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1  Game Development / Shared Code / Sloth Online RPG on: 2010-04-08 20:27:44
Just figured I'd post a link to my code for a small online rpg I made a few years ago. It's working to the point where a few people can connect at once and interact. It has a lot of good code in it that I still use myself on newer projects like spritesheet cropping, tile maps, animation, etc etc (probably stuff done 100x over).

It uses a MySql DB and source comes with all the necessary libs, jdbc etc.

"Here's me zooming along at 66 fps"


Please Note: It will probably take a few tries to get her running as I never got around to writing a setup guide. If you have eclipse I suggest importing from the CVS.
2  Discussions / Miscellaneous Topics / Re: Wasting my life programming ? on: 2010-04-08 20:21:01
All I have to say to OP is "Amen".
3  Java Game APIs & Engines / Java 2D / Re: Isometric 2D Tutorials? on: 2010-04-08 20:14:20
You could always fake isometric maps.. Tongue

4  Game Development / Newbie & Debugging Questions / Re: 2d engine on: 2006-07-10 08:45:43

Brings up about 222 different java 2d engines or related things. Good stuff to look through.
5  Game Development / Newbie & Debugging Questions / Re: Idea for serverless gaming network on: 2006-07-10 08:26:11
Yeah, has a central server which acts as a matchmaker for players who want to play a game as well as hosting the thousands or so games going on at once. It doesnt even work as simple a "matchmaking server" it hosts all of the games being played.

about battlenet ... yeah it's more like matchmaking service as if the guy that hosted the game leaves everybody disconnects.
I remember this from older online games, but as far as I know Starcraft, Warcraft II and III, and Diablo II (not open BNET) dont disconnect everybody if the starting player disconnects. You can choose to directly connect to somebody who is hosting a game, in WC II that was popular but then BNET came out and is still used for private games and LAN games. I havent played on BNET for years now so I wouldnt know if it has changed to what's been described.

The server initially mentioned in this topic is similar to the small-scale short, non-persistant rts or sometimes rpg games from the mid-90's where you would setup your server in-game and let whoever you wanted to play know what the ip and port was etc etc. Depending on the kind of server framework you require, anything is possible. Im wondering if the motivation for a server like this comes from a certain game youre trying to create or from your current situation of not having a remote server to use. If its the second case, I could help you out, I have local Server that I use only for my java networking apps and databases. Its just an old eMachines tower with Debian Sarge running on it, all setup with the basics.
6  Discussions / General Discussions / Re: How do you Java? on: 2006-07-06 21:07:03
Ive been using Eclipse 3.2 for a few months now, i took a gamble with the unstable and it paid off as I liked a few of the added features and it has smoother loading, less SWT Errors and the like.

One thing I noticed is that on my laptop, the Eclipse 3.2 that I downloaded a few months ago had a little garbage pail button and next to it was your current heap space usage (which was sometimes inaccurate but it was pretty neat). When you pressed the garbage pail, it would run the garbage collector giving you control over Eclipse's sometime gluttenous behavior. I havent seen it in the official 3.2 release nor any older release but I havent throroughly looked, so it might still be there.
7  Discussions / General Discussions / Re: How do you Java? on: 2006-07-06 16:38:07
Honestly, it's an IDE that you pretty much mold to your liking. As in the screenshot posted above you can see how simple it is to get a clean uncluttered interface. Personally I have mine setup with Members along the right side and the console on the bottom. When I need tro synchronize with a repository, I right click on the project, go to team and click synchronize and it will ask you if you'd like to adjust to a different interface more fine tuned to version control and team management. The same goes with everything else one would need to do in terms of software development.

Haha, It sounds like I work for them with all this promoting of it, but I really do feel it's a great tool for java software development.
8  Discussions / General Discussions / Re: Do you think 2D platform games are dead? on: 2006-07-06 02:38:55
The classics never die. I'd say most of us grew up on Atari, Nintendo, Sega, Coleco Vision etc, and I for one still enjoy playing old 2D platformers as well as new ones. The newer ones, being mostly freeware/shareware created by hobbyist developers and the sort, are usually either free or demo/full version. Im sure everyone already knows about Gametrove -   and there's a perfect example of some great platform games (as well as puzzle, rpg, strategy) made by independent developers that are able to pull in some revenue for their software. If something is fun/addictive enough people will have no problem paying a few dollars for a full version. The price range is $1-30+ so your $10 price is a reasonable price so long as the game is enjoyable. Cool
9  Discussions / General Discussions / Re: How do you Java? on: 2006-07-06 02:22:14
Eclipse is great all around IMO, especially for managing/working on team projects with it's easy to use CVS integration. Any IDE with plugin capabilities, especially ones that can be made by the community as well as the company helps to stop the whole 'reinventing of the wheel' scenarios that come up when developing software.

In my experience, I see myself using notepad to code in certain languages, mainly web development ones, only because of built up habits ( or I want to get something coded relatively quick and not have to load a clunky, memory eating monster IDE). I used to enjoy those multi-notepad programs that allow you to pull up multiple documents at once in a desktop sort of fashion, but you can see how Eclipse is slightly more advanced when it comes to that. Tongue
10  Games Center / Archived Projects / Re: PMG - Early Access on: 2006-07-05 23:09:06
I remember Kings Quest V, i think I have the cd somewhere...anyway, Im sort of confused as to what a 2D audio game refers to in terms of gameplay and also on how the 2$ fee thing works. It's a neat looking GUI from what I can tell so far. Ill check it out more later on Smiley

I just noticed a very minor little interface thing, nothing really just nitpicking, but the forms are easier to fill out if you can tab through them IMO. I kept hitting tab and it would change the menu.
11  Games Center / Archived Projects / Re: Gardening MMORPG on: 2006-07-05 22:59:51
Haven't tried it yet, but the description is intriguing. It sort of reminds me of SimEarth's GAIA Feature, where you cultivate a planet of flowers and such. It was more of a text-based/theory driven scenario; I was too busy slamming my planets with meteorites back then in the catastrophe mode heh heh
12  Games Center / Archived Projects / Re: RPG Overhead Scrolling Test on: 2006-07-05 22:54:17
Very nice Grin

The jumping is very "platformy", well done Smiley

(I actually played for a few minutes just trying to get to the highest block)
13  Games Center / Archived Projects / Re: Rage of Magic II - Open Beta Fighter! on: 2006-07-05 15:17:21
Haha, that is one addicting game. Nicely coded as well.

I was just about to whoop that little green elf dude and his purple minions and the trial ended Sad
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