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1  Discussions / General Discussions / Re: Are we able to achieve this? Felt demotivating... on: 2012-08-31 16:00:14
What's "JGO's 16 most disrespected numberwangers (in order of distance to Lake Fortton)" Smiley ??
(I've seen the video and laughed so much! xD)
2  Game Development / Game Play & Game Design / Re: 4x design question on: 2012-08-31 15:44:06
Why not divide the map in 2/3/4/n players, throw a random "stars" number per player, randomize the positions of those in each sector of the map, so every player gets the same amount of stars in his sector and none of them are equally to another (at least not by locations of stars). You do understand what I mean? Smiley
3  Discussions / Miscellaneous Topics / Re: What is wrong with me? on: 2012-08-12 16:13:18
Are all of you working under Linux / Mac OS X?
I'm on win 7 (64bit and 32bit) and NEVER had to restart Eclipse. EVER in over 3 years Smiley
4  Game Development / Game Play & Game Design / Re: Procedural night sky on: 2012-08-11 01:42:47
Thanks for sharing, looks awesome! Smiley

Would you mind making the main post a little bit nicer? just for future reference and quick find for download link and the web demo Smiley
5  Game Development / Newbie & Debugging Questions / Re: ArrayList vs LinkedList on: 2012-08-10 07:06:43
It get stored twice, notice that what you store are references to objects, not the actual objects. Smiley

About updating, collection won't update anything, since all it holds is a memory adress, if what's in that adress changes, it doesn't need to be updated anywhere else.

Smiley
6  Game Development / Game Play & Game Design / Re: Procedural night sky on: 2012-08-09 07:10:50
Hi _Al3x - I was wondering if you were still interested in this!

Well, hi Smiley !

I am still interested! I can´t use it right now, but I´d love to see it working and keep a sample for later deep study  Cool

Keep it up, wish you the best Smiley
7  Game Development / Game Play & Game Design / Re: Procedural night sky on: 2012-08-08 17:39:12
I'd love to try it, please? Smiley
8  Discussions / Miscellaneous Topics / Re: HTML5 Space Maze (Beta) - for Review on: 2012-08-02 17:20:24
Sorry for my ignorance, but, this ain't Java right? Smiley
9  Discussions / Business and Project Discussions / Re: Setting an Inde Game Studio on: 2012-08-02 01:42:36
Awesome input, thanks for that! Smiley
10  Games Center / Showcase / Re: Box-o-phobia! on: 2012-08-01 19:59:51
Tested it again on my desktop, worked perfect, pretty well done, I would like a smaller cursor, since you need to be precise to break the boxes, also I didn´t get right away that the bombs were a BAD thing Tongue

Also, "Think faster" is just mean Tongue

I like it Smiley
11  Java Game APIs & Engines / OpenGL Development / Re: Voxel editor on: 2012-07-29 03:40:39

THAT´s what I mean by GOOD, thanks!

Can´t tell what I´ve found, it´s been a while now, but it was programs similar to http://kyucon.com/qblock/ either online or downloading them, I tried 5 or 6 and all sucks one way or another.

I´ll play with 3dtin for a while now, thanks again Smiley

PS: Apreciated both for helping me out!
12  Discussions / Miscellaneous Topics / Re: How to stop prototyping concepts on: 2012-07-27 16:43:51
The main killer for a project for me is having a new idea, wanting to realize it.

I know right? My concepts seems SO FUN i want to make them all RIGHT NOW Smiley
13  Game Development / Game Play & Game Design / Re: Character customization in an mmorpg on: 2012-07-27 16:29:40
Also, at max lvl you could gain a skill that allow you to change between skins or whatever your "customization" is, at least between the original and one by choice, you could change that one paying gold.

By changing you, change abilities or is only a visual change? Smiley
14  Discussions / General Discussions / Re: custom font on: 2012-07-27 15:08:52
Use paint Smiley

I would suggest you give a little more info about what are you trying to do, with what tools... If not, your question is a little vague Sad
15  Discussions / Miscellaneous Topics / Re: How to stop prototyping concepts on: 2012-07-27 14:56:11
Nice words, thanks! Smiley

This is a hobby, but I dream I could live from it! Maybe one day, who knows!
16  Discussions / Miscellaneous Topics / Re: How to stop prototyping concepts on: 2012-07-26 11:28:15
Great comments are great Smiley

I thank you all for your reply, I've taken mental notes from all of you Smiley
17  Discussions / Community & Volunteer Projects / Re: Looking for collaboraters for Java platform Game on: 2012-07-25 15:46:22
(...) but as I've done a big RPG-game already (...)

