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1  Java Game APIs & Engines / JOGL Development / Re: Future of JSR 231 on: 2006-06-27 13:15:59

Perhaps a stupid question but..
Will JSR-231 be included in any future release of the JVM?

Best Regards
Jonas Forssell
2  Java Game APIs & Engines / JOGL Development / Re: Strange behaviour on ATI Rage Mobility M3 AGP 2x Linux on: 2006-05-26 17:04:44
Thanks for the reply.

I've posted the issue as a bug to the right instance.

3  Java Game APIs & Engines / JOGL Development / Strange behaviour on ATI Rage Mobility M3 AGP 2x Linux on: 2006-05-25 19:34:59
When I enable lightning on both sides of an element as:

    gl.glLightModeli(GL.GL_LIGHT_MODEL_TWO_SIDE, 1);

The result is strange on my Dell Latitude running Suse Linux.

I've used Gears to show the example (attached).

Is this a JoGL bug or an ATI driver issue?

4  Java Game APIs & Engines / JOGL Development / Re: HP-UX Patch for JSR231 JOGL 1.0.0-beta3 on: 2006-05-16 07:22:04
Thanks for this great work!

Will the libraries (binaries) be available for download like the Linux or Windows natives?

5  Java Game APIs & Engines / JOGL Development / Points & Lines dissappears when making displaylists on: 2006-05-12 18:05:38

My points and lines does not show when I use a display list instead of direct rendering.
Triangles and Quads continue to display nicecely in both situations.

The code is run under Linux using software rendering (no acceleration).

In addition, running the program under Windows instead with HW acceleration does not show the points or lines in any of the cases.

My card is an NVidia fx 5200

Any idea what might be causing this behaviour?

6  Java Game APIs & Engines / JOGL Development / Re: Trackball view controll on: 2006-04-22 19:24:59
This was exactly what I was hoping for.

Many thanks gentlemen,

7  Java Game APIs & Engines / JOGL Development / Trackball view controll on: 2006-04-18 20:00:56

This is perhaps not strictly JoGL, but I thought I'd try here anyway.

I want to rotate the objects in JOGL with a trackball type of interface, using the mouse.
This means of rotation is common in most 3D CAD software and means rotation around a fixed coordinate system.

Is there a good example of this or even some reuseable code around? I'd hate to reinvent the wheel.

8  Java Game APIs & Engines / JOGL Development / Re: Extending GLCanvas on: 2006-04-11 15:01:50
Great to hear.

This will make life so much easier  Smiley

9  Java Game APIs & Engines / JOGL Development / Extending GLCanvas on: 2006-04-11 10:33:43

I have an application where the AWT Canvas is extended with functionality to provide a complete 3D viewer. This class is called Canvas3D and has a range of additional methods as well as a database to hold the model.

I would like to complement this software engine with a GL based variant using JoGL.

My initial thought was now to create an interface (CanvasEngine) and a factory (CanvasFactory) to create a CanvasEngine for the program automatically.

There would be a Canvas3DGL variant for the hardware accelerated version. The Canvas3DGL would then extend GLCanvas instead of Canvas. Both variants would implement the interface.

Older posts on this subject (1993) indicate that extending GLCanvas is not an option because the important methods are final. Is this still the case?

If this is not an option, what would you recommend me to do instead to avoid messing up the rest of the program?

/Jonas Forssell, Gothenburg, Sweden
10  Java Game APIs & Engines / JOGL Development / Re: JOGL and Eclipse on: 2006-04-07 11:44:46
Thanks for the help.

I found the issue.

The LD_LIBRARY_PATH variable had to be set to include the current directory.

adding a :. to the end made the trick.

Run.. -> Environment -> Select Variable -> Edit -> "current path" : .

11  Java Game APIs & Engines / JOGL Development / Re: Software Renderer as fallback on: 2006-04-06 20:20:27
Excellent tips both!

12  Java Game APIs & Engines / JOGL Development / JOGL and Eclipse on: 2006-04-06 20:19:55

I can build using Eclipse but cannot run.
The files are in the same directory as the project (workspace/HelloWorld).

Why can't the JVM engine find the libfiles?
Anyone has a fix for this? I've tried adding the Path variable into Environment but with no success.

13  Java Game APIs & Engines / JOGL Development / Software Renderer as fallback on: 2006-04-04 20:13:33

I am part of a project ( which has an own rudamentary 3D engine for display. It works, but is slow for large models.

This is why I am concidering implementing JoGL instead. However, Impact is designed to run on all platforms (like HP-UX) where hardware rendering through JoGL is not supported.

I was wondering if there is a JoGL similar software renderer available which can be used as a fallback on those platforms? Preferrably with a similar API for simplicity.

/Jonas Forssell
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