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1  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-24 14:21:22
Battle Trolls is 10% complete :/

Cas Smiley

Looks pretty good for a game that's only 10% done.   Wink

I just wish they'd finish the 90% that involves putting it on the web site.
2  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-24 03:14:17

But even so... big shame there was no Java client to show it off. After all these years of trying to get Java on the desktop for gaming...

Cas Smiley

Battle Trolls is 100% Java.
3  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-23 19:14:22
It is rather embarrassing that Stomping Grounds is a Windows executable running on DirectX though, isn't it.... another snafu...

Cas Smiley

How so?  A very happy external customer used our client-agnostic, language-agnostic platform to build a product solid enough to roll out for our launch.  It's all good.

If you're a Java advocate, then you might be disappointed that the game isn't pure Java, but ProjectDarkStar isn't about Java advocacy.  It's about making the customer happy and productive, and if that requires Windows, so be it. 
4  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-23 19:02:41
I'm reading the server-api tutorial atm, and I'm a litte surprised to read:

Quote
The SGS is a distributed system. Each host contains an SGS slice that consists of a single stack of
software running in a single process space. Each slice can handle 200-500 users, depending on the game
and the hardware.

Does this mean machine=host so that one computer can only handle 200-500 users? Or can one machine contain multiple slices?
200-500 seems low to me? Look at a small "indie" game like Runescape, handling up to 2000 clients per server (Or is a Runescape server also a cluster?)

These are rough estimates.  What it really depends on is how many events have to get pushed through the slice per unit time.  We can probably handle a lot more than 500 users for some kinds of games, and fewer than 200 for pathological cases.  Asking how many users a slice can support is a little like asking how fast a computer is without naming the benchmark!
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