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1  Game Development / Newbie & Debugging Questions / Re: Drawing brush strokes on: 2007-07-06 08:15:56
Oh, those gaps, yeah silly forum  Grin

Thanks for the link to the article, going to look into it tomorrow after I get some sleep
2  Discussions / General Discussions / Re: The Facebook thread on: 2007-07-06 06:29:59
Joined the group
3  Game Development / Newbie & Debugging Questions / Re: Drawing brush strokes on: 2007-07-06 00:41:24
Would anyone mind going into more detail about interpolation and smoothing?  Google isn't being my friend right now, as I can't seem to find any good resources.

And yes, that is a screenshot of the current implementation and the gaps are intentional, I was just showing the jagged-ness of the strokes
4  Game Development / Newbie & Debugging Questions / Re: Drawing brush strokes on: 2007-07-04 01:07:33
Do you use the Double Buffering to draw on the Canvas? This would give you smoother graphics while drawing in real-time.

I am currently not using active rendering.  I am just concerned with the actual strokes at this point.
5  Java Game APIs & Engines / JInput / Re: Proper drawing using the wacom tablet api on: 2007-07-03 19:01:15
Thanks for the ideas guys.  I'm going to continue this thread in the Newless Clubies with more of a focus on the actual drawing, which doesn't relate as much to JInput, and add pressure support later.
6  Game Development / Newbie & Debugging Questions / Drawing brush strokes on: 2007-07-03 18:59:23
I am currently drawing lines between each call of mouseDragged from a MouseListener, which seems like a crude and basic way of drawing brush strokes and using Graphics2D to change stroke size.

How would I be able to make the strokes smoother, would it require a different base code (not using the mouseDragged event and Graphics2D), processing the strokes afterwards, or both?
7  Java Game APIs & Engines / JInput / Proper drawing using the wacom tablet api on: 2007-07-03 00:39:09
What would be the best way to draw basic strokes using the pressure sensing from the wacom tablet api?  Before I was using JInput, I drew lines between each call of mouseDragged from a MouseListener, which seems like the most crude and basic way of doing it.  So how would I do this that would be able to incorporate the pressure variable and also make the strokes smoother?
8  Game Development / Newbie & Debugging Questions / Re: Tablet input on: 2007-06-27 23:13:21
Its a Toshiba Portégé M400, running Windows XP
9  Game Development / Newbie & Debugging Questions / Re: Tablet input on: 2007-06-26 02:34:13
Ah, great, it seems to work perfectly, thank you  Grin
10  Game Development / Newbie & Debugging Questions / Tablet input on: 2007-06-18 23:12:28
Is there any support in java / any java library for pressure sensative tablets?  I recently got a convertable tablet laptop and I would enjoy messing around with the pressure stuff.
11  Game Development / Newbie & Debugging Questions / Re: Easy updating between two local computers on: 2007-05-31 01:28:25
Where should I host the SVN server?
12  Game Development / Newbie & Debugging Questions / Easy updating between two local computers on: 2007-05-30 23:19:08
What would be the best (easiest?) way to share code that I am working on between two local computers?  I just got a new laptop and I would like to be able to work elsewhere on my laptop, but be able to update the source on my main desktop computer when I go back to my house.  So, is there any easier way to do this besides just copying the java files from one computer and pasting them into my workspace on the other?

I am currently using Eclipse as my IDE.
13  Game Development / Networking & Multiplayer / Re: Getting hosts / people on a LAN on: 2007-04-18 22:31:55
Ok, thanks for the info.  It looks like UDP broadcasting would be the best solution, could anyone point me in the right direction for attempting to do this? (I have never used UDP before)
14  Game Development / Networking & Multiplayer / Re: Getting hosts / people on a LAN on: 2007-04-17 22:22:34
Alright, so I'm guessing theres no way to just display all the computers that are currently connected to the LAN?
15  Game Development / Networking & Multiplayer / Getting hosts / people on a LAN on: 2007-04-17 21:04:12
I saw This Thread and I've got pretty much the same question, but there were not really any specific answers there

I am basically wondering how many games do the LAN play, where one client can see all the games  that are up on the local network created by other clients, or see all the current people connected using the same client
16  Games Center / Archived Projects / Re: Waterstorm goes Open Beta on: 2007-04-04 23:36:22
Wow, game is loads of fun

