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1  Java Game APIs & Engines / J2ME / 2D Zeldaish Game Optimizing Help!! on: 2006-04-05 14:28:04
Hi there!
Im very new to J2ME and I have a hard time to make things work the best posible way.
I have a WIP that is the same gameplay as zelda and on my cell phone it runns quite good, but on the emulator or any other phone that has a screen bigger then 176x220 it runns very slow. Does any one have any optimizing tips? I could post the .jar file if it would help, or even the source code (but thats very unorginized right now).

If you make and Image in the program that is transperant and fills the screen does it make the game run slower? and if I have two threads of two diffrent classes running does that slow down the game process? If I make my thred sleep longer does it run better on other phones?

Thanks for any replay  Wink

//Qui
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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