Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 27
1  Games Center / WIP games, tools & toy projects / Re: Hexara -- work in progress on: 2014-11-28 00:57:12
Are you by chance using Java 8?

I actually am. I could try to install Java 7 tomorrow to see if that fixes it.
2  Discussions / Chitchat Monster / Re: PrepperCraft! - A free voxel game. on: 2014-11-26 21:45:10
java-gaming.org is probably the best exposure a new indie developer can get.

Actually, JGO is probably not the best place to post if you're looking for players (since we're here as developers). You should try something like TIGSource, IndieDB, or Desura instead.
3  Discussions / General Discussions / Re: PrepperCraft! - A free voxel game. on: 2014-11-26 21:40:22
I think you're missing the point... Your "game" is a couple lines of code... If this was the minimum requirement for WIP, then the forum would be littered with abandoned projects that had no gameplay (waaayyy more than it already is)

Have fun with your own website... I'm sure you'll get much more traffic there.

Edit: I guess I'll post my game here too.

1  
2  
3  
class AwesomeGame {
     public static void main(String[] args) { System.out.println("Thanks for playing!"); }
}
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-26 21:36:39
Lol I have a friend who did someone similar. He got his permit about 3 months after he could have gotten it, but he's probably driven 15 minutes in the last 11 months Smiley He could've gotten his license approximately six months ago Cheesy

Well, one of the requirements to get a license is to drive 40 hours, so...
5  Games Center / WIP games, tools & toy projects / Re: Hexara -- work in progress on: 2014-11-26 20:19:13
Windows 7 64-bit
There aren't any messages in the console.
I think that I should again point out that the animation still plays, so it doesn't crash.
6  Discussions / General Discussions / Re: PrepperCraft! - A free voxel game. on: 2014-11-26 19:32:26
WIP are required to have a screenshot, and I'm not sure people want to see just a black screen  Pointing
7  Games Center / WIP games, tools & toy projects / Re: Hexara -- work in progress on: 2014-11-26 05:27:07
I tried to run the game, but all I got was the splash screen. Then, I was left with the "perlin animations" for over ten minutes until I closed it.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-24 22:38:25
I'm confused in choosing the logo for SilenceEngine. Here are two,

[Snip]

Which one is better guys?

I agree, the first one is better, however "engine" is a bit hard to read in both.

Congrats on the 1000th post!
9  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.5.0] on: 2014-11-23 04:24:52
Quote
Just remember that you would still have to distribute the images next to the jar.
Ok mom... Emo

? I'm just reminding you that it doesn't matter if you decrease the jar size by removing the images if you still have to distribute them...
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-23 04:13:10
Started on a GUI library for LibGDX

Are you using gdx-freetype for the text rendering, or did you write that yourself?
11  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.5.0] on: 2014-11-23 04:12:16
HOLY CRAP!!!! my jar file went from 9.81 megabytes to 41.2 kilobytes when i did that. Thx man!!!! Grin

Just remember that you would still have to distribute the images next to the jar.
12  Game Development / Newbie & Debugging Questions / Re: Would this be the correct way to make AI? (Idea, no code) on: 2014-11-22 20:12:33
You could also take into account whether or not the enemies are firing at you. (Or have you targeted)
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-14 04:21:07
i wrote a simple subdivision spline looking for fractals in skewed weights

Taking inspiration from that computerphile videoPointing
14  Java Game APIs & Engines / OpenGL Development / Re: LWJGL 3; how's it getting along? on: 2014-11-10 02:19:17
Is there a get-started tutorial somewhere? Where is the information on how the new window system works?

http://www.glfw.org/docs/latest/quick.html

There is one addition that you need to make though: call
GLContext.createFromCurrent()
after making the context current for the first window, to use Opengl. (I assume that you would have to do this for every OGL thread as well)

Edit: Heroes beat me to it.
15  Java Game APIs & Engines / OpenGL Development / Re: LWJGL 3; how's it getting along? on: 2014-11-09 06:28:19
I'm really loving GLFW3!

This is a windowed window on the left monitor, with full screen on the right monitor. Really cool stuff!

16  Discussions / Miscellaneous Topics / Re: Mechanical Engineering on: 2014-11-08 15:56:44
So, this isn't part of mechanical engineering, since it's electrical. Pointing A mechanical engineer (in general) deals with stresses, forces, and movement of mechanics. (Along with other stuff I haven't mentioned)

What you described here is what an electrical engineer would do. You shouldn't be wanting to know what these do (I don't even know) until you learn about boolean logic. Learn about all the basic gates (AND, OR, NAND, NOR, XOR, XNOR...), boolean algebra, and how to create circuits that return certain truth tables. All that would be needed for this is really just some paper, but it would be very useful to physically have all these gates, a breadboard, and some LEDs. After you get the basics down, you can learn about latches, flip-flops, counters, timers, displays, etc. From there, you will be able to google the chip number on these chips and have a solid idea of what they do.

