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1  Game Development / Game Mechanics / Re: JOODE Development Status on: 2006-04-03 20:20:16
Sorry if my infos are not up to date. However, are you speaking about the CappedCylinder collision code?
2  Game Development / Game Mechanics / CappedCylinder collision problem on: 2006-04-02 18:14:55
Hi,
I am quite new to OdeJava and I was starting to deal with collisions. I succeded in managing collision between boxes (although they seem a little buggy) and spheres, but not with capped cylinders, the collision is noticed (I get depth, normal, etc when cylinders intersecate) but no changes occurs in coordinates of the bodies. I don't I think I am using something in the wrong way, because the same code I use worked well with GeomBox and GeomSphere. For managing the collision I use the following code:

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        for (int i = 0; i < collision.getContactCount(); i++) {
            contact.setIndex(i);
            contact.getPosition(pos);
            contact.getNormal(normal);
            contact.setMode(Ode.dContactBounce | Ode.dContactApprox1);
            contact.setBounce(0.2f);
            contact.setBounceVel(0.02f);
            contact.setMu(0f);
        }


However, it won't work neither if use default collision values.
Can someone help me?

Thanks in advance!
Pages: [1]
 
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