Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: Auctus[0.1] on: 2012-09-26 06:56:23
Yeah, I definitely had that on the list to do before I uploaded it, but if I wasn't ashamed of the mess I had uploaded, it wouldn't be version 1.
2  Games Center / WIP games, tools & toy projects / Re: Auctus[0.1] on: 2012-09-26 06:55:04
That's brilliant, I was looking for a way to make it do that but wasn't sure how, thank you! I'll change that when I get a chance.
3  Games Center / WIP games, tools & toy projects / Re: Auctus[0.1] on: 2012-09-25 22:23:02
Yes, I'll change that now. Thanks.
4  Games Center / WIP games, tools & toy projects / Auctus[0.1] on: 2012-09-25 21:43:21
So I've created a pretty simple game in a matter of a couple of days (don't ask me why it took so long to make something so simple), and I've got it sorted and ready to go. It's called Auctus - which is the latin word for growth.

You start out as a square in a world full of other squares, your task is to consume the smaller squares and avoid the larger squares, similar to the Cell Stage in the game "Spore", and the game "Feeding Frenzy". It's kinda fun, but in it's very early and undeveloped form it's also kinda crappy, and you have to exit the game every time you win or lose. You also lose a lot. It's a little bit buggy still and will need a bit of fixing. The code's messy too.

I've decided to release it open source, it's in Java, so I know a lot of people on this particular forum can probably have fun modifying it and making it better, I'm really looking forward to that part.

I've created a .jar file for it to run from, so all you need to do is make sure that you have Java1.6 or higher installed on your computer, then you just have to double click the jar file, and the game should run.

Anyway, here's some screen shots for you "no-pic-no-clickers"

What you'll see when you first fire the game up.

Game over screen, probably seen shortly after firing up the game.

When you know you'll win.

When you've pretty much won.

What you'll see when you win

And finally, here's the download link, not ridden, you'll be pleased to know.
Download: - 8.12MB (Megabytes) - 8 seconds download on a standard 8Mbps download speed.
Source: - 2.04KB (Kilobytes) - Less than a second to download on most, if not all internet connections.
5  Games Center / Archived Projects / Re: Menu demo. on: 2012-06-21 23:43:01
So I updated the menus and I've actually made a bit more progress with it

You can see the updates video here:
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Slick2D Book. on: 2012-06-21 23:40:36
Page numbers in the book would be nice x).

Hm, never thought of that. If I ever get around to updating this book, I will put page numbers in.
7  Game Development / Game Mechanics / Making sexy effects for in game buttons. on: 2012-06-17 13:24:31
Hey guys, so I'm currently in the process of making a new set of menus for one of my games, and I want to have it so that there is a sort of "bloom" effect when you hover over buttons. Anyone got any ideas of how I could do this?

I'm using Slick2D.

What I thought might be an option is to create the normal button and the bloomed button in Paint.NET or whatever, and then make it so when the mouse enters the area of the button, it blooms. The only issue is that it's not a smooth transition, it's just BAM! Bloom. How could I transition it nicely.
8  Games Center / WIP games, tools & toy projects / Re: [HARDLY WIP] WorldOfCube on: 2012-05-13 13:19:59
It would be cool if you had some sort of leveling system that would allow you perks. Also I think you should have to go and find those torches underground first...

So far though, pretty good work, well done.
9  Games Center / Archived Projects / Re: Build & Defend -- A Tale of Survival on: 2012-05-09 21:37:39
I downloaded and ran the jar, got the lwjgl frame come up, but then it just shut back down again, do I need to be using a specific version of Java? What could the problem be?
10  Games Center / Archived Projects / Re: Chroma Cell - Retro Arcade Shoot 'em Up on: 2012-05-09 21:26:06
That's really cool, downloading it now, I hope you don't mind if I steal that bloom method for some of my fonts Smiley.
11  Games Center / Archived Projects / Re: Menu demo. on: 2012-05-09 21:23:54
Thanks a lot for the feedback guys.

It is for PC, so yeah, I will get onto making the scaling smaller. Definitely looking to release v3.0 this weekend or next, although I'm right in the middle of exams season, so most likely to be doing summer of code this summer Smiley.

Great to see all the feedback, thanks once again.
12  Games Center / Archived Projects / Menu demo. on: 2012-05-07 16:06:27
Just made a little video of my menu as a bit of a demo, thought you guys might like to see it.
13  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Slick2D Book. on: 2012-04-25 15:18:00
Thanks, I will look into that. A fair amount of people have actually been very generous and donated, thank you to all of them.
14  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Slick2D Book. on: 2012-04-15 21:50:25
I published it for free with, I get around $2 per copy sold, so it's really nothing amazing, I'm just trying to raise money for University, so the more copies I sell, the better. If any of you guys have bought it, thank you so much, I know that since I posted this, two copies have sold. So thank you all.
15  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Slick2D Book. on: 2012-04-14 18:21:45
Oh it's much more simple than that, essentially how to construct a Basic StateBasedGame. Rendering images, collision detection, moving a rendered sprite around the map, really simple stuff. It's definitely for people that just want to create a simple game.
16  Java Game APIs & Engines / Engines, Libraries and Tools / Slick2D Book. on: 2012-04-14 18:04:38
So I wrote a book on the Slick2D API, I figured some of you guys might find it quite interesting.

It's on Amazon here for $15 but if you can't afford it, I'd be happy to send you a digital copy if you PM me. The one on Amazon is basically paying for the paper. I do plan to release it on the kindle, if that's for you guys, but yeah, just thought I'd put it out there for you guys.
Pages: [1]
EgonOlsen (79 views)
2018-06-10 19:43:48

EgonOlsen (59 views)
2018-06-10 19:43:44

EgonOlsen (78 views)
2018-06-10 19:43:20

DesertCoockie (261 views)
2018-05-13 18:23:11

nelsongames (159 views)
2018-04-24 18:15:36

nelsongames (158 views)
2018-04-24 18:14:32

ivj94 (901 views)
2018-03-24 14:47:39

ivj94 (162 views)
2018-03-24 14:46:31

ivj94 (813 views)
2018-03-24 14:43:53

Solater (177 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!