I am an absolute beginner to Game Development using Java. I am playing with the JOGL libraries and managed to create a window with an animator object hooked up.
One of the problems I foresee is using Images.
I would like to hear responses about Images in general, in terms of should I use the AWT Image to store the image? or not? If I need to use the Texture (JOGL) then what is the best way to load an image for use with JOGL? In the end, I want to implement an "Image Storage" to hold all my images after I pre-load them.
Or, if anyone has a link to very easy to read tutorial on this subject I would be appreciative.
Thanks in advance.