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1  Java Game APIs & Engines / Android / Android and the market on: 2012-09-02 17:46:43
Hyas all...

I am a Java architect and developer, certified, and I am studying Android with OpenGL ES by myself.

I have made a full game, posted it at Google Play, and the goal of this project was to learn and to practice, not to sell loads, once it is a Tetris...:

(I am NOT making advertising here, just giving a hint about the programming level I am currently at with Android and OpenGL ES)

Well, it is internationalized (even its description at Google Play), and it features nice tricks, like multitouch controls and OpenGL ES 1.0 (2D, using ortographic projection). It does haves a few minor bugs, for example the synchronization between the game thread and the OpenGL thread is not perfect causing rare non-critical screening issues...

The subject here is: I want to develop for the market, to make a living out of this. As a mature experienced Java developer (and computer scientist) I know I am up to the challenge. Still, I need ideas about budget for this. I intend to make "fun to develop, fun to play games", cheap, my goal is not to become trillionaire with it, just live well by doing what I love. AND developing nice smooth games, not rough ones...

I am not sure what is the best strategy for achieving this... I am currently considering financing a kickstart with banks in order for living at least an year with this budget and put full dedication into my first projects (along with a friend of mine), and pay it already with the incoming, as well as keep my work with the profit earned, but I am unsure about the risk involved. I am braziliam, then probably it is not precisely the same laws, taxes, costs involved, but as we are thinking about the idea here the conditions are not an issue to the subject.

Working with other projects for companies WHILE I develop is not an atractive possibility for me, since it consumes much time and I would program my games only in free time, probably expended by the work and so on... And I do intend to LIVE while I do what I like.

I already had to listen things like "you will be smashed by the game industry roller", but as for this I just give a f**k for the game industry roller, lately they produce only canned products from some "success formule", aimed in filling their asses with incalculable fortunes, resulting in line produced games where all levels are just about the same s**t and absurdly similar to levels of other games as well. Take your weapon and shoot everything... Sorry about the rough expressions, but it is an accurate feeling expression.

No, I am more interested in the art, the fun, the creativity, the new, the bold... Exploring unexplored things instead of trying to buy the self claimed "success formulas", I am interested in the right of exploring just as a child scribbles the wall with it's color pencils and eventually produces masterpieces because nobody shouted them not to... Hauhauhauhauhauhauh!!

If everybody don't even try because the industry washed the brains to the point where people believe it is impossible to create without being the so called "cog of the machine", well, this day the capitalism will really be vitorious... But not while there is people to prove the opposite and adventure themselves.

Well, I welcome ideas, advices, constructive speeches only, please... I'll be most thankfull with this exchange of ideas that may be usefull for all of us.

2  Java Game APIs & Engines / Java 2D / Re: OpenGL 2D accelerated game... how? on: 2006-06-28 13:47:23

This is great!

Thank you very much!


I'll see it and if I have other questions I ask...!
3  Java Game APIs & Engines / Java 2D / Re: OpenGL 2D accelerated game... how? on: 2006-06-28 13:09:59
Thanks for the hint.

Is this orthographic projection easy to use for what I want?

About waiting for the OpenGL pipeline to become widespread, it would happen just within new versions of Java, right? So it may not be such a good idea, because nothing guarantees that it will happen already in Java 6, and besides that, it will take a time for the new version become widely used... it's probably better to wait before using it... (am I wrong?)
4  Java Game APIs & Engines / Java 2D / OpenGL 2D accelerated game... how? on: 2006-06-28 11:40:50

Hi, this is my first post here, I'm braziliam, I study computer science and I work with web apps development using Java and Struts with database Oracle...

I'm making efforts in learning games development, with success (I have successfully made a nice Tetris), and I want to go deeper into this stuff...


I already know how to use FullScreen Exclusive Mode API, BufferStrategy, and also Graphics2D and so...

But now I want to know: how do I use JOGL to make a hardware accelerated 2D game? I just want to use it like someone uses DirectDraw... to render 2D screens using a double buffer...

The problem is: with FullScreen Exclusive Mode API, the use of transparent images (like PNG or even a translucent BufferedImage) makes the game extremely slow, what makes me believe that such images aren't hardware accelerated, but if I can use OpenGL to accelerate the rendering process it won't be a problem and I will be able to use heavy images to make a wonderful, imaging-rich game.

Then... how do I make it?


5  Game Development / Newbie & Debugging Questions / Popping at the screen on: 2006-04-20 14:49:16
  I'm beggining with all this gaming stuff, and I'm loving it.
  Attached is a "screen saver", just download the jar and double-click it!  Cool
  I have already successfully made a "Tetris", that is very good, with images and such, but what I really want is to make a scroll 2D, I'm studying tilemaps and fullscreen, GraphicsDevice and BufferStrategy, all of this used in this "screen saver" (just hit "ESC" to quit it).
  Accept suggestions, if you like it I can send the code (it's quite well object-oriented, I work with Java).  Grin

  obs: sorry, I wasn't allowed to attach a .jar
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