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91  Game Development / Artificial Intelligence / Re: Simple AI on: 2006-05-16 13:39:40
Yeah I suppose I should probably double-check the date of the last post next time...
92  Game Development / Newbie & Debugging Questions / Networking Help? on: 2006-05-16 11:14:13
What's a good resource for using TCP/UDP? And which one is better for an MMORPG?
93  Game Development / Networking & Multiplayer / RMI help? on: 2006-05-15 17:37:23
I've read the book SAMS Teach Yourself Java 2 in 21 Days, Fourth Edition. Don't judge me on that, I've read many since. However, it has been my only source for networking, and the only part of it that made sense to me was the chapter on Remote Method Invocation (RMI). It didn't make sense to me, though, because the program on the server is not actually running! Huh The reference looked to me like it was just a file on the server and it didn't make sense to me. Can someone clear it up, please?
94  Game Development / Game Play & Game Design / Thank you to all on: 2006-05-15 17:30:41
Thanks a LOT to all... Smiley Your advice has been well worth it and I've decided (with your help of course) to keep working on my game. Here's the general gist of the idea, if it's WAY too close to something else let me know...

This person who's driving to work in the middle of a big city, all of a sudden his car gets blown up and he's sucked into another world. The only discovered land is this chain of islands called the Mystic Isles. Recently an evil force has been taking over these islands and he has been called to the region by the local shaman (his name is still to be decided). You are the prophesied savior of these people and it is your job to drive away the evil creatures. You don't want this role, but you grudgingly accept it, because it is your only chance of going home...

All right, I admit, because this is a public forum the idea is slightly different from what I have posted here. (I'm a bit nervous about even sharing this much because this is the only creative impulse I've had pretty much in my entire life.) Sound familiar... hopefully not?
95  Discussions / Miscellaneous Topics / Free Site Hosting on: 2006-05-15 17:11:58
I'm looking for free website hosting on the Internet that's really easy to use. I've tried Freewebs and I liked it but my school's blocked it and now I can't update. Know of any other good hosts?
96  Game Development / Artificial Intelligence / Re: The History of AI on: 2006-05-13 13:04:17
It's not an essay question... I just want to know other people's opinions! My favorite contribution was the tracking AI used in ROBOTRON: 2081.

if(robot.x>player.x) robot.x--;
if(robot.x<player.x) robot.x++;
if(robot.y>player.y) robot.y--;
if(robot.y<player.y) robot.y++;

It's really simple, summed up in four lines of code but IT WORKS and I think the guy who came up with it was a genius.

On another note:

CommanderKeith, you might be interested in this article about evolutionary AI:

http://www.popsci.com/popsci/science/0e13af26862ba010vgnvcm1000004eecbccdrcrd.html
97  Game Development / Artificial Intelligence / The History of AI on: 2006-05-12 13:52:46
Explain what contribution to Artificial Intelligence is the most important and defend your argument.
98  Game Development / Game Play & Game Design / Don't want my game to seem like a ripoff on: 2006-05-07 00:12:01
I came up with this (to me) great idea for a game about three years ago. I developed it in my spare time (didn't get too far) and recently I pitched it to a friend. He said that it ripped off ideas from so many other games, it wasn't funny. Should I go ahead and keep plugging ahead with my project, or should I rewrite the whole entire storyline? Also, I'm open to suggestions on ideas for a fantasy RPG. I'll probably have to rewrite my storyline, and I've never made a whole game in 3D before. I'll need lots of tips and pointers, and luck.  Undecided
99  Game Development / Artificial Intelligence / Re: Simple AI on: 2006-05-06 15:59:21
Hey, if they don't specify what kind of AI you have to use, why not try the simplest? Like in ROBOTRON: 2084.

if(robot.x>player.x) robot.x--;
if(robot.x<player.x) robot.x++;
if(robot.y>player.y) robot.y--;
if(robot.y<player.y) robot.y++;

That's about as simple as AI can get. Still makes for a challenging game, though!
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