Big thumbs up
17  Game Development / Newbie & Debugging Questions / Global hotkeys on: 2007-01-30 01:10:43
Is there any way in java to make a global hotkey or a keylistener that grabs keypresses no matter what has focus?  I know this is possible natively but has anyone implemented it into java?
18  Discussions / Miscellaneous Topics / Re: Happy New Year - Some Resolutions for 2007 on: 2007-01-09 01:48:12
I would like to finish a decent game before I head off to college at the end of the summer, hopefully possible.
19  Discussions / General Discussions / Re: Desktop Games on: 2007-01-09 01:37:21
I'm gonna agree here, being a semi-hardcore gamer/student myself I take much more interest in desktop games.  I think the only games on my cell phone are the demos it came with.
20  Discussions / Miscellaneous Topics / Re: The Path of Neo: how could they do that? on: 2006-12-18 02:55:24
Just FYI the entire steam system was offline on friday due to the massive power outtages, thats probably why you couldn't install.

And also many console -> PC ports tend to be sub-par since they were designed for a console.
21  Java Game APIs & Engines / Tools Discussion / Re: Newbie eclipse question on: 2006-12-14 21:03:54
sure, not sure if its properly formatted or anything but it works for me:

<?xml version="1.0"?>
<project name="TacticsOnline" basedir="." default="jar">
   <property name="bin" location="bin"/>
   <property name="build" location="build"/>
   <property name="jard"  location="jard"/>
   <target name="jar">
      <jar jarfile="${jard}/Tactics.jar" basedir="${bin}">
          <attribute name="Main-Class" value="net.tacticsonline.client.GameWindow"/>
      <signjar jar="${jard}/Tactics.jar"
      alias="PowRader" storepass="<password here>" keystore="build/erickey2"/>

      <ftp server=""
             password="<giving away my password would be bad>"
          <fileset dir="jard"/>
22  Game Development / Newbie & Debugging Questions / Re: Common ways of calculating damage on: 2006-12-13 21:38:41
Thanks for all the help guys, just have to figure out what kind of scale I want to use for all the stat numbers

I'm planning on implementing this in a game like Final Fantasy Tactics/ Tactics Ogre that I've been working on
23  Game Development / Newbie & Debugging Questions / Common ways of calculating damage on: 2006-12-10 23:15:50
What are the most common ways in which damage reduction due to some defence number is done in RPGs?

Lets say Unit X has 50 attack, is it best to have a percent reduction due to Unit Y's 50 defence... or what common systems are there?

If my question is unclear please tell me
24  Java Game APIs & Engines / Tools Discussion / Re: Newbie eclipse question on: 2006-12-06 03:32:20
Ok, after about an hour or two of reading and testing, I finally got my Ant file working: creating the jar, signing it, and uploading it to my server.  Thanks guys
25  Java Game APIs & Engines / Tools Discussion / Newbie eclipse question on: 2006-12-05 21:42:28
I started using eclipse several months ago, but I have never gotten into the deeper features of it.

I am wondering how one would go about automatically signing a jar file and uploading it to a ftp server from inside eclipse?  Any help will be appreciated  Grin
26  Games Center / WIP games, tools & toy projects / Re: Kitipong - Library Test on: 2006-11-21 20:40:52
Applet works fine for me:

Firefox 1.5, radeon 9800 pro - catalyst v6.7

So it isn't a global ATi problem
27  Game Development / Newbie & Debugging Questions / Detecting specific mouse movements on: 2006-10-10 21:37:26
What would be the best way to detect specific mouse movements using the MouseMotionListener? For example, detecting if the user moved their mouse in a circle.
28  Games Center / Archived Projects / Re: 2D Physics System on: 2006-10-10 21:06:53

I just want to let people know that I won't have time to work on this project until November. 

I haven't lost interest at all - I've just got a deadline on the 30th of October that I'm running late for.  I will get the polygons working seemlessly in November Smiley.


Good to know this hasn't been abandoned.  Smiley

Looking forward to the newer versions
29  Game Development / Newbie & Debugging Questions / Re: How to implement a Timer? on: 2006-09-10 16:24:34
If you are using java 1.5+ I would recommend using System.nanoTime() instead, but if you are pre 1.5 look for a different hires timer
30  Game Development / Game Play & Game Design / Re: Help! Game ideas on: 2006-09-07 21:21:43
The problem is the graders NEVER see an electronic copy of your program, all they have is a copy of the source and whatever screenshots you have in your dossier.
Doesn't that imply that it can be buggy as hell and not even slightly work, as long as it's got no obvious syntax issues? Shocked

Heh, that would be pretty funny  Wink

Your teacher checks to make sure your program works and they also go through some of your test cases
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Rendering resources
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2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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