Share it or die Smiley

Joking, don't die. Please  Cry
Not joking, share it Cheesy
18  Discussions / Miscellaneous Topics / Re: How to stop prototyping concepts on: 2012-07-25 15:22:45
Thanks for your reply! Cheesy

Java 4k could be nice to try, but many concepts are just too much for it.
I hope I have the time to participate in one J4k soon Smiley
19  Discussions / Miscellaneous Topics / Re: How to stop prototyping concepts on: 2012-07-25 14:28:48
Thanks for the input! Smiley What about storing your ideas? If you come across a concept, do you run right away to write it down? Do you draw sketchs? Do you EVER come to those concepts and try to make them? Lol

Again, I wish I had at least 2 programmer friends to help me make those concepts true Tongue
20  Discussions / Miscellaneous Topics / How to stop prototyping concepts on: 2012-07-25 12:10:08
Hello everyone! Smiley

I had like 8 game concepts written down. I started working on one when the posibility to work with someone came up. I had to design yet another game, and I did (I also designed a game for ludum dare, but it didn't got done, altho' it was pretty fun, maybe some day I'll make it!).
I had to put my project on hold (see AEI) to work on this one. For the last few month I had an idea in my head and last night I saw how it would be great, awesome and super fun! I had to write it down. I want to work on that RIGHT NOW, but I lack the knowledge to develop that game.
I wish I had a lot of money to hire people to code for me, so I can stick to game design and making game concepts.

But as in 90% of the topics, there's a question, and here's mine:

How do you stop thinking in new ideas so you can focus on finishing the one you are actually working on?
Do you take notes and keep working on your current projects? (What I do)

Thanks for reading Smiley
21  Discussions / Miscellaneous Topics / Re: I don't like HP, and here's why! on: 2012-07-25 12:01:34
My girlfriend got a cheap lenovo. It's pretty good for the price, better materials than my HP, better design as well Smiley

Hope you find what you're looking for soon Smiley
22  Discussions / Business and Project Discussions / Re: Getting on PSN on: 2012-07-24 16:57:36
Well, not Markus per se, but a 3rd company did the port, they are still doing it, I think they're just on 1.7.3... Smiley

No idea about PSN tho', sorry Smiley
23  Discussions / Miscellaneous Topics / Re: I don't like HP, and here's why! on: 2012-07-24 16:48:24
Dell - Alienware Smiley
Also, MSI, Lenovo...

If I didn't live in a crappy country Sad
24  Discussions / Miscellaneous Topics / Re: I don't like HP, and here's why! on: 2012-07-24 15:51:09
I hate HP as well, I have mine (using it right now) for 3 years, but had to change HDD and battery and had to the fix power cord.
But what I hate the most is the materials, the plastics seem low quality and the aweful cooling system blend them a lot, making it look and feel weird. Also the keyboard got it's painting removed in only one key (The S key), and looks bad Sad I won't replace the whole keyboard for just one key Sad

So, I hate the building quality and cooling design. Never will buy HP. This one was a gift Smiley
25  Games Center / Archived Projects / Re: Bitmap Animation on: 2012-07-24 12:38:58
This ain't a game, I think it shouldn't be here Smiley

Anyway, thanks for sharing! Cheesy
26  Games Center / Showcase / Re: Box-o-phobia! on: 2012-07-24 11:27:09
The applet doesn't load for me Smiley
Java   10.6.2.0
Java Deployment Toolkit 7.0.60.19

No errors tho'. Maybe it's my slow connection @work, will try again later Smiley
27  Games Center / Showcase / Re: Lodestar: Stygian Skies on: 2012-07-23 18:54:15
Hi ! The kickstarter was unsuccessful but you by ANY means should NOT be upset, you MUST keep it up, we NEED YOU. Please keep working on this, start a new kickstarter, release a short demo with a 100x100 field to just WALK around and get to see how it looks and feels.

Good lick, I hope to hear soon from you Smiley
28  Game Development / Game Play & Game Design / Re: creating a restart button help? on: 2012-07-23 18:31:51
1  
2  
3  
4  
5  
6  
7  
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try
      {
         this.countHowMany("pastebin");
      }
      catch (Exception e)
      {
         System.out.println("I'S OVER 9000!");
      }


A little joke Smiley
29  Game Development / Game Play & Game Design / Re: creating a restart button help? on: 2012-07-23 18:29:06
I got a strange feeling that I've been quoted... Mhmmm nah, I don't think so Smiley
30  Game Development / Game Play & Game Design / Re: creating a restart button help? on: 2012-07-23 16:58:17
Post your code using pastebin. Smiley
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