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Game Development / Newbie & Debugging Questions / Re: Drawing brush strokes
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on: 2007-07-06 02:41:24
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Would anyone mind going into more detail about interpolation and smoothing? Google isn't being my friend right now, as I can't seem to find any good resources.
And yes, that is a screenshot of the current implementation and the gaps are intentional, I was just showing the jagged-ness of the strokes
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6
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Game Development / Newbie & Debugging Questions / Drawing brush strokes
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on: 2007-07-03 20:59:23
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I am currently drawing lines between each call of mouseDragged from a MouseListener, which seems like a crude and basic way of drawing brush strokes and using Graphics2D to change stroke size.  How would I be able to make the strokes smoother, would it require a different base code (not using the mouseDragged event and Graphics2D), processing the strokes afterwards, or both?
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7
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Java Game APIs & Engines / JInput / Proper drawing using the wacom tablet api
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on: 2007-07-03 02:39:09
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What would be the best way to draw basic strokes using the pressure sensing from the wacom tablet api? Before I was using JInput, I drew lines between each call of mouseDragged from a MouseListener, which seems like the most crude and basic way of doing it. So how would I do this that would be able to incorporate the pressure variable and also make the strokes smoother?
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12
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Game Development / Newbie & Debugging Questions / Easy updating between two local computers
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on: 2007-05-31 01:19:08
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What would be the best (easiest?) way to share code that I am working on between two local computers? I just got a new laptop and I would like to be able to work elsewhere on my laptop, but be able to update the source on my main desktop computer when I go back to my house. So, is there any easier way to do this besides just copying the java files from one computer and pasting them into my workspace on the other?
I am currently using Eclipse as my IDE.
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15
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Game Development / Networking & Multiplayer / Getting hosts / people on a LAN
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on: 2007-04-17 23:04:12
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I saw This Thread and I've got pretty much the same question, but there were not really any specific answers there I am basically wondering how many games do the LAN play, where one client can see all the games that are up on the local network created by other clients, or see all the current people connected using the same client
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19
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Discussions / General Discussions / Re: Desktop Games
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on: 2007-01-09 02:37:21
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I'm gonna agree here, being a semi-hardcore gamer/student myself I take much more interest in desktop games. I think the only games on my cell phone are the demos it came with.
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21
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Java Game APIs & Engines / Tools Discussion / Re: Newbie eclipse question
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on: 2006-12-14 22:03:54
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sure, not sure if its properly formatted or anything but it works for me: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
| <?xml version="1.0"?> <project name="TacticsOnline" basedir="." default="jar"> <property name="bin" location="bin"/> <property name="build" location="build"/> <property name="jard" location="jard"/> <target name="jar"> <jar jarfile="${jard}/Tactics.jar" basedir="${bin}"> <manifest> <attribute name="Main-Class" value="net.tacticsonline.client.GameWindow"/> </manifest> </jar> <signjar jar="${jard}/Tactics.jar" alias="PowRader" storepass="<password here>" keystore="build/erickey2"/>
<ftp server="www.therichards.com" remotedir="public_html/e/tactics" userid="<userid>" password="<giving away my password would be bad>" passive="true" > <fileset dir="jard"/> </ftp> </target> </project> |
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Java Game APIs & Engines / Tools Discussion / Newbie eclipse question
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on: 2006-12-05 22:42:28
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I started using eclipse several months ago, but I have never gotten into the deeper features of it. I am wondering how one would go about automatically signing a jar file and uploading it to a ftp server from inside eclipse? Any help will be appreciated 
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Games Center / Archived Projects / Re: 2D Physics System
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on: 2006-10-10 23:06:53
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Hi, I just want to let people know that I won't have time to work on this project until November. I haven't lost interest at all - I've just got a deadline on the 30th of October that I'm running late for. I will get the polygons working seemlessly in November  . Keith Good to know this hasn't been abandoned.  Looking forward to the newer versions
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30
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Game Development / Game Play & Game Design / Re: Help! Game ideas
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on: 2006-09-07 23:21:43
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The problem is the graders NEVER see an electronic copy of your program, all they have is a copy of the source and whatever screenshots you have in your dossier.
Doesn't that imply that it can be buggy as hell and not even slightly work, as long as it's got no obvious syntax issues?  Heh, that would be pretty funny  Your teacher checks to make sure your program works and they also go through some of your test cases
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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