You can PM me if you need some help getting started.
17  Games Center / WIP games, tools & toy projects / Re: Minigun Massacre (My first "Game" !!!!) on: 2014-11-04 18:29:20
A screenshot is mandatory.  Pointing
18  Java Game APIs & Engines / OpenGL Development / Re: VBO causes stuttering on: 2014-11-04 01:25:44
Standard practice would be to multiply every vertex in the vertex shader by a transformation matrix, instead of directly modifying the VBO.
19  Games Center / WIP games, tools & toy projects / Re: SJGL (Simple Java Game Library) on: 2014-11-02 01:20:22
Have you tried running from the console? Perhaps it's not finding the images.
20  Game Development / Newbie & Debugging Questions / Re: Calling all Experienced Java Programmers.... on: 2014-11-02 01:10:40
I totally agree. Java2D is deprecated, and uses a thing called 'software rendering'.

Java2D is not deprecated. It just isn't ideal for games because it doesn't take advantage of the graphics card. Although I think that JavaFX is aimed at replacing it? I'm not too sure on that though.

@OP If you're just talking about a general Java career (not gaming oriented), then don't worry about LibGDX. Instead, learn Swing (Others who are in the profession can tell you much more about what you should learn than I can). Also, keep learning about Collections no matter what route you take!
21  Games Center / WIP games, tools & toy projects / Re: SJGL (Simple Java Game Library) on: 2014-11-02 00:51:43
How about
sjgl[Something]
?
22  Games Center / WIP games, tools & toy projects / Re: SJGL (Simple Java Game Library) on: 2014-11-01 18:50:49
The world is a rough place, and the internet is even rougher.

All we're trying to do is help you improve your project, and that criticism may not always come smothered in nice words.

What you need to do is to continue improving your project, and you will see positive feedback come back more and more often.
23  Games Center / WIP games, tools & toy projects / Re: SJGL (Simple Java Game Library) on: 2014-11-01 16:57:42
3 (Part 2?). Just asking, but how would YOU do that?

4. It'll break too much existing code.

3. You bind a texture, then every subsequent draw call will use that texture, until another texture is bound. You should load your textures once at initialization, then just reference them throughout your program.

4. That's why you right click > refactor > rename.

How much have you used OpenGL? It appears like you don't understand any of it's design patterns at all, which is making your library very confusing and hard to use (not to mention inefficient).
24  Games Center / Showcase / Re: Jumper! (Please check out my Game) ;D on: 2014-10-28 00:26:45
Srry, I have no idea what your talking about.  Huh

What I meant was that the controls were not what I expected. I expected Enter to select the menu items, and, after using the arrow keys to select the menu, I expected the arrow keys to also move the player. Instead, I was having to jump around they keyboard a lot.
25  Games Center / Showcase / Re: Jumper! (Please check out my Game) ;D on: 2014-10-28 00:06:49
Yep, I see it.

First of all, good work...it's definitely more than I accomplished at 13.

Some criticisms:
- The controls were not very uniform. Perhaps enter should also allow you to select menu items? Also, if you're using arrow keys to control the menu, you don't want to then just jump straight to WASD controls. Maybe allow both WASD and arrow keys?
- Within the first couple platforms on all the games I played, there was a platform that I couldn't jump to. Maybe you could do a range check to make sure all the platforms are close enough to the previous platform?
- Also, I sometimes hit my head on the bottom of some platforms, causing me to lose the game. I thought that you could pass through the bottom of them.

The music was good by the way.
26  Games Center / Showcase / Re: Jumper! (Please check out my Game) ;D on: 2014-10-27 23:55:09
Use Imgur for screenshots. They aren't showing up.
27  Games Center / Showcase / Re: Jumper! (Please check out my Game) ;D on: 2014-10-27 23:43:18
[Print Screen] then paste into an image-editing program.

Or Snipping Tool if you're on Windows.
28  Java Game APIs & Engines / OpenGL Development / Re: [LWJGL] Making The Camera Look At A Point on: 2014-10-27 22:03:34
Here is the source of gluLookAt. Hopefully you can convert it to Java, then use the resulting matrix to transform your camera.
29  Discussions / Miscellaneous Topics / Re: Calculating points in a circle on: 2014-10-26 15:17:05
You can just use the distance formula and check if the distance from the point to p is less than r.
30  Game Development / Newbie & Debugging Questions / Re: [LWJGL] I'm VBO'ing wrong... on: 2014-10-25 23:38:04
Do you make sure to bind the texture?
Yep, he is.

@OP: Does glGetError print out anything other than 0?
Pages: [1] 2 3 ... 27
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (72 views)
2014-11-26 15:22:04

toopeicgaming1999 (61 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (28 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (26 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (56 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!