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1  Game Development / Newbie & Debugging Questions / Re: Thread waiting on: 2006-04-30 03:16:35
You might want to check out a simple example on how threads work first.

There's a good example at
http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Java/Chapter08/demoClock.html
2  Game Development / Newbie & Debugging Questions / Re: paintComponent(Graphics g) on: 2006-04-18 10:10:28
As Kova said, you don't have a loop going.

The second example on this page is what you're looking for, in simple terms. The ClockApplet

http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Java/Chapter08/demoClock.html

implement runnable
create a new thread
start the new thread
override the run method
have your loop within the run method which calls repaint()

hope this helps.
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