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1  Game Development / Newbie & Debugging Questions / Re: Tile map collision on: 2013-03-06 02:23:36
What kind of movement system are you using? Are you using "Rogue-Like Movement" AKA you move Tile to Tile or are you using smooth normal movement?

If you are using Tile based movement then simply make it so that the application checks whether the tile next to it is a wall or not and if there isn't a wall next to it then make it so the player can move there...

If you are using smooth normal movement then using the four corner points is more efficient if you are using rectangles that follow the player. Just place a rectangle on the four corners of the player object and if the rectangles are about to intersect another rectangle(let's say the tile's rectangle), then it cannot move that direction.
2  Games Center / WIP games, tools & toy projects / Re: Pixel Zombies on: 2013-03-05 02:49:30
Then how the hell are they even walking?
What form of dark magic is this!
3  Java Game APIs & Engines / Java 2D / Re: Hi, I need someone to critique my bullet hell test engine... on: 2013-03-05 02:44:12
About 600+ frames per second and CPU usage is about 2% or below.
Also, have you played a game called Touhou before?
Just curious. Cheesy
4  Game Development / Newbie & Debugging Questions / Re: Moveing problem in 2D Game on: 2013-03-05 02:32:10
미안해, 나가 한국말로 잘 못해요.
(Sorry, I can't speak korean that well)

프로그래밍 해 봤나?
(Have you programmed before?)

프로느래밍 해면, 몇 번?
(If you have, how many times?)
5  Game Development / Newbie & Debugging Questions / Re: Health bar problem :P on: 2013-03-03 22:20:04
Thank you, you have fixed the problem.
I never expected a reply so quickly. THANK YOU.
Cheesy
6  Game Development / Newbie & Debugging Questions / [SOLVED]Health bar problem :P on: 2013-03-03 22:15:08
Alright I haven't been here for awhile.
I was trying to make games in C++ but learned that I find Java much more easier and entertaining.
So i have this problem with the health bar. It seems every time it gets "hit" or if 1+ is subtracted from the total health, it always makes itself equal to 0.

Here is the one piece of code that I am sure is causing the problem:
1  
g2d.fillRect(610,80,25,Math.round(500 * (CurrentWave.getHealth() / 3000)));


3000 is the total health.
500 is the height of the rectangle.

I tried adding the health bar to the enemy and same problem occurs. I have no idea why the rectangle's height is changed to 0 every time a number is subtracted from it.

Please help, thank you...
:"D
7  Java Game APIs & Engines / Java 2D / Re: Image following line on: 2012-10-01 01:07:53
Yeah I think he means any line not just vertical/horiz lines.
Yea, that's what I was asking for. I understand how to make Vert and Horiz lines, just wondering how to make an image follow a line that has a certain amount of degrees to it.
8  Java Game APIs & Engines / Java 2D / Re: Image following line on: 2012-09-29 23:48:37
I meant more of, just following a straight line.
9  Java Game APIs & Engines / Java 2D / Image following line on: 2012-09-29 02:16:23
Hi, I have a question about Images. Is there a way to make an image trace/follow a line? If so, can you please explain on how to do it? I want know how to make the image trace a line from point A to point B.
10  Game Development / Newbie & Debugging Questions / Re: Sprite Sheet pink color as alpha ? on: 2012-09-02 19:50:16
It isn't necessary actually. What graphics program do you use to create sprites? I recommend paint.net. Just delete the White layer and create a transparent background.
11  Discussions / Miscellaneous Topics / Re: The personal attacks thread. (everything goes) on: 2012-09-02 15:38:26
What is up with that kid? I've seen his anger growing since the first day he came on this forum. Every time I helped, criticized, or suggested something slightly different from his ways, he would take it very personally.

I don't have any bad intentions at all. I'm simply on this forum because I enjoy helping others and seeing them succeed. Smiley

Wait who are you talking about?
12  Discussions / Miscellaneous Topics / Re: The personal attacks thread. (everything goes) on: 2012-09-02 04:33:20
WHAT IS THE PURPOSE OF THIS THREAD!!! XD XD XD XD XD
13  Discussions / Miscellaneous Topics / The personal attacks thread. (everything goes) on: 2012-09-02 01:00:43
We clearly are dealing with two potential possibilities, of which only one can be true:
  • ra4king and I are butt buddies
  • ra4king and I aren't butt buddies

Pick the one you find most believable and wonder what you're contributing to the forum.

I think Gabriel, Ra4King, Jimmt, Riven, and I are all butt buddies.  Wink Smiley Grin
14  Discussions / Miscellaneous Topics / The personal attacks thread. (everything goes) on: 2012-09-01 19:46:32
I see your POINT.
eh EH?
Anyone?
Man I am so PUNNY.
EH?
15  Game Development / Game Play & Game Design / Re: 4x design question on: 2012-09-01 19:33:47
So I guess the map's attributes should be player's choice in 4x games.
16  Games Center / WIP games, tools & toy projects / Re: Unnamed 4X game on: 2012-08-30 21:36:28
Please finish this because I am very excited for this actually.

Is there a story behind this? If there is can you give us a brief explanation?
17  Game Development / Game Play & Game Design / 4x design question on: 2012-08-30 20:48:28
For a 4x game, should the map be somewhat symmetrical or irregular. By irregular I mean the stars are organized in random, like the map is in no way symmetrical. By symmetrical I mean that both sides of the map are basically copies of one another.

* = stars.
Symmetrical:

*   * * *   *  Stars are symmetrical and even on both sides.
** *    * **
*   * * *   *

Irregular:
* *   *    *  Stars are in no way symmetrical and completely random.
  ** * * *
*        ***
18  Games Center / WIP games, tools & toy projects / Re: Ghost Forest - Beta on: 2012-08-25 19:02:11
Awesome. I love it how the ghosts just pop out in front of you.
19  Games Center / Archived Projects / Re: JGadget - fake 3d rendering in Java on: 2012-07-03 23:46:35
May I ask. How did you do this?
20  Game Development / Game Mechanics / Re: Java run method on: 2012-06-27 21:40:54
I mean the run method of Runnable. Basically having more than one thread.
21  Game Development / Game Mechanics / Java run method on: 2012-06-27 20:31:29
 So I don't no if this is in the right category or not, but I have a question about the run method. This isn't a long one so I'll make it quick.

 Is having more than one run method going to ruin the performance of a game, if yes, then how so. Also should there be a limit of how many run methods your allowed to have in a program?
22  Discussions / General Discussions / Re: Flash, Java, or both on: 2012-06-25 16:03:50
Well I'm currently using java, but was just curious about flash.
23  Discussions / General Discussions / Flash, Java, or both on: 2012-06-25 05:31:16
 Hello, my name is MindofCorruption97 and I would like to ask a question. Depending on both programs (Flash AS3 and Java) which ones better suited for game developing. Also, is it possible to add a Flash game onto a java JFrame and somehow combine the two codes together in some way?
24  Discussions / General Discussions / Best form of Adventure game on: 2012-06-09 22:13:00
What is you favorite types of adventure games.
Here is a list of a few i know :

1.Point and Click

2.Puzzle

3.Platformer

Pick one or more.
25  Discussions / General Discussions / Re: Does really game development on Java suck? Why are we still here? on: 2012-05-24 16:41:45
Java is a good progamming language to make games. like the first post, most games are breathtaking for their graphics and design. Java game developers aren't that skilled in graphics all the time. Java is a good programming language to develop games, I mean look at runescape and minecraft, even though they used external libraries, it shows that java is still a good programming language to use. It just takes hard word, that's all it needs.
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List of Learning Resources
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