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1  Game Development / Networking & Multiplayer / channels on: 2006-04-21 11:44:14
first of all, thanks for developing the SGS, and i hope the final licence will allow academic research to be made with this product... Smiley


to my topic; what would be the best way to send position updates between players in the SGS-environment? my initial idea was to use a quad tree on the server to check what players are in sight, and then forward position updates that arrive to the players in the same quad.

now the question is; should i do this manually (as in, the server will re-send the update messages), or should i create a channel for each quad that the players enter and leave and use broadcasting to send updates to all players in that quad space? (ignore cheating/security aspects for now)

i guess it all comes down to how you envisioned the use of the channels in SGS, how do they scale, etc. etc.

how does the broadcasting on a channel work? does it send all data through the server or does it use p2p between the clients?

thanks for any replies!
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