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1  Java Game APIs & Engines / JOGL Development / Re: JOGL Project Template available for NetBeans 5 on: 2006-05-22 06:38:00
Is this server still up? I can't get it to show any packages in NetBeans, and if I try using the browser, I get a 502 error...
2  Java Game APIs & Engines / JOGL Development / Re: Problem with stereo on nVidia Quadro on: 2006-05-08 00:25:01
So where is the underlying implementation for implementing stereo (at least, in win XP), anyway? I can't seem to figure out where the "under-the-hood" part is that enables stereo in the impl package...
3  Java Game APIs & Engines / JOGL Development / Re: Problem with stereo on nVidia Quadro on: 2006-05-02 23:31:32
The problem isn't in the exception... I know why that's happening - the GeForce doesn't support stereo mode.  I'm just using that to show that the stereo mode is being turned on (i.e. I know what I'm doing in the code) on the Quadro card.

Since this post, I've tried a few other things... I changed a setting in the quadro driver ("force stereo shuttering" to on), and now the stereo glasses trigger when I start the program(although, they do with all openGL programs), but in a GLJPanel, one of the eyes shows what it should be showing, and the other is blank (i.e. an empty canvas).  on a GLCanvas, meanwhile, I get an exception when I call g.drawBuffer(GL_RIGHT).  Here's the exception for THAT error with GLDebug in the pipeline... Also note that I get this same error if I call GL.BACK...

Exception in thread "AWT-EventQueue-0" glGetError() returned the following error codes after a call to glDrawBuffer(): GL_INVALID_OPERATION
        at sun.awt.RepaintArea.paintComponent(
        at sun.awt.RepaintArea.paint(
        at java.awt.Component.dispatchEventImpl(
        at java.awt.Component.dispatchEvent(
        at java.awt.EventQueue.dispatchEvent(
        at java.awt.EventDispatchThread.pumpOneEventForHierarchy(
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(
        at java.awt.EventDispatchThread.pumpEvents(
        at java.awt.EventDispatchThread.pumpEvents(
4  Java Game APIs & Engines / JOGL Development / Problem with stereo on nVidia Quadro on: 2006-04-29 01:01:38
I'm trying to do quad-buffered stereo on a nVidia Quadro under Windows XP, but it doesn't seem to be working.  I'm drawing a test pattern with red on the GL_LEFT buffer and cyan on the GL_RIGHT buffer, and the program works perfectly in C++ (my stereo glasses connected to the system trigger or if I turn them off, the image it appears on the screen as white).  In JOGL, if I do the GLCapabilities.setStereo(false), the program just draws the pattern red (I draw GL_LEFT second).  But if I turn stereo on, the program either raises an exception (if I run it on a computer without the quadro card), or only draws the cyan side (if I use the quad-buffered card).  Has anyone else got quad-buffered stereo to work properly?  And if so, can I see an example of the code to be sure I'm not missing something?
5  Java Game APIs & Engines / JOGL Development / NetBeans IDE 5.0 and GLCanvas on: 2006-04-28 07:51:18
I'm using the NetBeans IDE version 5.0, and I've noticed that while it works fine to include the GLJPanel into a swing GUI in the visual GUI editor, if I include a GLCanvas (regardless of whether its a JFrame or an AWT Frame), the visual editor fills with this error... anyone else notice this?: Unable to lock suface

(there's more, but it just back into Swing callbacks and the like)...
6  Java Game APIs & Engines / JOGL Development / Re: Javadocs as a zip/jar file on: 2006-04-28 07:44:09
Ah perfect - a good start in this community - my request is granted almost immediately upon issuing it  Smiley
7  Java Game APIs & Engines / JOGL Development / Javadocs as a zip/jar file on: 2006-04-27 10:25:07
Is there a way to get the javadocs for JOGL without building from source?  I have no need to install all the build tools, but it would be nice to have the docs locally...

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