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1  Discussions / Miscellaneous Topics / Re: So... time for a LD thread already? on: 2012-08-28 10:55:03
Damn, I forgot to check out the forum during the compo T_T Anyway here is my entry: . It's made with libgdx.

I'm gonna play/rate yours in a moment. Smiley
2  Discussions / Miscellaneous Topics / Re: Eclipse Juno on: 2012-07-29 23:12:29
I'm quite happy with it D: You can change the design going to window>preferences>general>appareance and select classic. Then restart the workspace!
The performance is still the same for me :/
3  Game Development / Newbie & Debugging Questions / Re: Graphic tools?? on: 2012-07-29 23:05:04
I've been using PyxelEdit for a week and it's quite good for making game graphics!
4  Game Development / Game Play & Game Design / Re: Character customization in an mmorpg on: 2012-07-27 14:18:14
Or should you be able to choose a new creature from defeated ones when you create a new character and start a new game?


Also, you can make an npc(a witch or something) that can transform you from one race to another paying her a lot $$ And pay her again if you want to be normal.
5  Game Development / Game Play & Game Design / Re: Character customization in an mmorpg on: 2012-07-27 13:40:15
At the begining of the game you could choose what race you want to be and then, as you said, at level 10, 20, 30 etc the appareance change (something like pokemon evolutions)!

Another idea is to have a few base races and then depending on your stats when reaching level 10, 20, 30 etc evolve into one monster or another!

6  Discussions / General Discussions / Re: custom font on: 2012-07-27 13:17:10
Change the color with code D:
7  Game Development / Newbie & Debugging Questions / Re: Weird moving around the map issue on: 2012-07-27 00:02:40
Sorry for the semi-hi jack: Is there a way to insert "system.out.println()" kind of like a break point?

In Eclipse you can write Sysout and then press ctrl+space and it will automatically write system.out.println()! I'ts not what you want, but hey, it's much faster! And with ctrl+D you can delete an entire line! Try it! Hope it helps! Smiley
8  Java Game APIs & Engines / OpenGL Development / Re: Drawing Text using Slick 2D library on: 2012-07-26 13:22:00
I've not used slick2d lately but I think I can remember how to do this Cheesy

-First of all download and install Bmfont:
-Open it, press options>font settings and select the font and the size, press ok.
-At the main screen you can see checkboxes, press the first one.
-Now options>export options in textures select png, press ok.
-If you press options>visualize you can see how the image will look.
-Finally press options>save bitmap font as... It will give you a png file and a fnt one.

Now in Java:

-Load the png Image:
public static Image theImage= new Image("/data/images/font.png",false,Image.FILTER_NEAREST);

-Load the AngelCodeFont:
public static AngelCodeFont font= new AngelCodeFont("/data/images/font.fnt",theImage);

And then just render it:
font.drawString(x, y, "It's easy!"); 

Hope it helps Smiley

EDIT: someone posted before me :c Well if you are using slick2D keep it simple, don't use the lwjgl methods because you don't need to Smiley
9  Games Center / Showcase / Re: The Escapades of Wiggles on: 2012-07-19 01:44:15
Runs fine here Smiley I liked it a lot! Keep it up, please!  Wink
10  Discussions / Miscellaneous Topics / Re: Preferred OS? on: 2012-06-15 08:46:38
I've been using windows since my first computer (12-13 years... and I'm only 19 Cheesy ) , but a few days ago due to some problems with my laptop(it's 4-5 years old T_T) I formatted it and installed Ubuntu 12.04 and all I can say is: I Love it! Cheesy It's a great OS for programmers! But I'm also a musician and I miss some programs of windows(Ableton Live) And the major fail: drivers for hardware. I have a sound card that I've recently bought and I can't use it because there are no drivers for Linux T_T


-Windows for music edition and also gaming.
-Linux for programming.

And because I can't choose between music or programming, my preferred OS it's still Windows!
11  Discussions / General Discussions / Re: Best form of Adventure game on: 2012-06-09 23:50:52
3D platformer Cheesy
12  Game Development / Newbie & Debugging Questions / Re: Slick2d Loading font images from glyphs on: 2012-06-09 08:12:43
What I walways do is use AngelCodeFont class. Take whatever font you want, open it in BMFont play with the parameters and export. The program will export a png/tga file and a fnt file. And then in java:

//define image
private Image img;
//define angecodefont
public static AngelCodeFont font;

//init method of the main class
public void init(GameContainer gc){

//load image (file location,flip?,filter)
img= new Image("data/fonts/font.png",false,Image.FILTER_NEAREST);

//load font(fnt location,image)
font= new AngelCodeFont("data/fonts/font.fnt",img);


Once you learn to use it is very easy and fast to use it! And for render it just this:

public void render(Graphics g){

font.render(10,10,"Hello World!");


And so...where do you want to render the string if not from the render method?o.O

Take a look at the javadoc too:

Hope it helps Smiley
13  Games Center / WIP games, tools & toy projects / Re: New FPS/RPG, A Work in Progress: Dysis on: 2012-06-08 17:27:50
This looks amazing! Team Fortress 2+Minecraft = epic Cheesy Keep it up! Smiley
14  Game Development / Newbie & Debugging Questions / Re: Single Minecraft-like tileset on: 2012-06-07 22:04:57
If you are using slick is very simple:

Load your image and make a spritesheet:

public class Resources{
//definde image
private Image img;
//define spritesheet
public static SpriteSheet tiles;

public static void load(){
//load image (file location,image flipped?,filter)
img=new Image("data/images/tiles.png",false,Image.FILTER_NEAREST);
//load Spritesheet (image ,width of the tile,height of the tile)
tiles= new SpriteSheet(img,16,16);

Call it in the main class:

public class Main extends BasicGame{

public void init(GameContainer gc){


And for draw one image of the spritesheet is very simple. Once you have loaded it you can call it from wherever you want:

public void render(Graphics g,GameContainer gc){
//x=xtile of the sheet y= ytile of the sheet

I hope it's understandable Smiley
15  Discussions / Miscellaneous Topics / Re: The miscellaneous projects image thread on: 2012-05-21 07:21:40

And now?

