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1  Game Development / Newbie & Debugging Questions / Re: Storing levels on: 2013-03-20 21:36:35
Haha well the option of releasing this game would be nice, although it probably won't happen.

How is it done in games like VVVVVV or Super Meat Boy? That is one thing that's always plagued my thoughts.
2  Game Development / Newbie & Debugging Questions / Storing levels on: 2013-03-20 21:25:47
Hi! I'm looking to make what's shaping up to be a rather complex Rogue-like game.

I was looking to see what the best way to store levels was. I don't feel like a txt file is the right way to go.

How do you fine folk store your levels for use in your games? (In case I'm missing something, I'm planning on using lwjgl.)

EDIT: For clarification, I just mean the best way to create and save a level to be read by the game while it's being played.
3  Game Development / Newbie & Debugging Questions / Re: Rotating a slew of moving enemies towards a player sprite on: 2012-02-25 05:03:25
Hmmm... that was suggested to me by a friend.... and really, the game looks very 8-bit, so limited rotation would fit in.

Would it be efficient?

Lol, this project is the most intensive on the computer I've ever done, so I really don't know what my limits are.

Thanks Smiley
4  Game Development / Newbie & Debugging Questions / Rotating a slew of moving enemies towards a player sprite on: 2012-02-25 04:30:17
Hello Smiley

I'm making a typical Zombie vs. Player Survival game. I have me an Enemy Class, and a Player class.

The Enemies are constantly adjusting their X and Y components of speed based on the Player's location, to "home in" on the player.

I want the enemy (Zombie) To be facing the player, no matter where he moves, but I can't seem to get both the Trig and the Programming down at the same time, and I'm getting incredibly spastic results.

So, does anyone have a way to rotate a bunch of zombies towards a moving player?
5  Game Development / Newbie & Debugging Questions / Re: Help Getting Started with OOP Game Programming on: 2012-02-20 20:38:11
Haha, I'm playing it right now. I've already looked through a lot of Notch's old projects, and it's been really helpful, but he can be a bit... cryptic... at times.
6  Game Development / Newbie & Debugging Questions / Re: Help Getting Started with OOP Game Programming on: 2012-02-20 07:38:37
 Tongue Woohoo Smiley Thank you! I'm going to go clumsily stumble around my code for a while.

And I'm sure I'll be back here within the hour Smiley

7  Game Development / Newbie & Debugging Questions / Re: Help Getting Started with OOP Game Programming on: 2012-02-20 07:29:45
Excellent. Is that efficient? That's the way I did it in my last game. I'm going through the "If it's simple, it can't be right" mentality right now, lol!
8  Game Development / Newbie & Debugging Questions / Re: Help Getting Started with OOP Game Programming on: 2012-02-20 07:08:19
Hmmmm.... did you mean drawing all of the objects inside the paint method of the JPanel?
9  Game Development / Newbie & Debugging Questions / Re: Help Getting Started with OOP Game Programming on: 2012-02-20 03:37:00
Brilliant Smiley Thanks very much.

I'll be sticking around with more questions. I'll try passing the graphics object around and see if it works.
10  Game Development / Newbie & Debugging Questions / Help Getting Started with OOP Game Programming on: 2012-02-20 02:32:23
Hi! I'm new to the whole "Game Programming" scene here.

Well, here's the thing.

I've already made one game. It works just fine, but the code is sloppy as anything... it's pretty much all written in one class. For my next game, still very simple, I wanted to separate the common game items (the player, enemy, powerups, bullets, etc) into different classes, as a lot of games do.

My main question is: How can I paint each of the class's sprites into one JPanel?

Also, should there be one central class where all the collisions are computed?

I know that's absolute "Bare Basics" of OOP Game Programming, but I just need some help getting started.

Thanks in advance for your help Smiley
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