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1  Game Development / Newbie & Debugging Questions / JOGL and Images on: 2006-04-23 03:32:18
Hello all.

I am an absolute beginner to Game Development using Java.  I am playing with the JOGL libraries and managed to create a window with an animator object hooked up.

One of the problems I foresee is using Images.

I would like to hear responses about Images in general, in terms of should I use the AWT Image to store the image?  or not?  If I need to use the Texture (JOGL) then what is the best way to load an image for use with JOGL?   In the end, I want to implement an "Image Storage" to hold all my images after I pre-load them.

Or, if anyone has a link to very easy to read tutorial on this subject I would be appreciative.

Thanks in advance.

Mark
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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