16  Games Center / WIP games, tools & toy projects / Re: [HARDLY WIP] WorldOfCube on: 2012-05-21 01:34:11
17  Discussions / Miscellaneous Topics / Re: The miscellaneous projects image thread on: 2012-05-21 01:31:48
Wow guys those screens look awesome!  Grin

Something I made:

[ img width=640 height=401][/img]
18  Discussions / Miscellaneous Topics / MiniLD#34 on: 2012-05-21 01:26:02
Someone has participated?  Huh
Post your entries! Smiley

I've just submitted mine!

Some feedback will be appreciated! Cheesy
19  Discussions / Miscellaneous Topics / Re: BB-Codes with [url]-Tag on: 2012-05-19 09:17:43
The blue text to click on

[url=]The blue text to click on[/url]

Without spaces Smiley
20  Games Center / WIP games, tools & toy projects / Re: Mining Adventures! on: 2012-05-19 00:18:50
Super cool!


I've edited the first post and updated the screenshoots Cheesy And I've updated the blog too.
21  Games Center / WIP games, tools & toy projects / Re: Mining Adventures! on: 2012-05-17 01:07:02
Please keep it up!
Really nice so far! Smiley

Sure! Cheesy Thanks! Tongue

[EDIT]: I've added a few more screenshoots to the first post! And also have updated the blog.
22  Games Center / Android Showcase / Re: Catch the cat on: 2012-05-15 23:43:33
Worked fine on Samsung Galaxy Ace Android 2.3.3 Smiley Funny little game!
23  Games Center / WIP games, tools & toy projects / Re: Mining Adventures! on: 2012-05-15 23:35:29
Looks good, nicely done!

Thank you! Cheesy
24  Games Center / WIP games, tools & toy projects / Re: Mining Adventures! on: 2012-05-15 12:02:46
Love the charater.

I see static there : D

It's just a placeholder xD It's from  Zelda: Link's Awakening! Tongue
25  Games Center / WIP games, tools & toy projects / Re: Mining Adventures! on: 2012-05-14 21:28:55
Isn't that diamond hexagon thing from the Legend of Zelda: Link's Awakening?

It looks cool. Do you plan procedural generation? Also, how large is the map? Do you have the ability to destroy and place stuff like in minecraft, as your game's name suggests?

[EDIT] Opps, I just read you blog. It had answers to all my questions.  Grin

Ahá! Cheesy I don't know yet if I'll do procedural generation but I have that in mind Smiley
26  Games Center / WIP games, tools & toy projects / Mining Adventures! on: 2012-05-14 20:39:21

Harvest Moon style game but with survival and adventure elements! I'm working on this hardly because I love it! You can check the development of the game here (Devlog) and here (Twitter).

I will try to release something playable soon!
[EDIT]: A video is coming very soon! Cheesy

Any feedback , suggestion or help will be very appreciated! Thanks Smiley
27  Games Center / WIP games, tools & toy projects / Re: [HARDLY WIP] WorldOfCube on: 2012-05-14 17:56:02
So, I just uploaded the Graphical version of the Updater.

The updater is really not very special. And I won't work much more on that one now. Maybe, if someone want's to draw some nice things about this game... There are some things planned for the Patcher, but I will mainly work on WorldOfCube itself now.

First, klick on "Download", then klick on "Play". Thats all.

Download here:

For more infos, I'll write a Blog Post just now. Just look at my Signature Wink
And, I'm updating the Topic.

Everytime I play it I love it more! You could add more kind of blocks so that we can build awesome things and show you some screenshoots of what we build to keep you motivated! Cheesy
28  Game Development / Newbie & Debugging Questions / Re: Where to start learning game programming on: 2012-05-13 20:23:10
Take those videos as a reference and start playing around with the code! I (and a lot of people) learned from messing around! Learn how to make a basic game loop. Draw a rectangle as a player, make it move. Draw some text. Every little thing you learn will be very useful in the future! And of course...not hurry! Rome was not built in a day! Wink Good luck Smiley
29  Games Center / WIP games, tools & toy projects / Re: [HARDLY WIP] WorldOfCube on: 2012-05-13 18:37:03

Worked fine here on Windows 7 x64. I opened it and nothing happened...30 seconds or so after, the windows appeared xD Everything is fine except when you're placing blocks and walking at the same time the fps slows down to 20 or so. Keep working! Smiley
30  Games Center / WIP games, tools & toy projects / Re: [HARDLY WIP] WorldOfCube on: 2012-05-13 17:46:26
This is awesome! I love Terraria so obviously this too Cheesy Can you explain a bit your map generation? Once I made some random map generation for a game like this but it was very simple and I don't liked it at all xD And what about the caves, can you explain that too? Cheesy Thank you and keep working! Smiley

That map generation is really unique i think... Cause I'm creating a planet... Cheesy

For the caves: thats easy (with some little extras): Cellular Automata (sounds kinda strange.. tomato .. Cheesy)

I tried to implement this but never got it working xD I love random generation really!<3 But it's a bit hard to get it working and make it look good. When I become more experienced I'll try again! xD
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