitly make the request in the game topic.
  • Creating more than one topic (in any of the game boards) for your game is not allowed.
You haven't changed anything. It's not a new project.
27  Game Development / Newbie & Debugging Questions / Re: Starting a Java Game, Where to Start? Eventually want to be network multiplayer on: 2014-12-14 01:53:52
Advanced warning...the initial setup is kind of a nightmare, but it's definitely worth it! Smiley
There's a gui
28  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-12-13 22:41:15
OT... but why for the love of humanity would anyone ever want to stream code or to watch code being streamed? Am I showing my age?
Yeah, I don't really get it either - unless the streamer is basically lecturing on a certain subject, I wouldn't be interested.
29  Game Development / Newbie & Debugging Questions / Re: [LIBGDX] Weird problem on exitting on: 2014-12-12 01:22:31
Please don't double post Smiley
30  Game Development / Newbie & Debugging Questions / Re: LibGDX/Eclipse Exporting Runnable Jar on: 2014-12-08 06:33:04
With AssetManager, I've only gotten it to work by putting a folder with all the assets in the same directory as the .jar. This probably isn't the correct method, but it does work.
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