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1  Game Development / Performance Tuning / Re: Applet main loop on: 2002-10-19 06:51:07
Well regarding 1.1 stuff....

I always set the thread priority to min else the applet will hog to much os time when the applet is not focus on WinNT / Win2K boxs.

And then just make empty update / paint methods and grab store a Graphics ( g_ref = this.getGraphics )reference in the applet init() method to use for drawing to the applet canvas, and when image builder store use an MemoryImageSource and newPixels the image (and if you are not using the alpha channel which is done by dither and looks ugly use a color mode that is only 24 bit ( DirectColorModel  cmr_img_cm = new DirectColorModel(32,0xff0000,0xff00,0xff); ) and use that when you create the MemoryImageSource and the image gets built about 30% faster!

Smiley hope that helps....

2  Games Center / Archived Projects / Re: Java On The Brain on: 2002-10-19 06:02:00
Ran into your stuff years ago....

You rock!

Very cool indeed.

Smiley
3  Games Center / Archived Projects / Eldian on: 2002-10-19 05:59:44
Eldian - http://www.eldian.com - The internet computer game editing system

First release Nebuloids - http://www.eldian.com/_nebuloids

Other games (not eldian authored)

Alien Tiles - http://www.alientiles.com

Javaders - http://users.actrix.gen.nz/chaoslab/javaders.html


Eldian2, Chaoslab2 & Squidly are all on the way....

Smiley
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